Nintendo: The Company and its Founders - Sharyland ISD
Nintendo: The Company and its Founders - Sharyland ISD
Nintendo: The Company and its Founders - Sharyland ISD
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WELCOMING THE WII<br />
basic concepts <strong>and</strong> goals, not<br />
about the technical specifications<br />
of the console. This was the<br />
Wii’s first major step. 6<br />
NINTENDO AND THE WORLD<br />
<strong>Nintendo</strong>’s journey to creating<br />
the Wii had been a long road for<br />
an old company. During <strong>its</strong> more<br />
than 100-year existence, <strong>Nintendo</strong><br />
revolutionized the entertainment<br />
industry by producing innovative<br />
games that employed wit <strong>and</strong><br />
humor. Until <strong>Nintendo</strong> came<br />
along, most games on the market<br />
focused on violent forms of<br />
entertainment, such as shooting<br />
gaming. Although <strong>Nintendo</strong> also<br />
played a big part in producing<br />
violent games, it made an effort to<br />
create many games <strong>and</strong> characters<br />
appropriate for younger audiences.<br />
When the Super Mario Brothers<br />
game was introduced in 1985,<br />
the industry saw an unusual lead<br />
WII REMOTES<br />
<strong>The</strong> <strong>Nintendo</strong> designers did<br />
their best to make the Wii controller<br />
as visually appealing<br />
as possible. <strong>The</strong>y were aware<br />
that people who did not play<br />
video games were not inclined<br />
to pick up a game controller,<br />
except to put it away where<br />
it would not be seen. <strong>The</strong><br />
designers compared television<br />
remotes to game controllers<br />
<strong>and</strong> considered how television<br />
remotes were allowed to<br />
remain out in the open, lying<br />
on couches, coffee tables, or<br />
even the floor. Sometimes<br />
the problem people had with<br />
video game controllers were<br />
the long wires from the controller<br />
to the console, strewn<br />
across the floor. To make the<br />
controller for the Wii more<br />
attractive <strong>and</strong> user-friendly,<br />
designer Satoru Iwata decided<br />
to make it slim <strong>and</strong> wireless,<br />
just like a television remote.<br />
<strong>The</strong> result was the sleek, rectangular<br />
Wii remote.<br />
11