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Adventurer's Vault.pdf

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4<br />

C<br />

CHAPTER 1<br />

Equipment<br />

Being prepared means having what<br />

you need in any situation. The adventurer’s life is<br />

nothing if not unpredictable, so the savvy explorer<br />

takes unusual paths even when it comes to finding or<br />

making equipment. While wandering the markets in<br />

unusual locales, you can find all sorts of exotic and<br />

useful gear. The right training can grant you access to<br />

such equipment, giving you an edge that just might<br />

save your life.<br />

In this chapter, you’ll find:<br />

✦ Masterwork Armor: Techniques and magic from<br />

across the cosmos allow master craftsfolk to make<br />

strange and amazing armor. Choosing the right<br />

kind of armor is a matter of need and taste. Shore<br />

up your soft spots with the items in this section.<br />

✦ Weapons: Weapons are as varied as the reasons<br />

to do battle in the darkening world. Nonhuman<br />

cultures have also produced a few variations on<br />

typical weapon forms. Herein you’ll find several<br />

new simple, military, and superior weapons comparable<br />

to yet different from those presented in the<br />

Player’s Handbook ® .<br />

✦ Mounts: The right mount can get you where you<br />

want to go faster, and many able creatures can be<br />

trained to serve in this capacity. In this section,<br />

you’ll find mounts that expand on those presented<br />

in the Monster Manual ® . You’ll also find gear to<br />

make your mount a better ally.<br />

✦ Vehicles: Some tasks and terrain demand more<br />

than a mount. When that’s true, then it’s time to<br />

learn to drive. This section provides sample vehicles<br />

and the rules required to use them.<br />

✦ Alchemy: With a little special training, you<br />

can combine arcane reagents according to<br />

mystic formulas to produce fell poisons, bizarre<br />

powders, and wondrous concoctions. For those<br />

unskilled in the alchemical arts, such items can<br />

also be procured from the right merchant with a<br />

little coin.<br />

CHAPTER 1 | Equipment<br />

WILLIAM O’ CONNOR

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