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Nintendo: The Company and its Founders - Sharyland ISD

Nintendo: The Company and its Founders - Sharyland ISD

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BRINGING VIDEO GAMES HOME<br />

game systems on the market in the United States<br />

<strong>and</strong> Japan, such as the Atari 2600, Colecovision, <strong>and</strong><br />

Magnavox Odyssey. Some video game systems came<br />

with a certain number of games on the machine.<br />

No games could be added to these systems. Other<br />

video game systems were cartridge-style. With these<br />

systems, players could insert cartridges of different<br />

games into the machine to play them. When players<br />

got sick of a game, they could purchase a new one.<br />

A significant problem with these video game<br />

systems was that their designs could be easily<br />

copied, which made them vulnerable to poor quality<br />

imitators. Additionally, designers could create games<br />

to be used in cartridge game systems whether or not<br />

they were affiliated with the company that produced<br />

the console. However, cheap games often reflected<br />

badly on the system’s creators rather than the<br />

company that created the game.<br />

Yamauchi’s new orders for engineer Masayuki<br />

Uemura were to create a cartridge game system so<br />

unique that another company could not figure out<br />

a way to copy it any time soon. He said, “It must<br />

be so much better that there will be no question<br />

which system the customers will want.” 1 It also had<br />

to be affordable, <strong>and</strong> this proved to be the biggest<br />

challenge for the developers. Yamauchi wanted the<br />

67

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