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92<br />
ORBS (CONTINUED)<br />
Lvl Name Price (gp)<br />
23 Orb of inescapable consequences +5 425,000<br />
23 Orb of insurmountable force +5 425,000<br />
23 Orb of judicious conjuration +5 425,000<br />
23 Orb of karmic resonance +5 425,000<br />
23 Orb of sweet sanctuary +5 425,000<br />
23 Orb of the usurper +5 425,000<br />
23 Orb of unintended solitude +5 425,000<br />
23 Orb of crystalline terror +5 425,000<br />
23 Orb of unlucky exchanges +5 425,000<br />
24 Orb of arcane generosity +5 525,000<br />
24 Orb of coercive dementia +5 525,000<br />
24 Orb of crimson commitment +5 525,000<br />
24 Orb of draconic majesty +5 525,000<br />
24 Orb of fickle fate +5 525,000<br />
24 Orb of harmonic agony +5 525,000<br />
25 Orb of mighty retort +5 625,000<br />
25 Orb of weakness intensified +5 625,000<br />
26 Orb of mental dominion +6 1,125,000<br />
27 Orb of augmented stasis +6 1,625,000<br />
27 Orb of debilitating languor +6 1,625,000<br />
27 Orb of revenant magic +6 1,625,000<br />
27 Orb of spatial contortion +6 1,625,000<br />
27 Orb of sudden insanity +6 1,625,000<br />
28 Orb of crystalline terror +6 2,125,000<br />
28 Orb of far seeing +6 2,125,000<br />
28 Orb of impenetrable escape +6 2,125,000<br />
28 Orb of indefatigable concentration +6 2,125,000<br />
28 Orb of inescapable consequences +6 2,125,000<br />
28 Orb of insurmountable force +6 2,125,000<br />
28 Orb of judicious conjuration +6 2,125,000<br />
28 Orb of karmic resonance +6 2,125,000<br />
28 Orb of sweet sanctuary +6 2,125,000<br />
28 Orb of the usurper +6 2,125,000<br />
28 Orb of unintended solitude +6 2,125,000<br />
28 Orb of unlucky exchanges +6 2,125,000<br />
29 Orb of arcane generosity +6 2,625,000<br />
29 Orb of coercive dementia +6 2,625,000<br />
29 Orb of crimson commitment +6 2,625,000<br />
29 Orb of draconic majesty +6 2,625,000<br />
29 Orb of fickle fate +6 2,625,000<br />
29 Orb of harmonic agony +6 2,625,000<br />
30 Orb of mighty retort +6 3,125,000<br />
30 Orb of weakness intensified +6 3,125,000<br />
Orb of Arcane Generosity Level 24+<br />
Not all wizards are selfish, power hungry curmudgeons. This<br />
orb best serves those gifted with a more generous spirit.<br />
Lvl 24 +5 525,000 gp Lvl 29 +6 2,625,000 gp<br />
Implement (Orb)<br />
Enhancement: Attack rolls and damage rolls<br />
Critical: +1d8 damage per plus<br />
Power (Daily ✦ Healing): Free Action. Use this power<br />
when you use an arcane utility power. All allies within 5<br />
squares of you can spend a healing surge and regain an<br />
additional 3d6 hit points.<br />
CHAPTER 2 | Magic Items<br />
Orb of Augmented Stasis Level 12+<br />
When you use this orb to hold a foe in place, that foe also suffers<br />
a mental block that limits his actions.<br />
Lvl 12 +3 13,000 gp Lvl 22 +5 325,000 gp<br />
Lvl 17 +4 65,000 gp Lvl 27 +6 1,625,000 gp<br />
Implement (Orb)<br />
Enhancement: Attack rolls and damage rolls<br />
Critical: +1d6 damage per plus<br />
Power (Daily): Free Action. Use this power when your<br />
attack with this implement immobilizes a target. As long<br />
as it is immobilized, the target is also dazed.<br />
Orb of Coercive Dementia Level 19+<br />
With the use of this orb, a spellcaster sends his enemy spiraling<br />
into confusion, depriving the creature of its most powerful<br />
attack.<br />
Lvl 19 +4 105,000 gp Lvl 29 +6 2,625,000 gp<br />
Lvl 24 +5 525,000 gp<br />
Implement (Orb)<br />
Enhancement: Attack rolls and damage rolls<br />
Critical: +1d8 damage per plus<br />
Power (Daily): Standard Action. Make an attack: Ranged 5;<br />
Intelligence vs. Will (add the orb’s enhancement bonus<br />
to the attack roll); on a hit, the target loses one of its<br />
unexpended powers for the rest of the encounter. The<br />
lost power is the one with the slowest recharge (daily is<br />
slower than encounter, encounter is slower than recharge<br />
6, and so on). If multiple powers qualify as having the<br />
slowest recharge, randomly determine which one is lost.<br />
If the target has no unexpended powers that are not atwill,<br />
you regain the use of this power.<br />
Orb of Crimson Commitment Level 14+<br />
This orb glows a bright red when in use, bestowing power and<br />
luck to your attack.<br />
Lvl 14 +3 21,000 gp Lvl 24 +5 525,000 gp<br />
Lvl 19 +4 105,000 gp Lvl 29 +6 2,625,000 gp<br />
Implement (Orb)<br />
Enhancement: Attack rolls and damage rolls<br />
Critical: +1d6 damage per plus, or +1d12 damage per plus<br />
while you are bloodied.<br />
Power (Daily): Free Action. Use this power when an attack<br />
with this orb misses. Spend a healing surge to reroll the<br />
attack, adding a +5 power bonus to the attack roll. You<br />
do not regain hit points by spending the healing surge.