Disputation Mikhail Fominykh - Department of Computer and ...
Disputation Mikhail Fominykh - Department of Computer and ...
Disputation Mikhail Fominykh - Department of Computer and ...
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Collaborative Work on 3D Educational Content<br />
• Virtual Campus <strong>of</strong> NTNU in Second Life<br />
Virtual Campus <strong>of</strong> NTNU in Second Life is a project led by the Program for Learning<br />
with ICT. Virtual Campus <strong>of</strong> NTNU is a region in Second Life. It was developed as a<br />
place for educational <strong>and</strong> social activities, a source <strong>of</strong> information about the<br />
university (http://maps.secondlife.com/secondlife/NTNU/). This PhD work<br />
includes three exploratory case studies that were conducted in the virtual campus.<br />
The virtual campus environment was enriched by the Virtual Science Fair – a<br />
prototype developed based on the Virtual Research Arena framework. It served as<br />
a virtual representation <strong>of</strong> the Norwegian Science Fair in the city <strong>of</strong> Trondheim –<br />
an annual festival for presenting science projects to the general public.<br />
• Transformative, Adaptive, Responsive <strong>and</strong> enGaging EnvironmenT<br />
(TARGET)<br />
TARGET is a collaborative project funded by the European Community under the<br />
Seventh Framework Programme. The main aim <strong>of</strong> the project is to develop a new<br />
genre <strong>of</strong> technology-enhanced learning environment that supports rapid<br />
competence development, <strong>and</strong> the domains <strong>of</strong> innovation <strong>and</strong> project management<br />
have been selected as pilot areas (http://www.reachyourtarget.org/). This PhD<br />
work contributes to two TARGET International Summer Schools on Technology<br />
Enhanced Learning, Serious Games <strong>and</strong> Collaborative Technologies that were<br />
conducted in the Virtual Campus <strong>of</strong> NTNU in Second Life in 2010 <strong>and</strong> 2011.<br />
• Enabling Creative Collaboration through Supportive Technologies<br />
(CoCreat)<br />
CoCreat is a project, supported by the European Commission under the Life Long<br />
Learning programme. The aim <strong>of</strong> this project is to find out how to enhance creative<br />
collaboration by applying the theory <strong>of</strong> collaborative learning. The outcome <strong>of</strong> the<br />
project will be increased competence in acting <strong>and</strong> learning in complex <strong>and</strong><br />
dynamic environments where collaboration <strong>and</strong> creative solutions for problems<br />
are required (http://www.cocreat.eu/). This PhD work includes a CoCreat prestudy<br />
conducted in the Virtual Campus <strong>of</strong> NTNU.<br />
3.2 Research topics<br />
The challenges presented in section 2.5 appeared in the research work at different<br />
points <strong>of</strong> time. Some <strong>of</strong> them have been separated or merged over time. They have<br />
also been analysed considering what was possible to address in the given time <strong>and</strong><br />
the context <strong>of</strong> R&D projects presented in section 3.1. Finally, the challenges were<br />
divided into three topics, <strong>and</strong> the research questions were re-structured in<br />
accordance with them:<br />
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