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Adventurer's Vault.pdf

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182<br />

Jade Macetail Behemeth<br />

Large natural animate<br />

Initiative as conjurer Senses Perception +6<br />

HP 13; Bloodied 6<br />

AC 23; Fortitude 23, Refl ex 20, Will 19<br />

Speed 5<br />

M Tail Bludgeon (standard; at-will)<br />

Reach 2; +14 vs. AC; 1d10 + 6 damage.<br />

C Tail Sweep (standard; encounter)<br />

Close burst 1; +12 vs. Refl ex; 1d10 + 6 damage, and the target<br />

is knocked prone if it is Medium size or smaller.<br />

Alignment Unaligned Languages —<br />

Str 22 (+10) Dex 16 (+7) Wis 14 (+6)<br />

Con 18 (+8) Int 2 (+0) Cha 6 (+2)<br />

Marble Elephant Level 10<br />

Made of white stone, this statuette can become a powerful<br />

elephant.<br />

Wondrous Item 5,000 gp<br />

Power (Daily ✦ Conjuration): Standard Action. Use this<br />

figurine to conjure an elephant that appears to be made<br />

of white marble (see below for statistics). As a free action,<br />

you can spend a healing surge when activating this item<br />

to give the creature temporary hit points equal to your<br />

healing surge value.<br />

The marble elephant can carry one or more Large or<br />

smaller creatures weighing no more than 1,000 pounds<br />

total. If more than 1,000 pounds are placed on it, the<br />

creature disappears and cannot be conjured again until<br />

after an extended rest.<br />

Marble Elephant<br />

Huge natural animate (mount)<br />

Initiative as conjurer Senses Perception +8<br />

HP 15; Bloodied 7<br />

AC 20; Fortitude 20, Refl ex 16, Will 18<br />

Speed 8<br />

M Stamp (standard; at-will)<br />

+11 vs. AC; 1d10 + 7 damage, and the target is knocked prone.<br />

Trampling Charge (while mounted by a friendly rider of 10th<br />

level or higher) ✦ Mount<br />

When charging, the elephant can move through one Medium<br />

or smaller creature’s space and make a stamp attack against<br />

that creature. The marble elephant must end its move in<br />

unoccupied squares, and the rider still attacks at the end of the<br />

mount’s movement.<br />

Alignment Unaligned Languages —<br />

Str 25 (+12) Dex 13 (+6) Wis 16 (+8)<br />

Con 21 (+10) Int 2 (+1) Cha 9 (+4)<br />

CHAPTER 2 | Magic Items<br />

Obsidian Steed Level 5<br />

This figurine of dark volcanic glass can become a sleek riding<br />

horse.<br />

Wondrous Item 1,000 gp<br />

Power (Daily ✦ Conjuration): Standard Action. Use this<br />

figurine to conjure a horse that appears to be made of<br />

obsidian (see below for statistics). As a free action, you<br />

can spend a healing surge when activating this item to<br />

give the creature temporary hit points equal to your<br />

healing surge value.<br />

Obsidian Steed<br />

Large natural animate (mount)<br />

Initiative as conjurer Senses Perception +9<br />

HP 8; Bloodied 4<br />

AC 17; Fortitude 17, Refl ex 14, Will 14<br />

Speed 8<br />

M Kick (standard; at-will)<br />

+6 vs. AC; 1d6 + 5 damage.<br />

Charger (while mounted by a friendly rider of 5th level or higher)<br />

✦ Mount<br />

The obsidian steed grants its rider a +5 bonus to damage rolls<br />

on charge attacks.<br />

Alignment Unaligned Languages —<br />

Str 21 (+7) Dex 14 (+4) Wis 14 (+4)<br />

Con 18 (+6) Int 2 (–2) Cha 10 (+2)<br />

Onyx Dog Level 4<br />

This figurine, sculpted of reflective onyx, depicts a barking dog.<br />

Wondrous Item 840 gp<br />

Power (Daily ✦ Conjuration): Standard Action. Use<br />

this figurine to conjure a black mastiff (see below for<br />

statistics). As a free action, you can spend a healing surge<br />

when activating this item to give the creature temporary<br />

hit points equal to your healing surge value.<br />

Power (At-Will): Immediate Reaction. Use this power<br />

when an enemy adjacent to the onyx dog attacks you.<br />

The onyx dog makes a bite attack against the attacker.<br />

Onyx Dog<br />

Medium natural animate<br />

Initiative as conjurer<br />

HP 9; Bloodied 4<br />

Senses Perception +7; low-light vision<br />

AC 16; Fortitude 15, Refl ex 14, Will 13<br />

Speed 8<br />

M Bite (standard; at-will)<br />

+7 vs. AC; 1d6 + 3 damage.<br />

Alignment Unaligned Languages —<br />

Str 16 (+5) Dex 14 (+4) Wis 13 (+3)<br />

Con 14 (+4) Int 2 (–2) Cha 10 (+2)

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