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Nintendo: The Company and its Founders - Sharyland ISD

Nintendo: The Company and its Founders - Sharyland ISD

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HIROSHI YAMAUCHI RULES<br />

Around this time, Yamauchi put Yokoi in<br />

charge of 30 engineers at <strong>Nintendo</strong>, a group called<br />

Research <strong>and</strong> Development Team 1 (R & D 1).<br />

R & D 1 would go down in history for producing<br />

some of the best toys <strong>and</strong> games in <strong>Nintendo</strong>’s<br />

repertoire. But even though Yamauchi appreciated<br />

the engineers’ skills <strong>and</strong> inventions, he drove his<br />

young product development team like a taskmaster.<br />

He focused on their skills as individuals, never<br />

actually promoting a team approach. This created<br />

a sense of competition <strong>and</strong> the desire to please<br />

the driven Yamauchi. This desire to please the<br />

company’s owner was a sentiment felt throughout the<br />

engineering staff <strong>and</strong> among other employees. One<br />

claimed that they all “lived for his praise.” 2<br />

IMPRESSING YAMAUCHI<br />

Trying to impress Yamauchi, Yokoi moved on to<br />

other inventions based on the Ultra theme. Yokoi<br />

invented the Ultra Machine, which pitched baseballs<br />

that were soft so the toy could be used indoors with<br />

a bat. Next, Yokoi invented the Ultra Scope. It was<br />

similar to a regular periscope, but it had a unique<br />

refocusing function, which allowed kids to see<br />

around corners.<br />

27

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