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virtualization of design and production a thesis - Bilkent University

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actual models still create adversity <strong>and</strong> complications for the model maker so that<br />

he may have to make a series <strong>of</strong> models to achieve the final visualization.<br />

That is the point where computer models gains advantage over conventional<br />

modeling since the adaptability <strong>of</strong> the model is apparently one <strong>of</strong> the most<br />

significant features <strong>of</strong> a virtual prototype. It is not meant to say that actual<br />

modeling is now an outdated method <strong>and</strong> have completely left its place to virtual<br />

prototyping but the ‘undo’s <strong>and</strong> ‘redo’s <strong>of</strong> computer jargon play a crucial role in<br />

terms <strong>of</strong> modifications. The memory <strong>of</strong> the s<strong>of</strong>tware easily lets the user to follow<br />

each step clearing up potential hesitations on the drawing process. The option <strong>of</strong><br />

possessing each <strong>and</strong> every step <strong>of</strong> the model helps the <strong>design</strong>er to make series <strong>of</strong><br />

models in a shorter period <strong>of</strong> time compared to a conventional model maker.<br />

However, the two methods are never the same <strong>and</strong> they vary in terms <strong>of</strong> working<br />

style, perception <strong>and</strong> spatial approaches. The differences mainly originate from<br />

the observation <strong>of</strong> real <strong>and</strong> virtual forms <strong>and</strong> the viewers st<strong>and</strong>ing points. Baker<br />

compares the two methods as follows:<br />

“In looking at a physical model, the viewers are not fully<br />

aware <strong>of</strong> the complexity <strong>of</strong> the relationships within an object.<br />

They st<strong>and</strong> at a certain distance from it, at a certain angle to it,<br />

so that only certain aspects <strong>of</strong> it show. As they move around,<br />

other views are seen; if more detail is needed, they move<br />

closer, while moving away provides them with a more general<br />

view. All <strong>of</strong> this is normal behavior when viewing a model,<br />

<strong>and</strong>, most importantly, it occurs as a series <strong>of</strong> unconscious<br />

actions. It is so much part <strong>of</strong> everyday experience that, when<br />

looking at an object, viewers are not aware <strong>of</strong> their spatial<br />

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