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Nintendo: The Company and its Founders - Sharyland ISD

Nintendo: The Company and its Founders - Sharyland ISD

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ENTER SHIGERU MIYAMOTO<br />

liked the idea of returning West, so they scoped out<br />

several spots before deciding on Seattle, Washington,<br />

where goods from Osaka, Japan, could arrive by boat<br />

in about a week.<br />

<strong>The</strong>y rented a 60,000 square-foot (18,288 sq m)<br />

warehouse <strong>and</strong> office space in the Seattle suburb of<br />

Tukwila. <strong>The</strong> NOA sales staff continued to sell other<br />

<strong>Nintendo</strong> games, <strong>and</strong> the Radarscopes were shipped<br />

from New York to their new location. <strong>The</strong>y hoped<br />

Radarscope would eventually catch on, but Mino still<br />

wanted a new game from Japan.<br />

Mino contacted Yamauchi again, who was less<br />

than underst<strong>and</strong>ing. Why should he risk losing<br />

more on this enterprise? Besides, NOA was such<br />

a small part of the company. But Yamauchi came<br />

around. He would let a designer create a new game<br />

for NOA. Yamauchi found just the right person for<br />

the job—the brilliant, young apprentice, Shigeru<br />

Miyamoto.<br />

MIYAMOTO ON DECK<br />

What makes a brilliant <strong>and</strong> creative video game<br />

designer? In the case of <strong>Nintendo</strong> designer<br />

Miyamoto, the answer to this question may lie<br />

in his childhood.<br />

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