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Disputation Mikhail Fominykh - Department of Computer and ...

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Introduction<br />

C1: Typology <strong>of</strong> 3D Content <strong>and</strong> Visualization Means<br />

This characterization framework suggests describing a 3D construction<br />

along two dimensions: virtual exhibits (types <strong>of</strong> content) <strong>and</strong> visual shell<br />

(content presentation form). Virtual exhibits have three main categories:<br />

text, 2D graphics <strong>and</strong> multimedia, <strong>and</strong> 3D visual symbols. An additional<br />

dynamic category considers how the virtual exhibits are presented to the<br />

viewer, for example by role-playing. Visual shell can be described using<br />

three dimensions: aesthetics, functionality, <strong>and</strong> expressed meaning. The<br />

typology was developed based on the results <strong>of</strong> three exploratory studies<br />

conducted within this PhD work in the virtual campus <strong>of</strong> NTNU. Other<br />

relevant studies previously conducted at NTNU were used to a minor<br />

degree.<br />

C2: Methodology for learning with educational visualizations in 3D CVEs<br />

The methodology provides guidance on the use <strong>of</strong> collaborative 3D<br />

visualizations in educational context. It consists <strong>of</strong> six phases, which are<br />

given with descriptions <strong>of</strong> their goals, how much time they usually take,<br />

what virtual places <strong>and</strong> tools are required, <strong>and</strong> what assistance students<br />

need. Suggested guidance helps to structure <strong>and</strong> plan the educational<br />

activity. The methodology was developed based on the results <strong>of</strong> three<br />

exploratory studies conducted within this PhD work in the virtual campus<br />

<strong>of</strong> NTNU.<br />

Contributions towards tools <strong>and</strong> environments (Topic 2)<br />

The following contributions provide practical guidelines for designing tools <strong>and</strong><br />

environments within 3D CVEs.<br />

C3: Creative Virtual Workshop framework (CVW)<br />

The framework describes how to design tools for virtual environments,<br />

including virtual campus <strong>and</strong> virtual city. The main feature <strong>of</strong> the<br />

framework is the integration <strong>of</strong> four virtual places <strong>and</strong> corresponding<br />

functions: virtual workplace to support manipulating 3D content, virtual<br />

library <strong>of</strong> resources to provide building blocks, virtual stage to support<br />

presenting projects <strong>and</strong> virtual gallery to store <strong>and</strong> exhibit constructions.<br />

The first version <strong>of</strong> this framework was described in the research proposal<br />

for this PhD work. It had been improved based on the results <strong>of</strong> three<br />

exploratory studies conducted in the virtual campus <strong>of</strong> NTNU. A CVW<br />

prototype was developed <strong>and</strong> further elaborated based on the results <strong>of</strong><br />

each study.<br />

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