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Adventurer's Vault.pdf

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188<br />

Potion of Clarity Level 5+<br />

This cool cyan liquid hones your physical and mental acuity at<br />

a critical moment.<br />

Lvl 5 50 gp Lvl 20 5,000 gp<br />

Lvl 10 200 gp Lvl 25 25,000 gp<br />

Lvl 15 1,000 gp Lvl 30 125,000 gp<br />

Potion<br />

Power (Consumable): Minor Action. Drink this potion<br />

and spend a healing surge. You do not regain hit points<br />

as normal. Instead, once during this encounter as a free<br />

action, you can reroll a d20 roll you just made, gaining<br />

a +1 bonus on the reroll. You must use the result of the<br />

reroll.<br />

Level 10: +2 bonus.<br />

Level 15: +3 bonus.<br />

Level 20: +4 bonus.<br />

Level 25: +5 bonus.<br />

Level 30: +6 bonus.<br />

Potion of Lifeshield<br />

This lemony potion shields you from necrotic energy.<br />

Level 7+<br />

Lvl 7 100 gp Lvl 27 65,000 gp<br />

Lvl 17<br />

Potion<br />

2,600 gp<br />

Power (Consumable): Minor Action. Drink this potion<br />

and spend a healing surge. You do not gain hit points as<br />

normal. Instead, once during this encounter, you can use<br />

an immediate interrupt action to gain resist 15 necrotic<br />

against a single attack.<br />

Level 17: Resist 25 necrotic.<br />

Level 27: Resist 35 necrotic.<br />

Potion of Mimicry Level 7+<br />

This bitter orange liquid has the consistency of honey and<br />

allows you to adopt an instant disguise.<br />

Lvl 7 100 gp Lvl 27 65,000 gp<br />

Lvl 17 2,600 gp<br />

Potion<br />

Power (Consumable ✦ Illusion): Minor Action. Drink<br />

this potion and spend a healing surge. You do not gain<br />

hit points as normal. Instead, you alter your appearance<br />

through illusion, appearing as a specific humanoid<br />

creature within your line of sight. You also gain the<br />

creature’s attire, mannerisms, voice, and speech patterns.<br />

This effect lasts for 5 minutes or until you dismiss it (a<br />

free action). You gain a +5 power bonus to Bluff checks<br />

to pass yourself off as the creature you’re imitating.<br />

Level 17: +10 bonus.<br />

Level 27: +15 bonus.<br />

CHAPTER 2 | Magic Items<br />

Potion of Regeneration Level 9+<br />

If you are sufficiently wounded after having quaffed this russet,<br />

copper-scented potion, you heal quickly.<br />

Lvl 9 160 gp Lvl 29 105,000 gp<br />

Lvl 19 4,200 gp<br />

Potion<br />

Power (Consumable ✦ Healing): Minor Action. Drink this<br />

potion and spend a healing surge. You do not gain hit<br />

points as normal. Instead, gain regeneration 5 until the<br />

end of the encounter. If you aren’t bloodied at the start<br />

of your turn while this power is in effect, you don’t regain<br />

any hit points and the regeneration is suppressed until<br />

the start of your next turn.<br />

Level 19: Gain regeneration 10.<br />

Level 29: Gain regeneration 15.<br />

Potion of Resistance Level 4+<br />

The color and smell of this potion varies with the protection it<br />

provides.<br />

Lvl 4 40 gp Lvl 24 21,000 gp<br />

Lvl 14 800 gp<br />

Potion<br />

Power (Consumable): Minor Action. Drink this potion<br />

and spend a healing surge. You do not gain hit points as<br />

normal. Instead, gain resist 5 to damage of a specific type<br />

until the end of the encounter. The damage type (acid,<br />

cold, fire, lightning, necrotic, poison, psychic, or thunder)<br />

is determined when the potion is created. Only one<br />

potion of resistance can be in effect on you at once.<br />

Level 14: Gain resist 10 to damage of the specified type.<br />

Level 24: Gain resist 15 to damage of the specified type.<br />

Potion of Spirit Level 5+<br />

This lavender-scented potion helps keep the spirit alive within<br />

you.<br />

Lvl 5 50 gp Lvl 20 5,000 gp<br />

Lvl 10 200 gp Lvl 25 25,000 gp<br />

Lvl 15 1,000 gp Lvl 30 125,000 gp<br />

Potion<br />

Power (Consumable): Minor Action. Drink this potion<br />

and spend a healing surge. You do not regain hit points<br />

as normal. Instead, you gain a +1 power bonus to death<br />

saving throws until the end of the encounter.<br />

Level 10: +2 power bonus.<br />

Level 15: +3 power bonus.<br />

Level 20: +4 power bonus.<br />

Level 25: +5 power bonus.<br />

Level 30: +6 power bonus.

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