Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
116<br />
Bracers of Tactical Blows Level 6+<br />
When your foes let down their guard, these dragonscale bracers<br />
make them regret it.<br />
Lvl 6 1,800 gp Lvl 26 1,125,000 gp<br />
Lvl 16 45,000 gp<br />
Item Slot: Arms<br />
Property: When you hit with an opportunity attack, deal an<br />
extra 1d6 damage.<br />
Level 16: 2d6 damage.<br />
Level 26: 3d6 damage.<br />
Bracers of Wound Closure Level 13<br />
These copper bracers create a luminescent field that eliminates<br />
impairing wounds.<br />
Item Slot: Arms 17,000 gp<br />
Power (Daily): Immediate Reaction. Use this power when<br />
you are hit by an attack that deals ongoing damage of<br />
any type. The ongoing damage effect ends.<br />
Breach Bracers Level 5+<br />
These spiked arm guards render enemies more vulnerable to<br />
your attacks.<br />
Lvl 5 1,000 gp Lvl 25 625,000 gp<br />
Lvl 15 25,000 gp<br />
Item Slot: Arms<br />
Power (Daily): Free Action. Use this power when you<br />
hit with a melee attack. The target of the attack gains<br />
vulnerable 5 against the next attack that hits it before<br />
the end of your next turn.<br />
Level 15: Vulnerable 10.<br />
Level 25: Vulnerable 15.<br />
Cold Iron Bracers Level 6+<br />
The creatures of the Feywild recoil at the touch of these iron bracers.<br />
Lvl 6 1,800 gp Lvl 26 1,125,000 gp<br />
Lvl 16 45,000 gp<br />
Item Slot: Arms<br />
Property: Gain a +1 item bonus to AC and Reflex defense<br />
against fey creatures’ attacks.<br />
Level 16: +2 item bonus.<br />
Level 26: +3 item bonus.<br />
Cold Iron Shield Level 5+<br />
Using this heavy iron shield, you can protect an ally’s mind as<br />
well as his body.<br />
Lvl 5 1,000 gp Lvl 25 625,000 gp<br />
Lvl 15 25,000 gp<br />
Item Slot: Arms<br />
Shield: Heavy<br />
Power (Daily): Immediate Interrupt. Use when an attack<br />
against Will defense would hit an ally adjacent to you.<br />
That ally gains a +4 power bonus to Will defense against<br />
that attack.<br />
Level 15: That ally gains a +4 power bonus to Will<br />
defense until the end of your next turn.<br />
Level 25: All allies adjacent to you gain a +4 power bonus<br />
to Will defense until the end of your next turn.<br />
CHAPTER 2 | Magic Items<br />
Counterstrike Guards Level 4+<br />
A set of twin forearm shields small enough not to hinder you,<br />
these guards improve your strikes against off-balance foes.<br />
Lvl 4 840 gp Lvl 14 21,000 gp<br />
Item Slot: Arms<br />
Power (Daily): Immediate Reaction. Use this power when<br />
a melee attack misses you. You make a melee basic<br />
attack against the attacker.<br />
Level 14: This power becomes an encounter power.<br />
Couters of Second Chances Level 5+<br />
As you swing past your opponent, these armored elbow guards<br />
sparkle with energy, bringing your weapon back in line.<br />
Lvl 5 1,000 gp Lvl 25 625,000 gp<br />
Lvl 15 25,000 gp<br />
Item Slot: Arms<br />
Power (Daily): Free Action. Use this power when you<br />
miss with a melee attack. Reroll the attack, and use the<br />
second result, even if it’s lower.<br />
Level 15 or 25: Gain a +2 bonus to the rerolled attack roll.<br />
Level 25: If your rerolled attack misses, make a melee<br />
basic attack against the target.<br />
Darkleaf Shield Level 2+<br />
Shadowfell gravetrees provide the tightly woven branches and<br />
black leaves that form this shield.<br />
Lvl 2 520 gp Lvl 22 325,000 gp<br />
Lvl 12 13,000 gp<br />
Item Slot: Arms<br />
Shield: Light<br />
Property: Gain a +1 item bonus to AC during the surprise<br />
round and the first nonsurprise round of each encounter.<br />
Level 12: +2 item bonus.<br />
Level 22: +3 item bonus.<br />
Diamond Bracers Level 9+<br />
These clear crystal vambraces of interlocking plates can protect<br />
you from virtually anything, for a time.<br />
Lvl 9 4,200 gp Lvl 29 2,625,000 gp<br />
Lvl 19 105,000 gp<br />
Item Slot: Arms<br />
Power (Daily): Minor Action. Until the end of the<br />
encounter, gain resist 10 against a damage type from<br />
which you were dealt damage since the end of your<br />
last turn.<br />
Level 19: Resist 15 against that damage type.<br />
Level 29: Resist 20 against that damage type.