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Disputation Mikhail Fominykh - Department of Computer and ...

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Virtual Campus in the Context <strong>of</strong> an Educational Virtual City 303<br />

Virtual campuses <strong>and</strong> cities are <strong>of</strong>ten created within bigger virtual<br />

worlds, using their advantages, but also being restricted by their limitations.<br />

‘Social virtual worlds’, such as Second Life, that are <strong>of</strong>ten used for<br />

virtual campuses resemble only little parts <strong>of</strong> real world or sometimes do<br />

not even have anything in common with the reality. Whereas virtual worlds<br />

that represent the physical world in a very direct <strong>and</strong> realistic way, known<br />

as ‘mirror worlds’, do not have satisfactory support <strong>of</strong> learning <strong>and</strong> socializing<br />

(de Freitas, 2008). Examples <strong>of</strong> mirror worlds include virtual cities that<br />

nowadays <strong>of</strong>ten have detailed <strong>and</strong> attractive models <strong>and</strong> advanced functionality.<br />

The most known virtual cities are made for Geo-navigation, such as in<br />

Google Earth (http://earth.google.com), heritage preservation, such as Rome<br />

Reborn (http://www.romereborn.virginia.edu) <strong>and</strong> Forbidden City (http://<br />

www.beyondspace<strong>and</strong>time.org). There also exist virtual cities that are made<br />

for gaming <strong>and</strong> socializing, for example Cybertown (http://www.cybertown.<br />

com) <strong>and</strong> Citypixel (http://www.citypixel.com). However, virtual city designers<br />

focus even less on education <strong>and</strong> training (de Freitas, 2008; Dickey,<br />

2005; <strong>and</strong> E. Prasolova-Førl<strong>and</strong>, 2005).<br />

It is supported in (Dokonal, Martens, & Plösch, 2004), emphasizing<br />

that in the virtual city design the most important questions are probably for<br />

what purposes <strong>and</strong> how virtual cities can be used. Although the level <strong>of</strong> detail<br />

is <strong>of</strong>ten <strong>of</strong> high importance, it is not only an issue <strong>of</strong> creating a realistic<br />

3D model <strong>of</strong> the city. A virtual city can not only be a space, but a place<br />

which is invested with social meaning (Harrison & Dourish, 1996). In such<br />

a way, provided functionality <strong>of</strong> a virtual campus as well as a virtual city<br />

acquire significant importance, because the system should allow users to do<br />

something in the environment. These may include facilities for communicating<br />

<strong>and</strong> exploring the environment, collaborative work, learning <strong>and</strong> socializing,<br />

tools for creating <strong>and</strong> sharing the content <strong>and</strong> other resources.<br />

Based on the discussion in the Introduction <strong>and</strong> the presented literature<br />

overview, we suggest the concept <strong>of</strong> a virtual campus integrated into a virtual<br />

city. The city context can extend the possibilities <strong>of</strong> a virtual campus to<br />

support learning <strong>and</strong> socializing. At the same time, a campus can enrich a<br />

virtual city with social meaning <strong>and</strong> educational content. Together, the integration<br />

<strong>of</strong> a virtual city <strong>and</strong> a campus may connect local <strong>and</strong> distributed<br />

communities <strong>of</strong> learners. We have performed an explorative case study to<br />

identify to what extent a virtual world <strong>of</strong> a city <strong>and</strong> a campus can enhance<br />

educational process <strong>and</strong> what functionality is required. In our work we develop<br />

further a systematic approach to virtual campus design (<strong>Fominykh</strong>, et<br />

al., 2008) <strong>and</strong> consider this empirical study as a view in a broader perspective<br />

<strong>and</strong> a source <strong>of</strong> up-to-date feedback.

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