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Nintendo: The Company and its Founders - Sharyland ISD

Nintendo: The Company and its Founders - Sharyland ISD

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WELCOMING THE WII<br />

basic concepts <strong>and</strong> goals, not<br />

about the technical specifications<br />

of the console. This was the<br />

Wii’s first major step. 6<br />

NINTENDO AND THE WORLD<br />

<strong>Nintendo</strong>’s journey to creating<br />

the Wii had been a long road for<br />

an old company. During <strong>its</strong> more<br />

than 100-year existence, <strong>Nintendo</strong><br />

revolutionized the entertainment<br />

industry by producing innovative<br />

games that employed wit <strong>and</strong><br />

humor. Until <strong>Nintendo</strong> came<br />

along, most games on the market<br />

focused on violent forms of<br />

entertainment, such as shooting<br />

gaming. Although <strong>Nintendo</strong> also<br />

played a big part in producing<br />

violent games, it made an effort to<br />

create many games <strong>and</strong> characters<br />

appropriate for younger audiences.<br />

When the Super Mario Brothers<br />

game was introduced in 1985,<br />

the industry saw an unusual lead<br />

WII REMOTES<br />

<strong>The</strong> <strong>Nintendo</strong> designers did<br />

their best to make the Wii controller<br />

as visually appealing<br />

as possible. <strong>The</strong>y were aware<br />

that people who did not play<br />

video games were not inclined<br />

to pick up a game controller,<br />

except to put it away where<br />

it would not be seen. <strong>The</strong><br />

designers compared television<br />

remotes to game controllers<br />

<strong>and</strong> considered how television<br />

remotes were allowed to<br />

remain out in the open, lying<br />

on couches, coffee tables, or<br />

even the floor. Sometimes<br />

the problem people had with<br />

video game controllers were<br />

the long wires from the controller<br />

to the console, strewn<br />

across the floor. To make the<br />

controller for the Wii more<br />

attractive <strong>and</strong> user-friendly,<br />

designer Satoru Iwata decided<br />

to make it slim <strong>and</strong> wireless,<br />

just like a television remote.<br />

<strong>The</strong> result was the sleek, rectangular<br />

Wii remote.<br />

11

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