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4<br />
C<br />
CHAPTER 1<br />
Equipment<br />
Being prepared means having what<br />
you need in any situation. The adventurer’s life is<br />
nothing if not unpredictable, so the savvy explorer<br />
takes unusual paths even when it comes to finding or<br />
making equipment. While wandering the markets in<br />
unusual locales, you can find all sorts of exotic and<br />
useful gear. The right training can grant you access to<br />
such equipment, giving you an edge that just might<br />
save your life.<br />
In this chapter, you’ll find:<br />
✦ Masterwork Armor: Techniques and magic from<br />
across the cosmos allow master craftsfolk to make<br />
strange and amazing armor. Choosing the right<br />
kind of armor is a matter of need and taste. Shore<br />
up your soft spots with the items in this section.<br />
✦ Weapons: Weapons are as varied as the reasons<br />
to do battle in the darkening world. Nonhuman<br />
cultures have also produced a few variations on<br />
typical weapon forms. Herein you’ll find several<br />
new simple, military, and superior weapons comparable<br />
to yet different from those presented in the<br />
Player’s Handbook ® .<br />
✦ Mounts: The right mount can get you where you<br />
want to go faster, and many able creatures can be<br />
trained to serve in this capacity. In this section,<br />
you’ll find mounts that expand on those presented<br />
in the Monster Manual ® . You’ll also find gear to<br />
make your mount a better ally.<br />
✦ Vehicles: Some tasks and terrain demand more<br />
than a mount. When that’s true, then it’s time to<br />
learn to drive. This section provides sample vehicles<br />
and the rules required to use them.<br />
✦ Alchemy: With a little special training, you<br />
can combine arcane reagents according to<br />
mystic formulas to produce fell poisons, bizarre<br />
powders, and wondrous concoctions. For those<br />
unskilled in the alchemical arts, such items can<br />
also be procured from the right merchant with a<br />
little coin.<br />
CHAPTER 1 | Equipment<br />
WILLIAM O’ CONNOR