Disputation Mikhail Fominykh - Department of Computer and ...
Disputation Mikhail Fominykh - Department of Computer and ...
Disputation Mikhail Fominykh - Department of Computer and ...
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Phase 4 – Collaborative construction in a 3D CVE. During this phase, the participants implement their proposals<br />
in a 3D environment, discuss them with each other, <strong>and</strong> reflect on their activities. Collaborative work on 3D<br />
content <strong>and</strong> active discussions allow participants to deepen their underst<strong>and</strong>ing <strong>of</strong> the topic visualized. Constant<br />
on-dem<strong>and</strong> assistance should be provided to keep the participants focused on their task <strong>and</strong> not on the technical<br />
issues. Individual <strong>and</strong> group reflection should be organized during this phase. It helps to keep the participants<br />
focused <strong>and</strong> reminds them <strong>of</strong> the expected progress. In our studies, we devote about 5 weeks to this phase.<br />
Phase 5 – Presentations <strong>of</strong> the resultant constructions. This phase includes preparing scenarios <strong>and</strong> presentation <strong>of</strong><br />
constructions at a session in front <strong>of</strong> an audience. Such an event allows receiving feedback. It creates a competition<br />
<strong>and</strong> motivates the participants to elaborate their constructions. In addition, public presentations triggers additional<br />
exploration <strong>of</strong> the topic presented as it should be explained to other people. We used the role-playing method for<br />
presentations in two <strong>of</strong> our studies, <strong>and</strong> it proved to be suitable.<br />
Phase 6 – Final reflection <strong>and</strong> discussion. When the constructions are presented, the participants should be given<br />
the final assignment – to discuss <strong>and</strong> reflect on their experience. The task may include analysis <strong>of</strong> their own<br />
construction structured according to the Typology <strong>of</strong> 3D Content <strong>and</strong> Visualization Means. In addition, it may<br />
include analysis <strong>of</strong> the collaborative process <strong>and</strong> questions related to the topic studied. In our studies, we devote<br />
about two weeks for this phase.<br />
5. Conclusions <strong>and</strong> future work<br />
In this paper, we focus on the use <strong>of</strong> educational visualizations in 3D CVEs <strong>and</strong> present our approach. In<br />
particular, we provide a characterization framework – Typology <strong>of</strong> 3D Content <strong>and</strong> Visualization Means, which can<br />
be used for analysing educational visualizations in 3D CVEs. In addition, we describe the Methodology for learning<br />
with educational visualizations in 3D CVEs, which can be used as a guideline. The main contributions <strong>of</strong> the paper<br />
are based on the results <strong>of</strong> explorative qualitative case studies conducted in the Virtual Campus <strong>of</strong> NTNU in<br />
Second Life <strong>and</strong> earlier studies in Active Worlds. Our future work will include further research into the use <strong>of</strong><br />
CVEs in educational settings, further improving our approach <strong>and</strong> developing the Virtual Campus environment.<br />
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