Nintendo: The Company and its Founders - Sharyland ISD
Nintendo: The Company and its Founders - Sharyland ISD
Nintendo: The Company and its Founders - Sharyland ISD
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
ENTER SHIGERU MIYAMOTO<br />
Skipper. To succeed, Yoko <strong>and</strong> Mino had to<br />
underst<strong>and</strong> what kinds of games were making the<br />
most money in the United States. <strong>The</strong> couple spent<br />
long hours in arcades, watching kids play the games.<br />
<strong>The</strong> Arakawas eventually hired groups of kids <strong>and</strong><br />
young adults to come to their warehouse, where<br />
they paid them to test arcade games of all kinds. <strong>The</strong><br />
couple also hired a sales staff who convinced hotel<br />
<strong>and</strong> bar managers to let them set up <strong>Nintendo</strong> arcade<br />
games in their lobbies <strong>and</strong> lounges.<br />
However, NOA was still struggling to get a<br />
start. It did not help that Yoko <strong>and</strong> Mino had begun<br />
their US launch in the midst of an overall collapse of<br />
the video game industry in the United States. No one<br />
was buying video games anymore. Would <strong>Nintendo</strong><br />
products even get a chance in this climate?<br />
Mino ordered a large shipment of Radarscope<br />
games from Japan, but they took months to arrive in<br />
New York. He was deeply worried that the buzz he<br />
<strong>and</strong> his sales team had been able to create around the<br />
company would fade before it even got a chance. All<br />
video game sales were slow, but Radarscope had done<br />
well in Japan <strong>and</strong> was expected to do just as well for<br />
<strong>Nintendo</strong> in the United States.<br />
51