Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
186<br />
Cryptspawn Potion Level 15<br />
This viscous liquid smells faintly of death, yet it invigorates you<br />
against diseases and poisons.<br />
Potion 1,000 gp<br />
Power (Consumable): Minor Action. Consume this potion<br />
and spend a healing surge. You do not regain hit points<br />
as normal. Instead, gain resist 10 necrotic and resist 10<br />
poison until the end of the encounter. You also gain a +5<br />
power bonus to your next Endurance check against any<br />
disease of level 15 or lower.<br />
Deathspawn Potion Level 25<br />
Dark gray and odorless, this liquid wards off diseases and<br />
poisons.<br />
Potion 25,000 gp<br />
Power (Consumable): Minor Action. Consume this potion<br />
and spend a healing surge. You do not regain hit points<br />
as normal. Instead, gain resist 15 necrotic and resist 15<br />
poison until the end of the encounter. You also gain a +5<br />
power bonus to your next Endurance check against any<br />
disease of level 25 or lower.<br />
Elixir of Accuracy Level 8+<br />
You strike true after quaffing this sour, azure liquid.<br />
Lvl 8 125 gp Lvl 23 17,000 gp<br />
Lvl 13 800 gp Lvl 28 85,000 gp<br />
Lvl 18 3,400 gp<br />
Elixir<br />
Power (Consumable): Minor Action. Use this power after<br />
your drink the elixir. Once during this encounter, you can<br />
use a free action to gain a power bonus to a single attack<br />
roll equal to 5 minus one-half your level.<br />
Level 13: 8 minus one-half your level.<br />
Level 18: 10 minus one-half your level.<br />
Level 23: 13 minus one-half your level.<br />
Level 28: 15 minus one-half your level.<br />
Special: Consuming this elixir counts as a use of a magic<br />
item daily power.<br />
Elixir of Aptitude<br />
This sweet amber broth enhances your innate talents.<br />
Level 5+<br />
Lvl 5 50 gp Lvl 25 25,000 gp<br />
Lvl 15<br />
Elixir<br />
1,000 gp<br />
Power (Consumable): Minor Action. For 1 hour, gain a +1<br />
power bonus to checks using one skill of your choice.<br />
Level 15: +3 power bonus.<br />
Level 25: +5 power bonus.<br />
Special: Consuming this elixir counts as a use of a magic<br />
item daily power.<br />
CHAPTER 2 | Magic Items<br />
Elixir of Dragon Breath Level 7+<br />
Whether frigid, acidic, or crackling with energy, this liquid<br />
grants you a potent blast of dragon breath.<br />
Lvl 7 100 gp Lvl 27 65,000 gp<br />
Lvl 17 2,600 gp<br />
Elixir<br />
Power (Consumable ✦ Acid, Cold, Fire, Lightning, or<br />
Poison): Minor Action. Use this power after your drink<br />
the elixir. Until the end of the encounter, you gain an<br />
at-will attack power that requires a standard action to<br />
use: Close blast 3; +10 vs. Reflex; on a hit, deal 2d6 +<br />
Constitution modifier damage of a type determined<br />
when the elixir is created: acid, cold, fire, lightning, or<br />
poison.<br />
Level 17: +20 vs. Reflex; 3d6 + Constitution modifier<br />
damage.<br />
Level 27: +30 vs. Reflex; 4d6 + Constitution modifier<br />
damage.<br />
Special: Consuming this elixir counts as a use of a magic<br />
item daily power.<br />
Elixir of Flying Level 21<br />
Your feet leave the ground after imbibing this fluorescent, effervescent<br />
draught.<br />
Elixir 9,000 gp<br />
Power (Consumable): Minor Action. Gain a fly speed of 8<br />
(hover) until the end of the encounter or for 5 minutes,<br />
whichever comes first. When the duration ends, you<br />
float 100 feet toward the ground. If you are not on a<br />
horizontal surface sufficient to bear your weight at the<br />
end of this distance, you fall to the nearest such surface,<br />
taking damage accordingly.<br />
Special: Consuming this elixir counts as a use of a magic<br />
item daily power.<br />
CHRIS SEAMAN