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Disputation Mikhail Fominykh - Department of Computer and ...

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Collaborative Work on 3D Educational Content<br />

The second goal <strong>of</strong> the described study <strong>and</strong> some <strong>of</strong> the collected data were<br />

dedicated to exploring a possibility <strong>of</strong> integrating virtual campus <strong>and</strong> virtual city<br />

environments. Later, this enquiry became an independent theoretical study. As a<br />

result, a framework Virtual Campus in the Context <strong>of</strong> an Educational Virtual City<br />

was developed. It comprises the results <strong>of</strong> the empirical study in VCYO <strong>and</strong> the<br />

framework <strong>of</strong> virtual campus. The new framework was presented in Paper 2 <strong>of</strong> this<br />

thesis.<br />

Later, after conducting the first empirical study in the virtual campus <strong>of</strong> NTNU <strong>and</strong><br />

participating in TiE project, the idea <strong>of</strong> an educational virtual city evolved again.<br />

We sought to develop a holistic approach to educational virtual cities, introducing<br />

a concept <strong>of</strong> ‘Universcity’ as a framework for social, cultural, educational, <strong>and</strong><br />

entertaining activities, a city for students, researchers, <strong>and</strong> other learners to live<br />

<strong>and</strong> work in. Although, the metaphor <strong>of</strong> a city was used in the design <strong>of</strong> virtual<br />

worlds, a systematic approach to learning support in virtual cities was not<br />

developed. A new study was dedicated to filling this gap. The results <strong>of</strong> this study<br />

<strong>and</strong> the ‘Universcity’ framework are published in Paper 5 <strong>of</strong> this thesis.<br />

Research on the design <strong>of</strong> tools for collaborative work on 3D content was<br />

continued in the following three empirical studies. The framework Creative Virtual<br />

Workshop had been evolving from one study to another, based on the user<br />

feedback <strong>and</strong> data collected. Creative Virtual Workshop became a framework that<br />

supports creating, demonstrating, storing, <strong>and</strong> retrieving <strong>of</strong> 3D constructions, by<br />

providing an environment equipped with a set <strong>of</strong> tools. In such a way, the<br />

framework became more specialized in supporting educational visualizations <strong>and</strong><br />

a learning community around this activity.<br />

Based on this framework, a prototype was developed in the virtual campus <strong>of</strong><br />

NTNU after the first empirical study on educational visualizations. The prototype<br />

was improved after the second empirical study on educational visualizations based<br />

on the user feedback <strong>and</strong> data collected. Creative Virtual Workshop framework is<br />

presented most thoroughly in Paper 3 <strong>of</strong> this thesis.<br />

Creative Virtual Workshop was used in the third empirical study on educational<br />

visualizations, but at the time <strong>of</strong> writing the thesis, the results <strong>of</strong> the study were<br />

not fully analysed. However, the details <strong>of</strong> this study are presented in Paper 9 <strong>of</strong><br />

this thesis.<br />

3.4.3 Studies on the support for learning communities in 3D CVEs<br />

Topic 3 appeared during the first studies <strong>of</strong> the research work presented in this<br />

thesis. The area <strong>of</strong> supporting learning communities in 3D CVEs was narrowed<br />

down to learning communities in educational virtual cities <strong>and</strong> virtual campuses<br />

(Figure 5).<br />

34

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