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182<br />
Jade Macetail Behemeth<br />
Large natural animate<br />
Initiative as conjurer Senses Perception +6<br />
HP 13; Bloodied 6<br />
AC 23; Fortitude 23, Refl ex 20, Will 19<br />
Speed 5<br />
M Tail Bludgeon (standard; at-will)<br />
Reach 2; +14 vs. AC; 1d10 + 6 damage.<br />
C Tail Sweep (standard; encounter)<br />
Close burst 1; +12 vs. Refl ex; 1d10 + 6 damage, and the target<br />
is knocked prone if it is Medium size or smaller.<br />
Alignment Unaligned Languages —<br />
Str 22 (+10) Dex 16 (+7) Wis 14 (+6)<br />
Con 18 (+8) Int 2 (+0) Cha 6 (+2)<br />
Marble Elephant Level 10<br />
Made of white stone, this statuette can become a powerful<br />
elephant.<br />
Wondrous Item 5,000 gp<br />
Power (Daily ✦ Conjuration): Standard Action. Use this<br />
figurine to conjure an elephant that appears to be made<br />
of white marble (see below for statistics). As a free action,<br />
you can spend a healing surge when activating this item<br />
to give the creature temporary hit points equal to your<br />
healing surge value.<br />
The marble elephant can carry one or more Large or<br />
smaller creatures weighing no more than 1,000 pounds<br />
total. If more than 1,000 pounds are placed on it, the<br />
creature disappears and cannot be conjured again until<br />
after an extended rest.<br />
Marble Elephant<br />
Huge natural animate (mount)<br />
Initiative as conjurer Senses Perception +8<br />
HP 15; Bloodied 7<br />
AC 20; Fortitude 20, Refl ex 16, Will 18<br />
Speed 8<br />
M Stamp (standard; at-will)<br />
+11 vs. AC; 1d10 + 7 damage, and the target is knocked prone.<br />
Trampling Charge (while mounted by a friendly rider of 10th<br />
level or higher) ✦ Mount<br />
When charging, the elephant can move through one Medium<br />
or smaller creature’s space and make a stamp attack against<br />
that creature. The marble elephant must end its move in<br />
unoccupied squares, and the rider still attacks at the end of the<br />
mount’s movement.<br />
Alignment Unaligned Languages —<br />
Str 25 (+12) Dex 13 (+6) Wis 16 (+8)<br />
Con 21 (+10) Int 2 (+1) Cha 9 (+4)<br />
CHAPTER 2 | Magic Items<br />
Obsidian Steed Level 5<br />
This figurine of dark volcanic glass can become a sleek riding<br />
horse.<br />
Wondrous Item 1,000 gp<br />
Power (Daily ✦ Conjuration): Standard Action. Use this<br />
figurine to conjure a horse that appears to be made of<br />
obsidian (see below for statistics). As a free action, you<br />
can spend a healing surge when activating this item to<br />
give the creature temporary hit points equal to your<br />
healing surge value.<br />
Obsidian Steed<br />
Large natural animate (mount)<br />
Initiative as conjurer Senses Perception +9<br />
HP 8; Bloodied 4<br />
AC 17; Fortitude 17, Refl ex 14, Will 14<br />
Speed 8<br />
M Kick (standard; at-will)<br />
+6 vs. AC; 1d6 + 5 damage.<br />
Charger (while mounted by a friendly rider of 5th level or higher)<br />
✦ Mount<br />
The obsidian steed grants its rider a +5 bonus to damage rolls<br />
on charge attacks.<br />
Alignment Unaligned Languages —<br />
Str 21 (+7) Dex 14 (+4) Wis 14 (+4)<br />
Con 18 (+6) Int 2 (–2) Cha 10 (+2)<br />
Onyx Dog Level 4<br />
This figurine, sculpted of reflective onyx, depicts a barking dog.<br />
Wondrous Item 840 gp<br />
Power (Daily ✦ Conjuration): Standard Action. Use<br />
this figurine to conjure a black mastiff (see below for<br />
statistics). As a free action, you can spend a healing surge<br />
when activating this item to give the creature temporary<br />
hit points equal to your healing surge value.<br />
Power (At-Will): Immediate Reaction. Use this power<br />
when an enemy adjacent to the onyx dog attacks you.<br />
The onyx dog makes a bite attack against the attacker.<br />
Onyx Dog<br />
Medium natural animate<br />
Initiative as conjurer<br />
HP 9; Bloodied 4<br />
Senses Perception +7; low-light vision<br />
AC 16; Fortitude 15, Refl ex 14, Will 13<br />
Speed 8<br />
M Bite (standard; at-will)<br />
+7 vs. AC; 1d6 + 3 damage.<br />
Alignment Unaligned Languages —<br />
Str 16 (+5) Dex 14 (+4) Wis 13 (+3)<br />
Con 14 (+4) Int 2 (–2) Cha 10 (+2)