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Adventurer's Vault.pdf

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92<br />

ORBS (CONTINUED)<br />

Lvl Name Price (gp)<br />

23 Orb of inescapable consequences +5 425,000<br />

23 Orb of insurmountable force +5 425,000<br />

23 Orb of judicious conjuration +5 425,000<br />

23 Orb of karmic resonance +5 425,000<br />

23 Orb of sweet sanctuary +5 425,000<br />

23 Orb of the usurper +5 425,000<br />

23 Orb of unintended solitude +5 425,000<br />

23 Orb of crystalline terror +5 425,000<br />

23 Orb of unlucky exchanges +5 425,000<br />

24 Orb of arcane generosity +5 525,000<br />

24 Orb of coercive dementia +5 525,000<br />

24 Orb of crimson commitment +5 525,000<br />

24 Orb of draconic majesty +5 525,000<br />

24 Orb of fickle fate +5 525,000<br />

24 Orb of harmonic agony +5 525,000<br />

25 Orb of mighty retort +5 625,000<br />

25 Orb of weakness intensified +5 625,000<br />

26 Orb of mental dominion +6 1,125,000<br />

27 Orb of augmented stasis +6 1,625,000<br />

27 Orb of debilitating languor +6 1,625,000<br />

27 Orb of revenant magic +6 1,625,000<br />

27 Orb of spatial contortion +6 1,625,000<br />

27 Orb of sudden insanity +6 1,625,000<br />

28 Orb of crystalline terror +6 2,125,000<br />

28 Orb of far seeing +6 2,125,000<br />

28 Orb of impenetrable escape +6 2,125,000<br />

28 Orb of indefatigable concentration +6 2,125,000<br />

28 Orb of inescapable consequences +6 2,125,000<br />

28 Orb of insurmountable force +6 2,125,000<br />

28 Orb of judicious conjuration +6 2,125,000<br />

28 Orb of karmic resonance +6 2,125,000<br />

28 Orb of sweet sanctuary +6 2,125,000<br />

28 Orb of the usurper +6 2,125,000<br />

28 Orb of unintended solitude +6 2,125,000<br />

28 Orb of unlucky exchanges +6 2,125,000<br />

29 Orb of arcane generosity +6 2,625,000<br />

29 Orb of coercive dementia +6 2,625,000<br />

29 Orb of crimson commitment +6 2,625,000<br />

29 Orb of draconic majesty +6 2,625,000<br />

29 Orb of fickle fate +6 2,625,000<br />

29 Orb of harmonic agony +6 2,625,000<br />

30 Orb of mighty retort +6 3,125,000<br />

30 Orb of weakness intensified +6 3,125,000<br />

Orb of Arcane Generosity Level 24+<br />

Not all wizards are selfish, power hungry curmudgeons. This<br />

orb best serves those gifted with a more generous spirit.<br />

Lvl 24 +5 525,000 gp Lvl 29 +6 2,625,000 gp<br />

Implement (Orb)<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: +1d8 damage per plus<br />

Power (Daily ✦ Healing): Free Action. Use this power<br />

when you use an arcane utility power. All allies within 5<br />

squares of you can spend a healing surge and regain an<br />

additional 3d6 hit points.<br />

CHAPTER 2 | Magic Items<br />

Orb of Augmented Stasis Level 12+<br />

When you use this orb to hold a foe in place, that foe also suffers<br />

a mental block that limits his actions.<br />

Lvl 12 +3 13,000 gp Lvl 22 +5 325,000 gp<br />

Lvl 17 +4 65,000 gp Lvl 27 +6 1,625,000 gp<br />

Implement (Orb)<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: +1d6 damage per plus<br />

Power (Daily): Free Action. Use this power when your<br />

attack with this implement immobilizes a target. As long<br />

as it is immobilized, the target is also dazed.<br />

Orb of Coercive Dementia Level 19+<br />

With the use of this orb, a spellcaster sends his enemy spiraling<br />

into confusion, depriving the creature of its most powerful<br />

attack.<br />

Lvl 19 +4 105,000 gp Lvl 29 +6 2,625,000 gp<br />

Lvl 24 +5 525,000 gp<br />

Implement (Orb)<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: +1d8 damage per plus<br />

Power (Daily): Standard Action. Make an attack: Ranged 5;<br />

Intelligence vs. Will (add the orb’s enhancement bonus<br />

to the attack roll); on a hit, the target loses one of its<br />

unexpended powers for the rest of the encounter. The<br />

lost power is the one with the slowest recharge (daily is<br />

slower than encounter, encounter is slower than recharge<br />

6, and so on). If multiple powers qualify as having the<br />

slowest recharge, randomly determine which one is lost.<br />

If the target has no unexpended powers that are not atwill,<br />

you regain the use of this power.<br />

Orb of Crimson Commitment Level 14+<br />

This orb glows a bright red when in use, bestowing power and<br />

luck to your attack.<br />

Lvl 14 +3 21,000 gp Lvl 24 +5 525,000 gp<br />

Lvl 19 +4 105,000 gp Lvl 29 +6 2,625,000 gp<br />

Implement (Orb)<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: +1d6 damage per plus, or +1d12 damage per plus<br />

while you are bloodied.<br />

Power (Daily): Free Action. Use this power when an attack<br />

with this orb misses. Spend a healing surge to reroll the<br />

attack, adding a +5 power bonus to the attack roll. You<br />

do not regain hit points by spending the healing surge.

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