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Disputation Mikhail Fominykh - Department of Computer and ...

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Collaborative Work on 3D Educational Content<br />

• Virtual Campus <strong>of</strong> NTNU in Second Life<br />

Virtual Campus <strong>of</strong> NTNU in Second Life is a project led by the Program for Learning<br />

with ICT. Virtual Campus <strong>of</strong> NTNU is a region in Second Life. It was developed as a<br />

place for educational <strong>and</strong> social activities, a source <strong>of</strong> information about the<br />

university (http://maps.secondlife.com/secondlife/NTNU/). This PhD work<br />

includes three exploratory case studies that were conducted in the virtual campus.<br />

The virtual campus environment was enriched by the Virtual Science Fair – a<br />

prototype developed based on the Virtual Research Arena framework. It served as<br />

a virtual representation <strong>of</strong> the Norwegian Science Fair in the city <strong>of</strong> Trondheim –<br />

an annual festival for presenting science projects to the general public.<br />

• Transformative, Adaptive, Responsive <strong>and</strong> enGaging EnvironmenT<br />

(TARGET)<br />

TARGET is a collaborative project funded by the European Community under the<br />

Seventh Framework Programme. The main aim <strong>of</strong> the project is to develop a new<br />

genre <strong>of</strong> technology-enhanced learning environment that supports rapid<br />

competence development, <strong>and</strong> the domains <strong>of</strong> innovation <strong>and</strong> project management<br />

have been selected as pilot areas (http://www.reachyourtarget.org/). This PhD<br />

work contributes to two TARGET International Summer Schools on Technology<br />

Enhanced Learning, Serious Games <strong>and</strong> Collaborative Technologies that were<br />

conducted in the Virtual Campus <strong>of</strong> NTNU in Second Life in 2010 <strong>and</strong> 2011.<br />

• Enabling Creative Collaboration through Supportive Technologies<br />

(CoCreat)<br />

CoCreat is a project, supported by the European Commission under the Life Long<br />

Learning programme. The aim <strong>of</strong> this project is to find out how to enhance creative<br />

collaboration by applying the theory <strong>of</strong> collaborative learning. The outcome <strong>of</strong> the<br />

project will be increased competence in acting <strong>and</strong> learning in complex <strong>and</strong><br />

dynamic environments where collaboration <strong>and</strong> creative solutions for problems<br />

are required (http://www.cocreat.eu/). This PhD work includes a CoCreat prestudy<br />

conducted in the Virtual Campus <strong>of</strong> NTNU.<br />

3.2 Research topics<br />

The challenges presented in section 2.5 appeared in the research work at different<br />

points <strong>of</strong> time. Some <strong>of</strong> them have been separated or merged over time. They have<br />

also been analysed considering what was possible to address in the given time <strong>and</strong><br />

the context <strong>of</strong> R&D projects presented in section 3.1. Finally, the challenges were<br />

divided into three topics, <strong>and</strong> the research questions were re-structured in<br />

accordance with them:<br />

22

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