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Adventurer's Vault.pdf

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42<br />

Bestial Armor Level 3+<br />

Crafted from the skin, fur, and bones of cave bears, this armor<br />

gives its wearer a feral relentlessness when pursuing prey.<br />

Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp<br />

Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp<br />

Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp<br />

Armor: Leather, Hide<br />

Enhancement: AC<br />

Power (Daily): Free Action. Use this power when you hit<br />

a target after a charge. Make a melee basic attack with a<br />

+2 power bonus against the same target.<br />

Bloodfire Armor Level 13+<br />

This armor sheathes its bloodied wearer in scouring flames.<br />

Lvl 13 +3 17,000 gp Lvl 23 +5 425,000 gp<br />

Lvl 18 +4 85,000 gp Lvl 28 +6 2,125,000 gp<br />

Armor: Chain, Scale, Plate<br />

Enhancement: AC<br />

Property: When you are bloodied, you gain an aura of flame.<br />

Any creature that starts its turn adjacent to you takes 2 fire<br />

damage.<br />

Level 23 or 28: 5 fire damage.<br />

CHAPTER 2 | Magic Items<br />

Bloodiron Armor Level 8+<br />

Forged from hammered iron cooled in blood, this armor protects<br />

best those who shed the most blood.<br />

Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp<br />

Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp<br />

Lvl 18 +4 85,000 gp<br />

Armor: Scale, Plate<br />

Enhancement: AC<br />

Property: When you hit a target, you gain a +2 item bonus<br />

to AC against attacks from that target until the end of your<br />

next turn.<br />

Bloodtheft Armor Level 19+<br />

The surface of this armor looks as though it is constantly covered<br />

with blood that slowly cascades down its surface.<br />

Lvl 19 +4 105,000 gp Lvl 29 +6 2,625,000 gp<br />

Lvl 24 +5 525,000 gp<br />

Armor: Leather<br />

Enhancement: AC<br />

Power (Encounter ✦ Necrotic): Immediate Reaction.<br />

When you become bloodied by an attack, you gain<br />

temporary hit points equal to the armor’s enhancement<br />

bonus plus your Constitution modifier, and the attacker<br />

who rendered you bloodied takes an equal amount of<br />

necrotic damage.<br />

Bolstering Armor Level 25+<br />

Any leader is proud to wear this armor, for he can do nothing<br />

greater than help his allies in a time of desperation.<br />

Lvl 25 +5 625,000 gp Lvl 30 +6 3,125,000 gp<br />

Armor: Chain, Scale, Plate<br />

Enhancement: AC<br />

Power (Daily ✦ Healing): Free Action. Use this power<br />

when you use your second wind. All allies that can see<br />

you can spend a healing surge as a free action.<br />

Bonegrim Armor Level 14+<br />

Forelimb bones adorn your arms and legs, rib cages are<br />

stretched across your chest, and a skull sits atop your head like<br />

a helmet.<br />

Lvl 14 +3 21,000 gp Lvl 24 +5 525,000 gp<br />

Lvl 19 +4 105,000 gp Lvl 29 +6 2,625,000 gp<br />

Armor: Plate<br />

Enhancement: AC<br />

Property: Gain a +2 item bonus to Intimidate checks and<br />

resist 5 necrotic and resist 5 poison.<br />

Level 18: Resist 10 necrotic and resist 10 poison. You no<br />

longer require food.<br />

Level 23: Resist 15 necrotic and resist 15 poison. You no<br />

longer require food.<br />

Level 28: Resist 15 necrotic and resist 15 poison. You no<br />

longer require food, and you can remain awake during an<br />

extended rest.<br />

Cursed: Removing the armor from a living creature requires<br />

a Remove Affliction ritual with a penalty to the Heal check<br />

equal to the armor’s level.<br />

DARRELL RICHE

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