Nintendo: The Company and its Founders - Sharyland ISD
Nintendo: The Company and its Founders - Sharyland ISD
Nintendo: The Company and its Founders - Sharyland ISD
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ENTER SHIGERU MIYAMOTO<br />
liked the idea of returning West, so they scoped out<br />
several spots before deciding on Seattle, Washington,<br />
where goods from Osaka, Japan, could arrive by boat<br />
in about a week.<br />
<strong>The</strong>y rented a 60,000 square-foot (18,288 sq m)<br />
warehouse <strong>and</strong> office space in the Seattle suburb of<br />
Tukwila. <strong>The</strong> NOA sales staff continued to sell other<br />
<strong>Nintendo</strong> games, <strong>and</strong> the Radarscopes were shipped<br />
from New York to their new location. <strong>The</strong>y hoped<br />
Radarscope would eventually catch on, but Mino still<br />
wanted a new game from Japan.<br />
Mino contacted Yamauchi again, who was less<br />
than underst<strong>and</strong>ing. Why should he risk losing<br />
more on this enterprise? Besides, NOA was such<br />
a small part of the company. But Yamauchi came<br />
around. He would let a designer create a new game<br />
for NOA. Yamauchi found just the right person for<br />
the job—the brilliant, young apprentice, Shigeru<br />
Miyamoto.<br />
MIYAMOTO ON DECK<br />
What makes a brilliant <strong>and</strong> creative video game<br />
designer? In the case of <strong>Nintendo</strong> designer<br />
Miyamoto, the answer to this question may lie<br />
in his childhood.<br />
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