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DAVID GRIFFITH, FRANZ VOHWINKEL<br />
ALCHEMICAL ITEMS (CONTINUED)<br />
Lvl Name Component Cost (gp)<br />
28 Bloodstinger poison 85,000<br />
28 Dragonfire tar 85,000<br />
28 Ghoststrike oil 85,000<br />
28 Herbal poultice 85,000<br />
28 Salve of slipperiness 85,000<br />
28 Slow-step oil 85,000<br />
28 Sovereign glue 85,000<br />
29 Beastbane 210,000<br />
29 Blastpatch 105,000<br />
29 Lockbust chalk 105,000<br />
29 Tracking dust 105,000<br />
30 Jolt flask 125,000<br />
30 Thunderstone 125,000<br />
Alchemical Silver<br />
Level: 5<br />
Category: Oil<br />
Time: 15 minutes<br />
Component Cost: See below<br />
Market Price: 200 gp<br />
Key Skill: Nature, Religion, or Thievery (no check)<br />
You can apply this silver liquid to a weapon to give<br />
it the silvered property, allowing the wielder to take<br />
advantage of certain creatures’ weaknesses.<br />
Alchemical Silver Level 5+<br />
This shimmering liquid clings to a weapon, giving it the appearance<br />
of brightly polished silver.<br />
Lvl 5 50 gp Lvl 25 25,000 gp<br />
Lvl 15 1,000 gp<br />
Alchemical Item<br />
Power (Consumable): Standard Action. Your weapon or one<br />
group of ammunition (30 arrows, 10 crossbow bolts, 20<br />
sling bullets, or 5 shuriken) attacks as a silvered weapon<br />
until the end of the encounter or for the next 5 minutes.<br />
Alchemical silver can be applied to nonmagical weapons<br />
and to magic weapons of 14th level or lower.<br />
Level 15: The weapon deals an extra 1d6 damage against<br />
creatures that are vulnerable to silvered weapons or to<br />
creatures that suffer other detrimental effects from silvered<br />
weapons, such as a werewolf’s inability to regenerate.<br />
Alchemical silver can be applied to nonmagical weapons<br />
and to magic weapons of 24th level or lower.<br />
Level 25: The weapon deals an extra 2d6 damage against<br />
creatures that are vulnerable to silvered weapons or to<br />
creatures that suffer other detrimental effects from silvered<br />
weapons, such as a werewolf’s inability to regenerate.<br />
Alchemical silver can be applied to nonmagical weapons<br />
and to magic weapons of 34th level or lower.<br />
1<br />
1. Alchemist’s acid; 2. Alchemist’s frost; 3. Alchemist’s fire<br />
Alchemist’s Acid<br />
Level: 1<br />
Category: Volatile<br />
Time: 30 minutes<br />
Component Cost: See below<br />
Market Price: 70 gp<br />
Key Skill: Arcana or Thievery (no check)<br />
The glass vial containing alchemist’s acid can withstand<br />
the corrosive liquid but easily shatters upon<br />
impact. The volatile acid explodes when the flask is<br />
broken, corroding anything in its way.<br />
3<br />
CHAPTER 1 | Equipment<br />
2<br />
ALCHEMICAL ITEMS<br />
23