Disputation Mikhail Fominykh - Department of Computer and ...
Disputation Mikhail Fominykh - Department of Computer and ...
Disputation Mikhail Fominykh - Department of Computer and ...
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Background<br />
The above characteristics <strong>of</strong> 3D CVEs extend the possibilities <strong>of</strong> using boundary<br />
objects (Star, 1989) <strong>and</strong> also shared artefacts as catalysts <strong>of</strong> collaboration<br />
(Thompson, 2005; Wenger, 1998), such as ‘monuments’ (symbols strengthening<br />
identity within the community); ‘instruments’ (an infrastructure supporting<br />
interactive communication) <strong>and</strong> ‘points <strong>of</strong> focus’ around which the interaction <strong>and</strong><br />
collaboration will be structured.<br />
In addition, 3d CVEs allow creating necessary context for interactions, simulating<br />
learning environments. Online communities can benefit from such environments<br />
being dedicated community spaces (Wenger, et al., 2002).<br />
2.5 Conclusions <strong>and</strong> challenges<br />
3D CVEs provide both opportunities <strong>and</strong> challenges for education, <strong>and</strong> many topics<br />
in this area need further research (Burkle & Kinshuk, 2009; Kluge & Riley, 2008).<br />
There is a need for learning approaches <strong>and</strong> methods that exploit advantages <strong>of</strong> 3D<br />
CVEs <strong>and</strong> overcome limitations:<br />
Virtual worlds are unclaimed spaces as far as education is concerned—<br />
educators have not yet established norms <strong>of</strong> how to support learning within<br />
them (Twining, 2009).<br />
While many reports espouse the potential impact that 3-D virtual worlds are<br />
expected to have on teaching <strong>and</strong> learning in higher education in a few<br />
years, there are few empirical studies that inform instructional design <strong>and</strong><br />
learning assessment in virtual worlds (Jarmon, Traphagan, Mayrath, &<br />
Trivedi, 2009).<br />
There is a need for convenient educational tools <strong>and</strong> environments that would<br />
support educational activities in 3D CVEs:<br />
There is little published research on the design <strong>and</strong> evaluation <strong>of</strong> learning<br />
spaces in 3D VWs. Therefore, when institutions aspire to create learning<br />
spaces in SL, there are few studies or guidelines to inform them except for<br />
individual case studies (Minocha & Reeves, 2010).<br />
Second life <strong>and</strong> most virtual worlds were not created for educational<br />
purposes. Second Life, nonetheless, is being adapted by educators for<br />
teaching <strong>and</strong> learning. […] Many <strong>of</strong> the features educators take for granted<br />
in Learning Management Systems do not exist in Second Life (Kluge & Riley,<br />
2008).<br />
What remains to be seen is whether or not educators will progress past<br />
‘Phase 1’, in which we merely replicate real-world educational structures.<br />
Will we be able to take full advantage <strong>of</strong> the potential that these new<br />
unclaimed spaces <strong>of</strong>fer (Twining, 2009).<br />
There is a need for exploring how 3D CVEs can support learning communities:<br />
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