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Disputation Mikhail Fominykh - Department of Computer and ...

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Evaluation<br />

The corresponding theoretical proposition was formulated as follows:<br />

TP1: Educational activities can benefit from using collaborative work on 3D<br />

content as a teaching method in a university course.<br />

The methodology partly proves the theoretical proposition by the results <strong>of</strong> three<br />

empirical studies on educational visualizations where it was applied. The results<br />

indicated that educational visualizations in fact benefit from the elaborated phases<br />

<strong>of</strong> the methodology.<br />

This contribution is most thoroughly presented in Paper 7 <strong>of</strong> this thesis.<br />

5.1.3 Creative Virtual Workshop framework<br />

The corresponding research question was formulated as follows:<br />

RQ2a: How to design tools for a virtual campus <strong>and</strong> a virtual city?<br />

The question was answered by developing the framework Creative Virtual<br />

Workshop (CVW). The first version <strong>of</strong> this framework was described in the<br />

research proposal for this PhD work. It had been improved based on the results <strong>of</strong><br />

three exploratory studies conducted in the virtual campus <strong>of</strong> NTNU. A CVW<br />

prototype was developed <strong>and</strong> further elaborated based on the results <strong>of</strong> each<br />

study.<br />

The framework Creative Virtual Workshop can be considered as a contribution to<br />

Topic 2 <strong>of</strong> this thesis – Design <strong>of</strong> tools <strong>and</strong> environments within 3D CVEs. CVW is<br />

developed based on empirical data, describes the design <strong>of</strong> tools required for<br />

collaborative work on 3D content, <strong>and</strong> therefore helps to fill the gap in required<br />

functionality <strong>of</strong> educational CVEs. The framework rises to one <strong>of</strong> the challenges<br />

derived from the background that there is a need for convenient educational tools<br />

<strong>and</strong> environments that would support educational activities in 3D CVEs.<br />

The corresponding theoretical proposition was formulated as follows:<br />

TP2: Tools <strong>and</strong> environments in educational CVEs should be designed so that<br />

they facilitate collaborative work on 3D content <strong>and</strong> support learning<br />

communities.<br />

The CVW framework partly proves the theoretical proposition by the results <strong>of</strong><br />

three empirical studies on educational visualizations where it was applied. The<br />

results indicated that collaborative work on 3D content in fact required specific<br />

tools.<br />

This contribution is most thoroughly presented in Paper 3 <strong>of</strong> this thesis.<br />

5.1.4 Guidelines for designing virtual campuses <strong>and</strong> educational virtual<br />

cities<br />

The corresponding research question was formulated as follows:<br />

55

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