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98<br />
RODS (CONTINUED)<br />
Lvl Name Price (gp)<br />
23 Rod of the Feywild +5 425,000<br />
23 Rod of the hidden star +5 425,000<br />
23 Rod of the infernal +5 425,000<br />
23 Star rod +5 425,000<br />
23 Vicious rod +5 425,000<br />
24 Adamantine rod +5 525,000<br />
24 Bloodcurse rod +5 525,000<br />
24 Bloodiron rod +5 525,000<br />
24 Lifesapper rod +5 525,000<br />
24 Rod of brutality +5 525,000<br />
24 Rod of the dragonborn +5 525,000<br />
24 Rod of the shadow walker +5 525,000<br />
24 Rod of the sorrowsworn +5 525,000<br />
25 Rod of mindbending +5 625,000<br />
25 Rod of starlight +5 625,000<br />
25 Rod of vulnerability +5 625,000<br />
26 Mercurial rod +6 1,125,000<br />
27 Quickcurse rod +6 1,625,000<br />
27 Rod of cursed honor +6 1,625,000<br />
27 Rod of feythorns +6 1,625,000<br />
27 Rod of the bloodthorn +6 1,625,000<br />
27 Rod of the churning inferno +6 1,625,000<br />
27 Rod of the star spawn +6 1,625,000<br />
28 Feyrod +6 2,125,000<br />
28 Hellrod +6 2,125,000<br />
28 Rod of blasting +6 2,125,000<br />
28 Rod of malign conveyance +6 2,125,000<br />
28 Rod of the Feywild +6 2,125,000<br />
28 Rod of the hidden star +6 2,125,000<br />
28 Rod of the infernal +6 2,125,000<br />
28 Star rod +6 2,125,000<br />
28 Vicious rod +6 2,125,000<br />
29 Adamantine rod +6 2,625,000<br />
29 Bloodcurse rod +6 2,625,000<br />
29 Bloodiron rod +6 2,625,000<br />
29 Lifesapper rod +6 2,625,000<br />
29 Rod of brutality +6 2,625,000<br />
29 Rod of the dragonborn +6 2,625,000<br />
29 Rod of the shadow walker +6 2,625,000<br />
29 Rod of the sorrowsworn +6 2,625,000<br />
30 Rod of mindbending +6 3,125,000<br />
30 Rod of starlight +6 3,125,000<br />
30 Rod of vulnerability +6 3,125,000<br />
Adamantine Rod Level 14+<br />
Collected from meteor rock lodged within the world’s crust, this<br />
metal makes rods that shine with a piercing light.<br />
Lvl 14 +3 21,000 gp Lvl 24 +5 525,000 gp<br />
Lvl 19 +4 105,000 gp Lvl 29 +6 2,625,000 gp<br />
Implement (Rod)<br />
Enhancement: Attack rolls and damage rolls<br />
Critical: +1d10 radiant damage per plus<br />
Property: Radiant damage dealt by this rod ignores a<br />
number of points of radiant resist equal to twice the<br />
implement’s enhancement bonus.<br />
CHAPTER 2 | Magic Items<br />
Bloodcurse Rod Level 4+<br />
This rod empowers its wielder to use his pact boon more often.<br />
Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp<br />
Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp<br />
Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp<br />
Implement (Rod)<br />
Enhancement: Attack rolls and damage rolls<br />
Critical: +1d6 damage per plus<br />
Property: Your pact boon triggers when an attack you make<br />
with this rod makes a target affected by your Warlock’s<br />
Curse bloodied. (It still triggers when you reduce a target<br />
to 0 or fewer hit points.)<br />
Bloodiron Rod Level 14+<br />
Channel your fury at being wounded through this potent device.<br />
Lvl 14 +3 21,000 gp Lvl 24 +5 525,000 gp<br />
Lvl 19 +4 105,000 gp Lvl 29 +6 2,625,000 gp<br />
Implement (Rod)<br />
Enhancement: Attack rolls and damage rolls<br />
Critical: +1d6 damage per plus<br />
Power (Daily): Immediate Reaction. Use this power when<br />
you take damage. Make a ranged basic attack that uses<br />
this implement against the source of the damage. If the<br />
attack hits, gain 10 temporary hit points.<br />
Level 24 or 29: 15 temporary hit points.<br />
Feyrod Level 18+<br />
The capricious arcane power of the fey can be channeled into<br />
this rod, allowing you to temporarily gain the benefits of the fey<br />
pact.<br />
Lvl 18 +4 85,000 gp Lvl 28 +6 2,125,000 gp<br />
Lvl 23 +5 425,000 gp<br />
Implement (Rod)<br />
Enhancement: Attack rolls and damage rolls<br />
Critical: +1d6 psychic damage per plus<br />
Power (Daily): Minor Action. Until the end of the<br />
encounter, when you use a warlock power that has an<br />
additional effect if you have the fey pact, you gain the<br />
benefit even if you don’t have the fey pact.<br />
Hellrod Level 18+<br />
This rod draws upon infernal power, granting you the benefits of<br />
a warlock trained in manipulating such forces.<br />
Lvl 18 +4 85,000 gp Lvl 28 +6 2,125,000 gp<br />
Lvl 23 +5 425,000 gp<br />
Implement (Rod)<br />
Enhancement: Attack rolls and damage rolls<br />
Critical: +1d6 fire damage per plus<br />
Power (Daily): Minor Action. Until the end of the<br />
encounter, when you use a warlock power that has an<br />
additional effect if you have the infernal pact, you gain<br />
the benefit even if you don’t have the infernal pact.