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TASKs for democracy

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Step 2 (pair work – 10 minutes)<br />

After the game, the two partners discuss the following questions:<br />

<br />

<br />

Which attitudes and actions were helpful in resolving the situation? (e.g. attentive listening, asking<br />

questions, repeating what the partner said to make sure s/he is understood)<br />

Which aspects prevented sensible communication? (e.g. shouting at the partner, insulting her/him,<br />

being impatient)<br />

Step 3 (group work – 10 minutes)<br />

1. Two or three pairs get together to <strong>for</strong>m a group.<br />

2. Participants are asked to:<br />

<br />

Agree on and rank the four most important rules to follow in completing such a task. Each rule should<br />

be written on a card.<br />

Agree on two reactions which definitely prevent sensible communication.<br />

3. Groups pin their cards onto a board and take turns in explaining their rules to the other groups.<br />

Step 4 (debriefing – 20 minutes)<br />

Hold a debriefing discussion based on some of the following questions:<br />

How did you feel while doing this exercise?<br />

What did you learn from this activity?<br />

What does it teach us about doubts, uncertainties and co-operation?<br />

What does it tell us about communication and language barriers?<br />

Can you see any other uses <strong>for</strong> this activity?<br />

How can you relate this activity to situations in schools?<br />

Could you use it in your classroom? Would you make any changes?<br />

PLANNING<br />

Preparation<br />

Arrange the room so that participants can pair up back-to-back, sitting on chairs. There should be enough<br />

space between the different pairs so that the task can be carried out without groups disturbing each other.<br />

Resources and equipment<br />

Two maps of the same city <strong>for</strong> each pair of participants, mirror images of each other, copied on separate sheets<br />

of paper (see task sheet)<br />

Tips and potential difficulties<br />

You may want to adapt the activity and the map so that the same game can be played <strong>for</strong> example without<br />

taking a taxi, or in a city that is familiar, or in a place other than a city – whatever is more appropriate <strong>for</strong> your<br />

participant students.<br />

FURTHER READING<br />

Simon F. B. (2002), Meine Psychose, mein Fahrrad und ich. Zur Selbstorganisation der Verrücktheit, 9 Aufl., Heidelberg.<br />

<strong>TASKs</strong> <strong>for</strong> <strong>democracy</strong> Page 78

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