Nintendo: The Company and its Founders - Sharyland ISD
Nintendo: The Company and its Founders - Sharyland ISD
Nintendo: The Company and its Founders - Sharyland ISD
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NEW TECHNOLOGY<br />
to game design was paying off, <strong>and</strong> the company<br />
needed to exp<strong>and</strong> again to accommodate the public’s<br />
dem<strong>and</strong> for more products.<br />
Meanwhile, the combination of creative<br />
energy at <strong>Nintendo</strong> <strong>and</strong> the technological explosion<br />
happening globally at the time would soon become<br />
<strong>Nintendo</strong>’s stepping-stone to the top of the home<br />
entertainment industry. Yamauchi was the first to<br />
recognize this important component of creative<br />
success in his developers.<br />
A SHIFT IN FORTUNES<br />
When the Japanese economy<br />
suffered through an oil shortage in<br />
the early 1970s, consumers had less<br />
money to spend on entertainment.<br />
<strong>The</strong> once popular <strong>and</strong> buzzing<br />
shooting galleries were now<br />
completely empty. <strong>Nintendo</strong> had<br />
not seen this disaster coming, <strong>and</strong><br />
it looked as if the company might<br />
collapse altogether.<br />
However, there was hope on<br />
the horizon. During the 1970s,<br />
the electronics industry was<br />
NO ONE IS TOO OLD<br />
Miyamoto says that adults<br />
respond to his games because<br />
they are “a trigger to again<br />
become primitive, primal, as<br />
a way of thinking <strong>and</strong> remembering.<br />
An adult is a child who<br />
has more ethics <strong>and</strong> morals.<br />
That’s all. When I am a child,<br />
creating, I am not creating a<br />
game. I am in the game. <strong>The</strong><br />
game is not for children, it<br />
is for me. It is for the adult<br />
that still has a character of a<br />
child.” 1<br />
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