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Nintendo: The Company and its Founders - Sharyland ISD

Nintendo: The Company and its Founders - Sharyland ISD

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NEW TECHNOLOGY<br />

to game design was paying off, <strong>and</strong> the company<br />

needed to exp<strong>and</strong> again to accommodate the public’s<br />

dem<strong>and</strong> for more products.<br />

Meanwhile, the combination of creative<br />

energy at <strong>Nintendo</strong> <strong>and</strong> the technological explosion<br />

happening globally at the time would soon become<br />

<strong>Nintendo</strong>’s stepping-stone to the top of the home<br />

entertainment industry. Yamauchi was the first to<br />

recognize this important component of creative<br />

success in his developers.<br />

A SHIFT IN FORTUNES<br />

When the Japanese economy<br />

suffered through an oil shortage in<br />

the early 1970s, consumers had less<br />

money to spend on entertainment.<br />

<strong>The</strong> once popular <strong>and</strong> buzzing<br />

shooting galleries were now<br />

completely empty. <strong>Nintendo</strong> had<br />

not seen this disaster coming, <strong>and</strong><br />

it looked as if the company might<br />

collapse altogether.<br />

However, there was hope on<br />

the horizon. During the 1970s,<br />

the electronics industry was<br />

NO ONE IS TOO OLD<br />

Miyamoto says that adults<br />

respond to his games because<br />

they are “a trigger to again<br />

become primitive, primal, as<br />

a way of thinking <strong>and</strong> remembering.<br />

An adult is a child who<br />

has more ethics <strong>and</strong> morals.<br />

That’s all. When I am a child,<br />

creating, I am not creating a<br />

game. I am in the game. <strong>The</strong><br />

game is not for children, it<br />

is for me. It is for the adult<br />

that still has a character of a<br />

child.” 1<br />

35

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