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Nintendo: The Company and its Founders - Sharyland ISD

Nintendo: The Company and its Founders - Sharyland ISD

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NINTENDO<br />

GAME SHIFT<br />

<strong>The</strong> success of the video game<br />

industry appeared to peak in<br />

the last years of the twentieth<br />

century. Games were becoming<br />

more complex <strong>and</strong> the<br />

software development more<br />

costly. At a 2000 conference,<br />

Yamauchi explained his opinion<br />

to industry analysts that<br />

complex, costly game systems<br />

were not good for the<br />

video game industry. <strong>The</strong> shift<br />

that <strong>Nintendo</strong> needed did not<br />

come along until Iwata took<br />

over the company in 2002.<br />

<strong>The</strong> company rebounded with<br />

the success of <strong>its</strong> consumerfriendly,<br />

mainstream products<br />

such as Brain Age, the Wii, <strong>and</strong><br />

the DS.<br />

from the futuristic film 2001<br />

Space Odyssey). As a graduate of<br />

Tokyo’s Institute of Technology,<br />

Iwata had the right background<br />

for <strong>Nintendo</strong>’s high-tech game<br />

development. He helped create<br />

Kirby games, among others. He<br />

also played an important role<br />

in shaping the strategy of the<br />

GameCube. In 2000, he became<br />

the company’s head of corporate<br />

planning. Iwata was the first<br />

<strong>Nintendo</strong> president who was not<br />

related to the Yamauchi family by<br />

birth or through marriage.<br />

Things changed a little at<br />

<strong>Nintendo</strong> when Iwata became<br />

company president. During the<br />

Yamauchi years, only a few people<br />

were allowed to speak to the<br />

company president. <strong>The</strong> Iwata era<br />

was different, because Iwata spoke<br />

directly with employees, explaining<br />

business objectives personally.<br />

When asked what was different<br />

about <strong>Nintendo</strong> without <strong>its</strong> former<br />

88

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