Nintendo: The Company and its Founders - Sharyland ISD
Nintendo: The Company and its Founders - Sharyland ISD
Nintendo: The Company and its Founders - Sharyland ISD
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NINTENDO<br />
GAME SHIFT<br />
<strong>The</strong> success of the video game<br />
industry appeared to peak in<br />
the last years of the twentieth<br />
century. Games were becoming<br />
more complex <strong>and</strong> the<br />
software development more<br />
costly. At a 2000 conference,<br />
Yamauchi explained his opinion<br />
to industry analysts that<br />
complex, costly game systems<br />
were not good for the<br />
video game industry. <strong>The</strong> shift<br />
that <strong>Nintendo</strong> needed did not<br />
come along until Iwata took<br />
over the company in 2002.<br />
<strong>The</strong> company rebounded with<br />
the success of <strong>its</strong> consumerfriendly,<br />
mainstream products<br />
such as Brain Age, the Wii, <strong>and</strong><br />
the DS.<br />
from the futuristic film 2001<br />
Space Odyssey). As a graduate of<br />
Tokyo’s Institute of Technology,<br />
Iwata had the right background<br />
for <strong>Nintendo</strong>’s high-tech game<br />
development. He helped create<br />
Kirby games, among others. He<br />
also played an important role<br />
in shaping the strategy of the<br />
GameCube. In 2000, he became<br />
the company’s head of corporate<br />
planning. Iwata was the first<br />
<strong>Nintendo</strong> president who was not<br />
related to the Yamauchi family by<br />
birth or through marriage.<br />
Things changed a little at<br />
<strong>Nintendo</strong> when Iwata became<br />
company president. During the<br />
Yamauchi years, only a few people<br />
were allowed to speak to the<br />
company president. <strong>The</strong> Iwata era<br />
was different, because Iwata spoke<br />
directly with employees, explaining<br />
business objectives personally.<br />
When asked what was different<br />
about <strong>Nintendo</strong> without <strong>its</strong> former<br />
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