Disputation Mikhail Fominykh - Department of Computer and ...
Disputation Mikhail Fominykh - Department of Computer and ...
Disputation Mikhail Fominykh - Department of Computer and ...
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Evaluation<br />
The corresponding theoretical proposition was formulated as follows:<br />
TP1: Educational activities can benefit from using collaborative work on 3D<br />
content as a teaching method in a university course.<br />
The methodology partly proves the theoretical proposition by the results <strong>of</strong> three<br />
empirical studies on educational visualizations where it was applied. The results<br />
indicated that educational visualizations in fact benefit from the elaborated phases<br />
<strong>of</strong> the methodology.<br />
This contribution is most thoroughly presented in Paper 7 <strong>of</strong> this thesis.<br />
5.1.3 Creative Virtual Workshop framework<br />
The corresponding research question was formulated as follows:<br />
RQ2a: How to design tools for a virtual campus <strong>and</strong> a virtual city?<br />
The question was answered by developing the framework Creative Virtual<br />
Workshop (CVW). The first version <strong>of</strong> this framework was described in the<br />
research proposal for this PhD work. It had been improved based on the results <strong>of</strong><br />
three exploratory studies conducted in the virtual campus <strong>of</strong> NTNU. A CVW<br />
prototype was developed <strong>and</strong> further elaborated based on the results <strong>of</strong> each<br />
study.<br />
The framework Creative Virtual Workshop can be considered as a contribution to<br />
Topic 2 <strong>of</strong> this thesis – Design <strong>of</strong> tools <strong>and</strong> environments within 3D CVEs. CVW is<br />
developed based on empirical data, describes the design <strong>of</strong> tools required for<br />
collaborative work on 3D content, <strong>and</strong> therefore helps to fill the gap in required<br />
functionality <strong>of</strong> educational CVEs. The framework rises to one <strong>of</strong> the challenges<br />
derived from the background that there is a need for convenient educational tools<br />
<strong>and</strong> environments that would support educational activities in 3D CVEs.<br />
The corresponding theoretical proposition was formulated as follows:<br />
TP2: Tools <strong>and</strong> environments in educational CVEs should be designed so that<br />
they facilitate collaborative work on 3D content <strong>and</strong> support learning<br />
communities.<br />
The CVW framework partly proves the theoretical proposition by the results <strong>of</strong><br />
three empirical studies on educational visualizations where it was applied. The<br />
results indicated that collaborative work on 3D content in fact required specific<br />
tools.<br />
This contribution is most thoroughly presented in Paper 3 <strong>of</strong> this thesis.<br />
5.1.4 Guidelines for designing virtual campuses <strong>and</strong> educational virtual<br />
cities<br />
The corresponding research question was formulated as follows:<br />
55