Nintendo: The Company and its Founders - Sharyland ISD
Nintendo: The Company and its Founders - Sharyland ISD
Nintendo: The Company and its Founders - Sharyland ISD
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HIROSHI YAMAUCHI RULES<br />
Around this time, Yamauchi put Yokoi in<br />
charge of 30 engineers at <strong>Nintendo</strong>, a group called<br />
Research <strong>and</strong> Development Team 1 (R & D 1).<br />
R & D 1 would go down in history for producing<br />
some of the best toys <strong>and</strong> games in <strong>Nintendo</strong>’s<br />
repertoire. But even though Yamauchi appreciated<br />
the engineers’ skills <strong>and</strong> inventions, he drove his<br />
young product development team like a taskmaster.<br />
He focused on their skills as individuals, never<br />
actually promoting a team approach. This created<br />
a sense of competition <strong>and</strong> the desire to please<br />
the driven Yamauchi. This desire to please the<br />
company’s owner was a sentiment felt throughout the<br />
engineering staff <strong>and</strong> among other employees. One<br />
claimed that they all “lived for his praise.” 2<br />
IMPRESSING YAMAUCHI<br />
Trying to impress Yamauchi, Yokoi moved on to<br />
other inventions based on the Ultra theme. Yokoi<br />
invented the Ultra Machine, which pitched baseballs<br />
that were soft so the toy could be used indoors with<br />
a bat. Next, Yokoi invented the Ultra Scope. It was<br />
similar to a regular periscope, but it had a unique<br />
refocusing function, which allowed kids to see<br />
around corners.<br />
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