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Adventurer's Vault.pdf

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180<br />

Battle Standard of Healing Level 3<br />

This white flag is emblazoned with sigils of healing that restore<br />

the vitality of you and your allies.<br />

Wondrous Item 680 gp<br />

Power (Encounter ✦ Healing, Zone): Standard Action.<br />

When you plant the battle standard in your space or an<br />

adjacent square, it creates a zone of healing energy in a<br />

close burst 5. Whenever you or an ally spends a healing<br />

surge while in the zone, you and all allies in the zone<br />

regain 1 hit point.<br />

This effect lasts until the end of the encounter or until<br />

the battle standard is removed from the ground. Any<br />

character in or adjacent to a battle standard’s square can<br />

remove it from the ground as a standard action.<br />

Battle Standard of the Stalwart Level 19<br />

This silver and blue banner heightens both courage and<br />

resilience.<br />

Wondrous Item 105,000 gp<br />

Power (Encounter ✦ Zone): Standard Action. When you<br />

plant the battle standard in your space or an adjacent<br />

square, it creates a zone in a close burst 10. While within<br />

the zone, you and your allies gain a +1 power bonus to<br />

all defenses.<br />

This effect lasts until the end of the encounter or until<br />

the battle standard is removed from the ground. Any<br />

character in or adjacent to a battle standard’s square can<br />

remove it from the ground as a standard action.<br />

Battle Standard of the Vanguard Level 20<br />

The martial runes emblazoned on this bold banner grant<br />

combat prowess to those who rally beneath it.<br />

Wondrous Item 125,000 gp<br />

Power (Encounter ✦ Zone): Standard Action. When you<br />

plant the battle standard in your space or an adjacent<br />

square, it creates a zone in a close burst 10. While within<br />

the zone, you and your allies gain a +1 power bonus on<br />

attack rolls.<br />

This effect lasts until the end of the encounter or until<br />

the battle standard is removed from the ground. Any<br />

character in or adjacent to a battle standard’s square can<br />

remove it from the ground as a standard action.<br />

Figurine of<br />

Wondrous Power<br />

These tiny animal statuettes are fashioned from a<br />

variety of materials and can be used to conjure the<br />

creatures they depict.<br />

When you activate a figurine, the conjured creature<br />

appears in a space adjacent to you, provided the<br />

space is large enough to contain the creature without<br />

squeezing. The creature obeys only you, responding<br />

to commands spoken in any language. The creature<br />

remains for up to 8 hours or until you use a minor<br />

action to dismiss it. The conjured creature acts on the<br />

CHAPTER 2 | Magic Items<br />

same initiative count as you. Every action it takes costs<br />

you a minor action (which you use to issue commands),<br />

and a conjured creature cannot exceed its normal<br />

allotment of actions (a standard, a move, and a minor<br />

action) during its turn. If you spend no minor actions<br />

on your turn to command the creature, it remains<br />

where it is without taking any actions on its turn.<br />

A conjured creature has hit points, defenses,<br />

and attacks as indicated in its statistics block. It has<br />

no healing surges and cannot be healed, though it<br />

can still benefit from temporary hit points. When<br />

reduced to 0 hit points or fewer, the conjured creature<br />

disappears and cannot be conjured again until<br />

after you’ve taken an extended rest.<br />

Conjured creatures lack basic attacks and therefore<br />

cannot make opportunity attacks.<br />

Mount: If the conjured creature has the mount<br />

keyword, you can ride the creature and are considered<br />

to have the Mounted Combat feat while<br />

mounted on it. While mounted, you can command<br />

the creature using free actions, though the mount is<br />

still limited to its normal allotment of actions. You<br />

can choose to be mounted on the creature when it<br />

appears.<br />

FIGURINES OF WONDROUS POWER<br />

Lvl Name Price (gp)<br />

4 Onyx dog 840<br />

5 Obsidian steed 1,000<br />

8 Jade macetail 3,400<br />

9 Ebony fly 4,200<br />

9 Pearl sea horse 4,200<br />

10 Marble elephant 5,000<br />

11 Bloodstone spider 9,000<br />

11 Ivory goat of travail 9,000<br />

11 Golden lion 13,000<br />

Bloodstone Spider Level 11<br />

This tiny spider, carved from red bloodstone, can become monstrously<br />

real at your whim.<br />

Wondrous Item 9,000 gp<br />

Power (Daily ✦ Conjuration): Standard Action. Use this<br />

figurine to conjure a spider made of bloodstone (see below<br />

for statistics). As a free action, you can spend a healing<br />

surge when activating this item to give the creature<br />

temporary hit points equal to your healing surge value.<br />

Power (At-Will): Standard Action. The bloodstone spider<br />

recharges its poisoned slash power.

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