Nintendo: The Company and its Founders - Sharyland ISD
Nintendo: The Company and its Founders - Sharyland ISD
Nintendo: The Company and its Founders - Sharyland ISD
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DONKEY KONG ARRIVES<br />
the lively cartoon action of video games. He gladly<br />
accepted the challenge.<br />
Perhaps thinking of his childhood experiences<br />
with theater, Miyamoto told Yamauchi that video<br />
games could be so much more than the simplistic<br />
“shoot-‘em-ups” now on the market. He suggested<br />
deeper themes from fiction, using mythical<br />
characters.<br />
Yamauchi was concerned less with artistic<br />
themes than turning a losing enterprise around.<br />
Radarscope had been a complete failure. He told<br />
Miyamoto that his assignment was to convert the<br />
failed Radarscope game into a product that would<br />
actually sell. Yokoi would be his boss.<br />
Miyamoto got right to work <strong>and</strong> eventually<br />
came up with a theme he liked based on the<br />
US cartoon Popeye. Problems arose with licensing<br />
agreements, however. <strong>The</strong> cartoon’s creators were<br />
reluctant to have their characters used in <strong>Nintendo</strong>’s<br />
video game. Miyamoto had to drop the idea—or base<br />
it more loosely on the cartoon. Miyamoto combined<br />
his original idea with the King Kong story from<br />
the legendary gorilla monster film. He began with<br />
a gorilla that was not nearly as dangerous as King<br />
Kong. He added a little man <strong>and</strong> decided that the<br />
gorilla would be his enormous pet.<br />
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