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Rushing Cleats Level 7<br />
These rawhide boot straps are fitted with spikes.<br />
Item Slot: Feet 2,600 gp<br />
Property: Gain a +2 item bonus to bull rush attacks, and<br />
increase the push or slide effect of any close or melee<br />
attack you perform by 1 square.<br />
Sandals of Arcane Transposition Level 18<br />
Using an arcane power can teleport you in these rune-etched,<br />
open-toed shoes.<br />
Item Slot: Feet 85,000 gp<br />
Power (Daily ✦ Teleportation): Free Action. Use this power<br />
after you make an arcane area or close attack. Teleport<br />
to any unoccupied square within the area of effect.<br />
Sandals of Avandra Level 25<br />
These airy, corded foot coverings allow you to move past even the<br />
largest and most dangerous enemies.<br />
Item Slot: Feet 625,000 gp<br />
Property: Gain a +2 item bonus to speed.<br />
Power (At-Will): Move Action. Shift a number of squares<br />
equal to half your speed.<br />
Power (Encounter): Minor Action. Until the end of your<br />
next turn, your movement does not provoke opportunity<br />
attacks.<br />
Sandals of Precise Stepping Level 6+<br />
Your steps become softer and more precise in this soft leather<br />
and cloth mesh footgear.<br />
Lvl 6 1,800 gp Lvl 26 1,125,000 gp<br />
Lvl 16 45,000 gp<br />
Item Slot: Feet<br />
Property: Gain a +2 item bonus to Acrobatics, Athletics, and<br />
Stealth checks.<br />
Level 16: +3 item bonus.<br />
Level 26: +4 item bonus.<br />
CHAPTER 2 | Magic Items<br />
Skygliders<br />
Shadowsteppers Level 18<br />
You disappear into the shadows in these matte black fur slippers.<br />
Item Slot: Feet 85,000 gp<br />
Power (Daily): Move Action. Teleport 5 squares and gain<br />
insubstantial until the end of your next turn. If you use<br />
this power in an area of bright light, you take 5 damage<br />
(which ignores insubstantial).<br />
Skygliders Level 21<br />
This footwear allows you to walk across chasms, climb to ledges,<br />
and descend from precipices.<br />
Item Slot: Feet 225,000 gp<br />
Property: If you begin your turn standing on a horizontal<br />
surface, you can move through the air as if it were normal<br />
terrain. Moving upward requires 2 squares of movement<br />
for each square traveled; moving downward costs 1 square<br />
of movement for every 2 squares traveled. If you are not<br />
on a horizontal surface sufficient to bear your weight at<br />
the end of your turn, you fall to the nearest such surface,<br />
taking damage accordingly.<br />
Power (Daily): Minor Action. Move through the air as if it<br />
were normal terrain until the end of the encounter. Glide<br />
down safely to the nearest horizontal surface that can<br />
bear your weight at that time.<br />
Steadfast Boots Level 8<br />
Rough iron studs nailed to these boots buttress your defenses.<br />
Item Slot: Feet 3,400 gp<br />
Power (Encounter): Minor Action. As long as you stay in<br />
the same space that you began the current turn, gain<br />
a +2 power bonus to AC and all defenses until the<br />
beginning of your next turn. If you move or are moved<br />
from your starting square at any time through any means,<br />
you lose these bonuses.<br />
Surefoot Boots Level 5<br />
Attached snugly by rows of shiny buckles, these boots help keep<br />
your footing.<br />
Item Slot: Feet 1,000 gp<br />
Property: Gain a +2 item bonus to Acrobatics checks.<br />
Power (Daily): Free Action. Use this power when you are<br />
knocked prone. You stand up.<br />
Thornwalker Slippers Level 12<br />
These padded foot coverings allow you to pass cleanly through<br />
cluttered or grasping terrain.<br />
Item Slot: Feet 13,000 gp<br />
Power (Encounter): Until the end of your next turn, you<br />
can move through difficult terrain. You also move normally<br />
and safely through natural environmental hazards<br />
that affect movement, such as quicksand, dense foliage,<br />
or deep snow.<br />
ED COX