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WAYNE ENGLAND, JASON A. ENGLE<br />
Point Blank Weapon Level 3+<br />
The wielder of this weapon need not fear wading into melee.<br />
Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp<br />
Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp<br />
Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp<br />
Weapon: Any ranged<br />
Enhancement: Attack rolls and damage rolls<br />
Critical: +1d6 damage per plus<br />
Property: Gain a +2 item bonus to AC against opportunity<br />
attacks provoked by making a ranged attack with<br />
this weapon.<br />
Power (Encounter): Free Action. Use this power when you<br />
make a ranged attack with this weapon; the attack does<br />
not provoke opportunity attacks.<br />
Poisoned Weapon Level 5+<br />
This weapon leaves a debilitating poison that saps an enemy’s<br />
vitality and strength.<br />
Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp<br />
Lvl 10 +2 5,000 gp Lvl 25 +5 625,000 gp<br />
Lvl 15 +3 25,000 gp Lvl 30 +6 3,125,000 gp<br />
Weapon: Bow, Crossbow, Light Blade, Pick, Spear<br />
Enhancement: Attack rolls and damage rolls<br />
Critical: +1d6 poison damage per plus<br />
Power (Daily ✦ Poison): Free Action. Use this power<br />
when you hit with the weapon. The target takes ongoing<br />
5 poison damage and is weakened (save ends both).<br />
Level 15 or 20: Ongoing 10 poison damage and<br />
weakened (save ends both).<br />
Level 25 or 30: Ongoing 15 poison damage and<br />
weakened (save ends both).<br />
Poisoned<br />
weapon<br />
Predatory Weapon Level 13+<br />
This weapon silently urges its wielder to hunt new prey even<br />
before finishing off his or her present foe.<br />
Lvl 13 +3 17,000 gp Lvl 23 +5 425,000 gp<br />
Lvl 18 +4 85,000 gp Lvl 28 +6 2,125,000 gp<br />
Weapon: Any<br />
Enhancement: Attack rolls and damage rolls<br />
Critical: +1d6 damage per plus, or +1d12 damage per plus<br />
if you have marked the target<br />
Power (Encounter): Free Action. Use this power when you<br />
hit with the weapon. Mark a target within 5 squares of<br />
you. This mark lasts until the end of your next turn.<br />
CHAPTER 2 | Magic Items<br />
WEAPONS<br />
75