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Why Bad Presentations Happen to Good Causes - The Goodman ...

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week’s episode of “Desperate Housewives.” As you can see,<br />

there is a fair amount of visual information in this one slide,<br />

and every part of the schematic requires explanation. Were<br />

I <strong>to</strong> show this slide (precisely as you see it on page 58) at the<br />

beginning of the structure discussion, I can guarantee that<br />

my audience’s eyes would be darting from image <strong>to</strong> image,<br />

inspecting different parts of the slide no matter where I<br />

happened <strong>to</strong> be focused.<br />

To keep them where I want them, I use animation <strong>to</strong><br />

gradually build this schematic right before their eyes.<br />

As I explain that a s<strong>to</strong>ry begins when a protagonist is<br />

launched in pursuit of a goal, the graphic elements you<br />

see on figure 15 appear. With only these elements present,<br />

I can spend a little more time defining exactly what a<br />

protagonist is, what constitutes a goal, and why we need<br />

some recognizable event (i.e., the “inciting incident”) <strong>to</strong> set<br />

the s<strong>to</strong>ry in motion.<br />

Once this groundwork is laid, I explain that s<strong>to</strong>ries become<br />

interesting when problems (or “barriers”) appear, forcing<br />

protagonists <strong>to</strong> find new paths <strong>to</strong> their goals. <strong>The</strong> more<br />

barriers, the more interesting the s<strong>to</strong>ry becomes, I tell them,<br />

and on that cue the blue barriers and light blue arrows appear<br />

<strong>to</strong> illustrate the “rising action” of the s<strong>to</strong>ry (figure 16).<br />

Finally, I explain that a s<strong>to</strong>ry ends when the protagonist<br />

finds his (or her) way around the final barrier and arrives at<br />

the resolution – which may or may not be the intended goal<br />

but nevertheless concludes the s<strong>to</strong>ry and makes its meaning<br />

clear. At this point, the final graphic pieces of the puzzle fall<br />

in<strong>to</strong> place (figure 17), including a black bar at the bot<strong>to</strong>m of<br />

the slide that shows how this schematic translates in<strong>to</strong> the<br />

classic three-act structure of play and screenwriting.<br />

What makes a good s<strong>to</strong>ry?<br />

PROTAGONIST<br />

FIGURE 15<br />

STRUCTURE<br />

INCITING<br />

INCIDENT<br />

What makes a good s<strong>to</strong>ry?<br />

PROTAGONIST<br />

FIGURE 16<br />

STRUCTURE<br />

INCITING<br />

INCIDENT<br />

B<br />

A<br />

R<br />

R<br />

I<br />

E<br />

R<br />

What makes a good s<strong>to</strong>ry?<br />

PROTAGONIST<br />

STRUCTURE<br />

INCITING<br />

INCIDENT<br />

B<br />

A<br />

R<br />

R<br />

I<br />

E<br />

R<br />

B<br />

A<br />

R<br />

R<br />

I<br />

E<br />

R<br />

B<br />

A<br />

R<br />

R<br />

I<br />

E<br />

R<br />

GOAL<br />

GOAL<br />

GOAL<br />

pg. 59<br />

RESOLUTION<br />

ACT I ACT II ACT III<br />

FIGURE 17<br />

B<br />

A<br />

R<br />

R<br />

I<br />

E<br />

R<br />

B<br />

A<br />

R<br />

R<br />

I<br />

E<br />

R

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