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Adventurer's Vault.pdf

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130<br />

Rushing Cleats Level 7<br />

These rawhide boot straps are fitted with spikes.<br />

Item Slot: Feet 2,600 gp<br />

Property: Gain a +2 item bonus to bull rush attacks, and<br />

increase the push or slide effect of any close or melee<br />

attack you perform by 1 square.<br />

Sandals of Arcane Transposition Level 18<br />

Using an arcane power can teleport you in these rune-etched,<br />

open-toed shoes.<br />

Item Slot: Feet 85,000 gp<br />

Power (Daily ✦ Teleportation): Free Action. Use this power<br />

after you make an arcane area or close attack. Teleport<br />

to any unoccupied square within the area of effect.<br />

Sandals of Avandra Level 25<br />

These airy, corded foot coverings allow you to move past even the<br />

largest and most dangerous enemies.<br />

Item Slot: Feet 625,000 gp<br />

Property: Gain a +2 item bonus to speed.<br />

Power (At-Will): Move Action. Shift a number of squares<br />

equal to half your speed.<br />

Power (Encounter): Minor Action. Until the end of your<br />

next turn, your movement does not provoke opportunity<br />

attacks.<br />

Sandals of Precise Stepping Level 6+<br />

Your steps become softer and more precise in this soft leather<br />

and cloth mesh footgear.<br />

Lvl 6 1,800 gp Lvl 26 1,125,000 gp<br />

Lvl 16 45,000 gp<br />

Item Slot: Feet<br />

Property: Gain a +2 item bonus to Acrobatics, Athletics, and<br />

Stealth checks.<br />

Level 16: +3 item bonus.<br />

Level 26: +4 item bonus.<br />

CHAPTER 2 | Magic Items<br />

Skygliders<br />

Shadowsteppers Level 18<br />

You disappear into the shadows in these matte black fur slippers.<br />

Item Slot: Feet 85,000 gp<br />

Power (Daily): Move Action. Teleport 5 squares and gain<br />

insubstantial until the end of your next turn. If you use<br />

this power in an area of bright light, you take 5 damage<br />

(which ignores insubstantial).<br />

Skygliders Level 21<br />

This footwear allows you to walk across chasms, climb to ledges,<br />

and descend from precipices.<br />

Item Slot: Feet 225,000 gp<br />

Property: If you begin your turn standing on a horizontal<br />

surface, you can move through the air as if it were normal<br />

terrain. Moving upward requires 2 squares of movement<br />

for each square traveled; moving downward costs 1 square<br />

of movement for every 2 squares traveled. If you are not<br />

on a horizontal surface sufficient to bear your weight at<br />

the end of your turn, you fall to the nearest such surface,<br />

taking damage accordingly.<br />

Power (Daily): Minor Action. Move through the air as if it<br />

were normal terrain until the end of the encounter. Glide<br />

down safely to the nearest horizontal surface that can<br />

bear your weight at that time.<br />

Steadfast Boots Level 8<br />

Rough iron studs nailed to these boots buttress your defenses.<br />

Item Slot: Feet 3,400 gp<br />

Power (Encounter): Minor Action. As long as you stay in<br />

the same space that you began the current turn, gain<br />

a +2 power bonus to AC and all defenses until the<br />

beginning of your next turn. If you move or are moved<br />

from your starting square at any time through any means,<br />

you lose these bonuses.<br />

Surefoot Boots Level 5<br />

Attached snugly by rows of shiny buckles, these boots help keep<br />

your footing.<br />

Item Slot: Feet 1,000 gp<br />

Property: Gain a +2 item bonus to Acrobatics checks.<br />

Power (Daily): Free Action. Use this power when you are<br />

knocked prone. You stand up.<br />

Thornwalker Slippers Level 12<br />

These padded foot coverings allow you to pass cleanly through<br />

cluttered or grasping terrain.<br />

Item Slot: Feet 13,000 gp<br />

Power (Encounter): Until the end of your next turn, you<br />

can move through difficult terrain. You also move normally<br />

and safely through natural environmental hazards<br />

that affect movement, such as quicksand, dense foliage,<br />

or deep snow.<br />

ED COX

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