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Disputation Mikhail Fominykh - Department of Computer and ...

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3 Research Context <strong>and</strong> Design<br />

This chapter first discusses how the research questions were formed out <strong>of</strong> the<br />

challenges, presented in the previous section. Then, the chapter describes an<br />

extended context <strong>of</strong> the research work presented in the thesis, including R&D<br />

projects <strong>and</strong> external partners. Next, the general research approach is presented,<br />

including information on the studies conducted <strong>and</strong> methods used. In addition, the<br />

chapter discusses relations between the research questions, studies, <strong>and</strong><br />

contributions. The chapter is concluded by a presentation <strong>of</strong> the research process.<br />

3.1 Extended Research Context<br />

The research work presented in this thesis was conducted in the context <strong>of</strong> several<br />

projects. The work was both influenced by the following projects <strong>and</strong> contributed<br />

to them.<br />

• Virtual City <strong>of</strong> Yoshkar-Ola (VCYO)<br />

VCYO is a research project led by the Multimedia Laboratory at the Mari State<br />

Technical University, Russia. The project has an open prototype – a multiuser 3D<br />

virtual environment representing the central part <strong>of</strong> the real city in exact manner.<br />

The project aims at supporting <strong>and</strong> exploring local social networks based on a<br />

virtual city as a natural environment for communication <strong>and</strong> as a subject <strong>of</strong><br />

common interest for citizens (http://virtyola.ru/). This PhD work includes a study<br />

conducted using VCYO, involving NTNU students <strong>and</strong> international participants.<br />

• Travel in Europe (TiE)<br />

TiE is a joint European project led by ELIOS Research Group, University <strong>of</strong> Genova,<br />

Italy in cooperation with Program for learning with ICT (LIKT), Norwegian<br />

University <strong>of</strong> Science <strong>and</strong> Technology (NTNU) <strong>and</strong> other organizations. TiE is a<br />

virtual world where young people <strong>and</strong> the curious can enjoy challenging <strong>and</strong><br />

engaging travels through European heritage. The main objective <strong>of</strong> the project is to<br />

implement innovative means to promote <strong>and</strong> divulgate heritage to European<br />

people (http://www.tieproject.eu/). Experience from the development <strong>of</strong> the TiE<br />

Trondheim environment <strong>and</strong> project findings were used in this PhD work.<br />

21

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