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Trends in Distance Education and Open Learning: Policy ... - ADEA

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4. M-learn<strong>in</strong>g FrameworksFram<strong>in</strong>g m-learn<strong>in</strong>g has been widely discussed by many researchers <strong>in</strong> attempt toformalize the methodology for implementation.Figure I.2, The FRAME model (Ally,2009)The three circles represent the device (D), learner (L), <strong>and</strong> social (S) aspects. The<strong>in</strong>tersections where two circles overlap conta<strong>in</strong> attributes that belong to both aspects. Theattributes of the device usability (DL) <strong>and</strong> social technology (DS) <strong>in</strong>tersections describe theaffordances of mobile technology (Norman 1999). The <strong>in</strong>tersection labeled <strong>in</strong>teractionlearn<strong>in</strong>g (LS) conta<strong>in</strong>s <strong>in</strong>structional <strong>and</strong> learn<strong>in</strong>g theories with an emphasis on socialconstructivism. All three aspects overlap at the primary <strong>in</strong>tersection (DLS) <strong>in</strong> the centre ofthe Venn diagram. Hypothetically, the primary <strong>in</strong>tersection, a convergence of all threeaspects, def<strong>in</strong>es an ideal mobile learn<strong>in</strong>g situation.19

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