Disputation Mikhail Fominykh - Department of Computer and ...
Disputation Mikhail Fominykh - Department of Computer and ...
Disputation Mikhail Fominykh - Department of Computer and ...
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Introduction<br />
C1: Typology <strong>of</strong> 3D Content <strong>and</strong> Visualization Means<br />
This characterization framework suggests describing a 3D construction<br />
along two dimensions: virtual exhibits (types <strong>of</strong> content) <strong>and</strong> visual shell<br />
(content presentation form). Virtual exhibits have three main categories:<br />
text, 2D graphics <strong>and</strong> multimedia, <strong>and</strong> 3D visual symbols. An additional<br />
dynamic category considers how the virtual exhibits are presented to the<br />
viewer, for example by role-playing. Visual shell can be described using<br />
three dimensions: aesthetics, functionality, <strong>and</strong> expressed meaning. The<br />
typology was developed based on the results <strong>of</strong> three exploratory studies<br />
conducted within this PhD work in the virtual campus <strong>of</strong> NTNU. Other<br />
relevant studies previously conducted at NTNU were used to a minor<br />
degree.<br />
C2: Methodology for learning with educational visualizations in 3D CVEs<br />
The methodology provides guidance on the use <strong>of</strong> collaborative 3D<br />
visualizations in educational context. It consists <strong>of</strong> six phases, which are<br />
given with descriptions <strong>of</strong> their goals, how much time they usually take,<br />
what virtual places <strong>and</strong> tools are required, <strong>and</strong> what assistance students<br />
need. Suggested guidance helps to structure <strong>and</strong> plan the educational<br />
activity. The methodology was developed based on the results <strong>of</strong> three<br />
exploratory studies conducted within this PhD work in the virtual campus<br />
<strong>of</strong> NTNU.<br />
Contributions towards tools <strong>and</strong> environments (Topic 2)<br />
The following contributions provide practical guidelines for designing tools <strong>and</strong><br />
environments within 3D CVEs.<br />
C3: Creative Virtual Workshop framework (CVW)<br />
The framework describes how to design tools for virtual environments,<br />
including virtual campus <strong>and</strong> virtual city. The main feature <strong>of</strong> the<br />
framework is the integration <strong>of</strong> four virtual places <strong>and</strong> corresponding<br />
functions: virtual workplace to support manipulating 3D content, virtual<br />
library <strong>of</strong> resources to provide building blocks, virtual stage to support<br />
presenting projects <strong>and</strong> virtual gallery to store <strong>and</strong> exhibit constructions.<br />
The first version <strong>of</strong> this framework was described in the research proposal<br />
for this PhD work. It had been improved based on the results <strong>of</strong> three<br />
exploratory studies conducted in the virtual campus <strong>of</strong> NTNU. A CVW<br />
prototype was developed <strong>and</strong> further elaborated based on the results <strong>of</strong><br />
each study.<br />
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