Disputation Mikhail Fominykh - Department of Computer and ...
Disputation Mikhail Fominykh - Department of Computer and ...
Disputation Mikhail Fominykh - Department of Computer and ...
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
References<br />
Abbattista, F., Calefato, F., De Lucia, A., Francese, R., & Tortora, G. (2009). Virtual Worlds:<br />
do we really need the third dimension to support collaborative learning? Paper<br />
presented at the 8th International Conference on Web-based Learning (ICWL), ViWo<br />
Workshop, Springer.<br />
Andreas, K., Tsiatsos, T., Terzidou, T., & Pomportsis, A. (2010). Fostering collaborative<br />
learning in Second Life: Metaphors <strong>and</strong> affordances. <strong>Computer</strong>s & Education, 55(2),<br />
603–615.<br />
Antonacci, D. M., & Modaress, N. (2008). Envisioning the Educational Possibilities <strong>of</strong> User-<br />
Created Virtual Worlds. AACE Journal, 16(2), 115–126.<br />
Arreguin, C. (2007). Reports from the Field: Second Life Community Convention 2007<br />
Education Track Summary. New York, USA: Global Kids.<br />
Ary, D., Jacobs, L. C., Razavieh, A., & Sorensen, C. K. (2009). Introduction to Research in<br />
Education (8 ed.). Belmont, CA, USA: Wadsworth Publishing Company.<br />
Atkins, C. (2009). Virtual Experience: Observations on Second Life. In Purvis, M. &<br />
Savarimuthu, B. (Eds.), <strong>Computer</strong>-Mediated Social Networking, Berlin / Heidelberg:<br />
Springer, 7–17.<br />
Ausburn, L. J., & Ausburn, F. B. (2004). Desktop Virtual Reality: A Powerful New<br />
Technology for Teaching <strong>and</strong> Research in Industrial Teacher Education. Journal <strong>of</strong><br />
Industrial Teacher Education, 41(4), 33–58.<br />
Bell, M. W. (2008). Toward a Definition <strong>of</strong> “Virtual Worlds”. Journal <strong>of</strong> Virtual Worlds<br />
Research, 1(1), 1–5.<br />
Bessière, K., Ellis, J. B., & Kellogg, W. A. (2009). Acquiring a pr<strong>of</strong>essional "second life":<br />
problems <strong>and</strong> prospects for the use <strong>of</strong> virtual worlds in business. Paper presented at<br />
the 27th CHI International Conference extended abstracts on Human factors in<br />
computing systems, ACM, 2883–2898.<br />
65