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Adventurer's Vault.pdf

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116<br />

Bracers of Tactical Blows Level 6+<br />

When your foes let down their guard, these dragonscale bracers<br />

make them regret it.<br />

Lvl 6 1,800 gp Lvl 26 1,125,000 gp<br />

Lvl 16 45,000 gp<br />

Item Slot: Arms<br />

Property: When you hit with an opportunity attack, deal an<br />

extra 1d6 damage.<br />

Level 16: 2d6 damage.<br />

Level 26: 3d6 damage.<br />

Bracers of Wound Closure Level 13<br />

These copper bracers create a luminescent field that eliminates<br />

impairing wounds.<br />

Item Slot: Arms 17,000 gp<br />

Power (Daily): Immediate Reaction. Use this power when<br />

you are hit by an attack that deals ongoing damage of<br />

any type. The ongoing damage effect ends.<br />

Breach Bracers Level 5+<br />

These spiked arm guards render enemies more vulnerable to<br />

your attacks.<br />

Lvl 5 1,000 gp Lvl 25 625,000 gp<br />

Lvl 15 25,000 gp<br />

Item Slot: Arms<br />

Power (Daily): Free Action. Use this power when you<br />

hit with a melee attack. The target of the attack gains<br />

vulnerable 5 against the next attack that hits it before<br />

the end of your next turn.<br />

Level 15: Vulnerable 10.<br />

Level 25: Vulnerable 15.<br />

Cold Iron Bracers Level 6+<br />

The creatures of the Feywild recoil at the touch of these iron bracers.<br />

Lvl 6 1,800 gp Lvl 26 1,125,000 gp<br />

Lvl 16 45,000 gp<br />

Item Slot: Arms<br />

Property: Gain a +1 item bonus to AC and Reflex defense<br />

against fey creatures’ attacks.<br />

Level 16: +2 item bonus.<br />

Level 26: +3 item bonus.<br />

Cold Iron Shield Level 5+<br />

Using this heavy iron shield, you can protect an ally’s mind as<br />

well as his body.<br />

Lvl 5 1,000 gp Lvl 25 625,000 gp<br />

Lvl 15 25,000 gp<br />

Item Slot: Arms<br />

Shield: Heavy<br />

Power (Daily): Immediate Interrupt. Use when an attack<br />

against Will defense would hit an ally adjacent to you.<br />

That ally gains a +4 power bonus to Will defense against<br />

that attack.<br />

Level 15: That ally gains a +4 power bonus to Will<br />

defense until the end of your next turn.<br />

Level 25: All allies adjacent to you gain a +4 power bonus<br />

to Will defense until the end of your next turn.<br />

CHAPTER 2 | Magic Items<br />

Counterstrike Guards Level 4+<br />

A set of twin forearm shields small enough not to hinder you,<br />

these guards improve your strikes against off-balance foes.<br />

Lvl 4 840 gp Lvl 14 21,000 gp<br />

Item Slot: Arms<br />

Power (Daily): Immediate Reaction. Use this power when<br />

a melee attack misses you. You make a melee basic<br />

attack against the attacker.<br />

Level 14: This power becomes an encounter power.<br />

Couters of Second Chances Level 5+<br />

As you swing past your opponent, these armored elbow guards<br />

sparkle with energy, bringing your weapon back in line.<br />

Lvl 5 1,000 gp Lvl 25 625,000 gp<br />

Lvl 15 25,000 gp<br />

Item Slot: Arms<br />

Power (Daily): Free Action. Use this power when you<br />

miss with a melee attack. Reroll the attack, and use the<br />

second result, even if it’s lower.<br />

Level 15 or 25: Gain a +2 bonus to the rerolled attack roll.<br />

Level 25: If your rerolled attack misses, make a melee<br />

basic attack against the target.<br />

Darkleaf Shield Level 2+<br />

Shadowfell gravetrees provide the tightly woven branches and<br />

black leaves that form this shield.<br />

Lvl 2 520 gp Lvl 22 325,000 gp<br />

Lvl 12 13,000 gp<br />

Item Slot: Arms<br />

Shield: Light<br />

Property: Gain a +1 item bonus to AC during the surprise<br />

round and the first nonsurprise round of each encounter.<br />

Level 12: +2 item bonus.<br />

Level 22: +3 item bonus.<br />

Diamond Bracers Level 9+<br />

These clear crystal vambraces of interlocking plates can protect<br />

you from virtually anything, for a time.<br />

Lvl 9 4,200 gp Lvl 29 2,625,000 gp<br />

Lvl 19 105,000 gp<br />

Item Slot: Arms<br />

Power (Daily): Minor Action. Until the end of the<br />

encounter, gain resist 10 against a damage type from<br />

which you were dealt damage since the end of your<br />

last turn.<br />

Level 19: Resist 15 against that damage type.<br />

Level 29: Resist 20 against that damage type.

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