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Disputation Mikhail Fominykh - Department of Computer and ...

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Virtual Campus in the Context <strong>of</strong> an Educational Virtual City 323<br />

methods (such slide show <strong>and</strong> so on) at first sight seems to be most suitable<br />

strategy in virtual campuses <strong>and</strong> cities. The practice shows that these features<br />

are rather necessary, but not as a central part <strong>of</strong> virtual city <strong>and</strong> campus.<br />

Other specific tools that use unique advantages <strong>of</strong> 3D collaborative environment<br />

would most probably play the most important role.<br />

To conclude, our case study in VCYO educed some limitations <strong>of</strong> the<br />

system, but at the same time it showed that a virtual city can successfully be<br />

used in a wide range <strong>of</strong> educational activities <strong>and</strong> in particular as a context<br />

for a virtual campus.<br />

Guidelines for designing a virtual campus in the context <strong>of</strong> a virtual city<br />

Based on the case study results <strong>and</strong> the discussion in the previous subsection,<br />

we propose a set <strong>of</strong> guidelines for designing a virtual campus in the<br />

context <strong>of</strong> a virtual city. Since in (<strong>Fominykh</strong>, et al., 2008) we have already<br />

presented an initial set <strong>of</strong> requirements for a virtual campus, in the following<br />

guidelines we will focus more on the aspects <strong>of</strong> a virtual campus as an<br />

integral part <strong>of</strong> a virtual city, creating together an arena where students can<br />

learn <strong>and</strong> socialize (Fig. 15).<br />

Figure 15. Learning “L” <strong>and</strong> Socializing “S” in a virtual campus are<br />

extended by city context<br />

We can think <strong>of</strong> a scenario where the city’s cafes, clubs, squares, muse-

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