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Nintendo: The Company and its Founders - Sharyland ISD

Nintendo: The Company and its Founders - Sharyland ISD

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DONKEY KONG ARRIVES<br />

the lively cartoon action of video games. He gladly<br />

accepted the challenge.<br />

Perhaps thinking of his childhood experiences<br />

with theater, Miyamoto told Yamauchi that video<br />

games could be so much more than the simplistic<br />

“shoot-‘em-ups” now on the market. He suggested<br />

deeper themes from fiction, using mythical<br />

characters.<br />

Yamauchi was concerned less with artistic<br />

themes than turning a losing enterprise around.<br />

Radarscope had been a complete failure. He told<br />

Miyamoto that his assignment was to convert the<br />

failed Radarscope game into a product that would<br />

actually sell. Yokoi would be his boss.<br />

Miyamoto got right to work <strong>and</strong> eventually<br />

came up with a theme he liked based on the<br />

US cartoon Popeye. Problems arose with licensing<br />

agreements, however. <strong>The</strong> cartoon’s creators were<br />

reluctant to have their characters used in <strong>Nintendo</strong>’s<br />

video game. Miyamoto had to drop the idea—or base<br />

it more loosely on the cartoon. Miyamoto combined<br />

his original idea with the King Kong story from<br />

the legendary gorilla monster film. He began with<br />

a gorilla that was not nearly as dangerous as King<br />

Kong. He added a little man <strong>and</strong> decided that the<br />

gorilla would be his enormous pet.<br />

59

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