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Adventurer's Vault.pdf

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98<br />

RODS (CONTINUED)<br />

Lvl Name Price (gp)<br />

23 Rod of the Feywild +5 425,000<br />

23 Rod of the hidden star +5 425,000<br />

23 Rod of the infernal +5 425,000<br />

23 Star rod +5 425,000<br />

23 Vicious rod +5 425,000<br />

24 Adamantine rod +5 525,000<br />

24 Bloodcurse rod +5 525,000<br />

24 Bloodiron rod +5 525,000<br />

24 Lifesapper rod +5 525,000<br />

24 Rod of brutality +5 525,000<br />

24 Rod of the dragonborn +5 525,000<br />

24 Rod of the shadow walker +5 525,000<br />

24 Rod of the sorrowsworn +5 525,000<br />

25 Rod of mindbending +5 625,000<br />

25 Rod of starlight +5 625,000<br />

25 Rod of vulnerability +5 625,000<br />

26 Mercurial rod +6 1,125,000<br />

27 Quickcurse rod +6 1,625,000<br />

27 Rod of cursed honor +6 1,625,000<br />

27 Rod of feythorns +6 1,625,000<br />

27 Rod of the bloodthorn +6 1,625,000<br />

27 Rod of the churning inferno +6 1,625,000<br />

27 Rod of the star spawn +6 1,625,000<br />

28 Feyrod +6 2,125,000<br />

28 Hellrod +6 2,125,000<br />

28 Rod of blasting +6 2,125,000<br />

28 Rod of malign conveyance +6 2,125,000<br />

28 Rod of the Feywild +6 2,125,000<br />

28 Rod of the hidden star +6 2,125,000<br />

28 Rod of the infernal +6 2,125,000<br />

28 Star rod +6 2,125,000<br />

28 Vicious rod +6 2,125,000<br />

29 Adamantine rod +6 2,625,000<br />

29 Bloodcurse rod +6 2,625,000<br />

29 Bloodiron rod +6 2,625,000<br />

29 Lifesapper rod +6 2,625,000<br />

29 Rod of brutality +6 2,625,000<br />

29 Rod of the dragonborn +6 2,625,000<br />

29 Rod of the shadow walker +6 2,625,000<br />

29 Rod of the sorrowsworn +6 2,625,000<br />

30 Rod of mindbending +6 3,125,000<br />

30 Rod of starlight +6 3,125,000<br />

30 Rod of vulnerability +6 3,125,000<br />

Adamantine Rod Level 14+<br />

Collected from meteor rock lodged within the world’s crust, this<br />

metal makes rods that shine with a piercing light.<br />

Lvl 14 +3 21,000 gp Lvl 24 +5 525,000 gp<br />

Lvl 19 +4 105,000 gp Lvl 29 +6 2,625,000 gp<br />

Implement (Rod)<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: +1d10 radiant damage per plus<br />

Property: Radiant damage dealt by this rod ignores a<br />

number of points of radiant resist equal to twice the<br />

implement’s enhancement bonus.<br />

CHAPTER 2 | Magic Items<br />

Bloodcurse Rod Level 4+<br />

This rod empowers its wielder to use his pact boon more often.<br />

Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp<br />

Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp<br />

Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp<br />

Implement (Rod)<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: +1d6 damage per plus<br />

Property: Your pact boon triggers when an attack you make<br />

with this rod makes a target affected by your Warlock’s<br />

Curse bloodied. (It still triggers when you reduce a target<br />

to 0 or fewer hit points.)<br />

Bloodiron Rod Level 14+<br />

Channel your fury at being wounded through this potent device.<br />

Lvl 14 +3 21,000 gp Lvl 24 +5 525,000 gp<br />

Lvl 19 +4 105,000 gp Lvl 29 +6 2,625,000 gp<br />

Implement (Rod)<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: +1d6 damage per plus<br />

Power (Daily): Immediate Reaction. Use this power when<br />

you take damage. Make a ranged basic attack that uses<br />

this implement against the source of the damage. If the<br />

attack hits, gain 10 temporary hit points.<br />

Level 24 or 29: 15 temporary hit points.<br />

Feyrod Level 18+<br />

The capricious arcane power of the fey can be channeled into<br />

this rod, allowing you to temporarily gain the benefits of the fey<br />

pact.<br />

Lvl 18 +4 85,000 gp Lvl 28 +6 2,125,000 gp<br />

Lvl 23 +5 425,000 gp<br />

Implement (Rod)<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: +1d6 psychic damage per plus<br />

Power (Daily): Minor Action. Until the end of the<br />

encounter, when you use a warlock power that has an<br />

additional effect if you have the fey pact, you gain the<br />

benefit even if you don’t have the fey pact.<br />

Hellrod Level 18+<br />

This rod draws upon infernal power, granting you the benefits of<br />

a warlock trained in manipulating such forces.<br />

Lvl 18 +4 85,000 gp Lvl 28 +6 2,125,000 gp<br />

Lvl 23 +5 425,000 gp<br />

Implement (Rod)<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: +1d6 fire damage per plus<br />

Power (Daily): Minor Action. Until the end of the<br />

encounter, when you use a warlock power that has an<br />

additional effect if you have the infernal pact, you gain<br />

the benefit even if you don’t have the infernal pact.

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