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The value of an item’s enhancement bonus increase<br />
equals the difference in cost between the item’s<br />
lower-level form and its higher-level form. This value<br />
should be primarily subtracted from the magic items<br />
given out in an adventure, with only a small portion<br />
coming from gold or other monetary treasure.<br />
For example, a PC with +1 delver’s armor wants<br />
to increase the effectiveness of that armor rather<br />
than seek another set of more powerful armor.<br />
According to the table, that PC should be of a level<br />
suitable for using 6th-level items before such an<br />
increase can occur. The difference in cost between<br />
+1 delver’s armor and +2 delver’s armor in the Player’s<br />
Handbook is 2,720 gp—roughly the cost of a 7thlevel<br />
magic item (2,600 gp). The item level can thus<br />
replace a 7th-level item normally placed as treasure<br />
(see Treasure Parcels in Chapter 7 of the Dungeon<br />
Master’s Guide), with the additional 120 gp taken out<br />
of monetary treasure. Likewise, the increase in the<br />
armor’s enhancement bonus could partially take the<br />
place of an 8th-level treasure (worth 3,400 gp), with<br />
the difference (680 gp) made up by a 3rd-level magic<br />
item of use to the party.<br />
This system can even be used to turn mundane<br />
items into magic items. A PC’s nonmagical heirloom<br />
longsword might be empowered by exposure to magic<br />
or a heroic deed to become a signature magic weapon.<br />
APPENDIX 1 | Item Level<br />
Empowering Events<br />
Whether a magic item increases its power through<br />
level scaling or the granting of item levels as treasure,<br />
the nature of that increase should be tied to<br />
an empowering event. The transition points where<br />
new item powers are revealed should be triumphant<br />
moments for the wielder and the party as a whole—<br />
the defeat of a significant foe, the completion of a<br />
major quest, and so on.<br />
Such events should let the players and the characters<br />
know that something about the affected item<br />
has changed. A being from another plane might show<br />
up to reward the PCs for service, imbuing the item in<br />
question with newfound power. Perhaps the death of<br />
a mighty enemy suffuses the party with supernatural<br />
energy that coalesces in the weapon that slew the foe.<br />
An eldritch font uncovered at the climax of an adventure<br />
could instill a single item with greater potency.<br />
Whatever the case, the effect of increasing a magic<br />
item’s level should be both impressive and apparent.<br />
ENCHANTING EN ENCHANTING NCHANTING ANT ANTING N ITEMS<br />
TE S<br />
The use of the Enchant Magic Item ritual is straightforward<br />
enough, allowing characters to make magic items<br />
of their level or lower. However, the ritual can also be<br />
used to place a property in a magic item that has no<br />
property, or to upgrade a magic item to a more powerful<br />
version 5 levels higher. This use of the ritual follows<br />
the same rules for enchanting a magic item from a<br />
mundane item but reduces the cost. The ritual caster<br />
must still be high enough level to create the final item,<br />
but the caster pays only the difference in cost between<br />
the final version and the item in its current form.<br />
For example, a 5th-level ritual caster wishing to<br />
imbue a +1 longsword (1st level, 360 gp) with the<br />
properties of a +1 flaming longsword (5th level, 1,000<br />
gp) needs to pay a component cost of only 640 gp.<br />
Likewise, a 6th-level ritual caster could spend 1,440<br />
gp to make a +1 wand (360 gp) into a +2 wand (1,800<br />
gp), while a 10th-level ritual caster could spend<br />
4,640 gp to make a suit of +1 chainmail (360 gp) into<br />
+2 exalted chainmail (5,000 gp), a huge leap in the<br />
armor’s potency.<br />
The Enchant Magic Item ritual cannot convert one<br />
item property into another. For example, a character<br />
could not use the ritual to turn a +1 flaming longsword<br />
into a +2 lifedrinker longsword. However, at the DM’s<br />
option, a character can upgrade a magic item to<br />
another item with similar properties. For example, a<br />
thundering bow might be upgraded to a thunderburst<br />
bow in this way.<br />
As normal, this use of the Enchant Magic Item<br />
ritual does not allow a character to ignore restrictions<br />
on the creation of magic items. A ranged weapon<br />
cannot be given a property restricted to melee weap-<br />
RYAN BARGER