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Disputation Mikhail Fominykh - Department of Computer and ...

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Research Context <strong>and</strong> Design<br />

Theoretical<br />

studies<br />

Virtual<br />

campus<br />

Virtual campus<br />

<strong>and</strong> virtual city<br />

P2<br />

Universcity<br />

P5<br />

CVW <strong>and</strong><br />

Virtual campus<br />

(I <strong>and</strong> II)<br />

P3<br />

Empirical<br />

studies<br />

Educational<br />

Virtual city<br />

P1<br />

Educational<br />

visualization<br />

(I <strong>and</strong> II)<br />

P9<br />

Educational<br />

visualization<br />

(III)<br />

Topic 1<br />

Collaborative work<br />

on 3D content<br />

Topic 2<br />

Tools <strong>and</strong><br />

environments<br />

Topic 3<br />

Learning<br />

communities<br />

P1<br />

…<br />

P9<br />

Related<br />

papers<br />

Figure 4: Studies on the design <strong>of</strong> tools <strong>and</strong> environments in 3D CVEs<br />

Theoretical propositions were outlined in the beginning <strong>of</strong> the research work.<br />

Later, a framework Creative Virtual Workshop was developed based on these<br />

propositions, literature study, <strong>and</strong> results <strong>of</strong> previous research work. The<br />

framework described a toolset for conducting various activities in the context <strong>of</strong> a<br />

virtual campus. The proposal <strong>of</strong> the framework was described in Paper 10, which<br />

is not included in this work. However, it determined the major questions that are<br />

discussed in the thesis, such as the use <strong>of</strong> 3D CVEs for education, socialization,<br />

cultural development, <strong>and</strong> entertainment.<br />

The first study conducted within presented research work was theoretical. Using<br />

data from previous research at NTNU, a framework Virtual Campus as a Place for<br />

Educational <strong>and</strong> Social Activities was developed. The results <strong>of</strong> the study were<br />

published in Paper 11, which is not included in this work. Although the framework<br />

itself is not a part <strong>of</strong> this thesis, it was extensively used in the research. This<br />

framework was improved based on the results <strong>of</strong> the empirical studies used for<br />

development <strong>of</strong> the Virtual Campus <strong>of</strong> NTNU, <strong>and</strong> later in other theoretical studies.<br />

Next, in the autumn semester 2008, the first empirical study was conducted. It was<br />

an exploratory case study aimed at observing users’ activities <strong>and</strong> behaviour in a<br />

virtual city context <strong>and</strong> investigating how such a city can facilitate learning <strong>and</strong><br />

socializing, also in a cross-cultural context. The study was conducted within the<br />

Cooperation Technology course at NTNU, using the environment <strong>of</strong> VCYO. Based<br />

on the results <strong>of</strong> the study, a list <strong>of</strong> recommendations for a virtual city as a place for<br />

social <strong>and</strong> educational activities was derived <strong>and</strong> presented in Paper 1 <strong>of</strong> this<br />

thesis. In addition, the results <strong>of</strong> the study contributed to the development <strong>of</strong> VCYO<br />

project.<br />

33

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