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Adventurer's Vault.pdf

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DAVID GRIFFITH, FRANZ VOHWINKEL<br />

ALCHEMICAL ITEMS (CONTINUED)<br />

Lvl Name Component Cost (gp)<br />

28 Bloodstinger poison 85,000<br />

28 Dragonfire tar 85,000<br />

28 Ghoststrike oil 85,000<br />

28 Herbal poultice 85,000<br />

28 Salve of slipperiness 85,000<br />

28 Slow-step oil 85,000<br />

28 Sovereign glue 85,000<br />

29 Beastbane 210,000<br />

29 Blastpatch 105,000<br />

29 Lockbust chalk 105,000<br />

29 Tracking dust 105,000<br />

30 Jolt flask 125,000<br />

30 Thunderstone 125,000<br />

Alchemical Silver<br />

Level: 5<br />

Category: Oil<br />

Time: 15 minutes<br />

Component Cost: See below<br />

Market Price: 200 gp<br />

Key Skill: Nature, Religion, or Thievery (no check)<br />

You can apply this silver liquid to a weapon to give<br />

it the silvered property, allowing the wielder to take<br />

advantage of certain creatures’ weaknesses.<br />

Alchemical Silver Level 5+<br />

This shimmering liquid clings to a weapon, giving it the appearance<br />

of brightly polished silver.<br />

Lvl 5 50 gp Lvl 25 25,000 gp<br />

Lvl 15 1,000 gp<br />

Alchemical Item<br />

Power (Consumable): Standard Action. Your weapon or one<br />

group of ammunition (30 arrows, 10 crossbow bolts, 20<br />

sling bullets, or 5 shuriken) attacks as a silvered weapon<br />

until the end of the encounter or for the next 5 minutes.<br />

Alchemical silver can be applied to nonmagical weapons<br />

and to magic weapons of 14th level or lower.<br />

Level 15: The weapon deals an extra 1d6 damage against<br />

creatures that are vulnerable to silvered weapons or to<br />

creatures that suffer other detrimental effects from silvered<br />

weapons, such as a werewolf’s inability to regenerate.<br />

Alchemical silver can be applied to nonmagical weapons<br />

and to magic weapons of 24th level or lower.<br />

Level 25: The weapon deals an extra 2d6 damage against<br />

creatures that are vulnerable to silvered weapons or to<br />

creatures that suffer other detrimental effects from silvered<br />

weapons, such as a werewolf’s inability to regenerate.<br />

Alchemical silver can be applied to nonmagical weapons<br />

and to magic weapons of 34th level or lower.<br />

1<br />

1. Alchemist’s acid; 2. Alchemist’s frost; 3. Alchemist’s fire<br />

Alchemist’s Acid<br />

Level: 1<br />

Category: Volatile<br />

Time: 30 minutes<br />

Component Cost: See below<br />

Market Price: 70 gp<br />

Key Skill: Arcana or Thievery (no check)<br />

The glass vial containing alchemist’s acid can withstand<br />

the corrosive liquid but easily shatters upon<br />

impact. The volatile acid explodes when the flask is<br />

broken, corroding anything in its way.<br />

3<br />

CHAPTER 1 | Equipment<br />

2<br />

ALCHEMICAL ITEMS<br />

23

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