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Adventurer's Vault.pdf

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192<br />

Oil of Flesh Returned Level 10+<br />

This milky-white oil returns petrified creatures to flesh.<br />

Lvl 10 200 gp<br />

Other Consumable<br />

Power (Consumable): Minor Action. An adjacent target<br />

who is petrified can spend a healing surge to remove the<br />

petrified condition. If the target has no healing surges<br />

remaining, he or she can instead take damage equal to<br />

his or her healing surge value to remove the condition.<br />

The resistance granted by the petrified condition does<br />

not reduce this damage.<br />

Stonemeal Biscuit Level 3<br />

This coarse dwarven fare tastes foul but keeps you going<br />

throughout the day.<br />

Other Consumable 30 gp<br />

Property: A single stonemeal biscuit weighs one-tenth of a<br />

pound and has the nutritional value of a full day’s worth<br />

of food.<br />

Power (Consumable ✦ Healing): Standard Action. You<br />

eat the stonemeal biscuit. You gain a +1 power bonus on<br />

Endurance checks for 12 hours. In addition, you regain<br />

an extra 1 hit point the next time you spend a healing<br />

surge this day.<br />

CHAPTER 2 | Magic Items<br />

Nail of sealing<br />

Unguent of Blindsight Level 21<br />

You can perceive visible and invisible dangers alike with this<br />

white cream.<br />

Other Consumable 9,000 gp<br />

Power (Consumable): Standard Action. Rub this unguent<br />

on your closed eyelids. You gain blindsight 10 until the<br />

end of the encounter.<br />

Unguent of Darkvision Level 11<br />

Darkness is less impenetrable with this black ointment.<br />

Other Consumable 350 gp<br />

Power (Consumable): Standard Action. Rub this unguent<br />

on your closed eyelids. You gain darkvision for 1 hour.<br />

Vision Sand Level 6<br />

Blessed by Ioun’s clergy, this sparkling crystalline sand enhances<br />

divinations.<br />

Other Consumable 75 gp<br />

Property: When added to the normal components for<br />

casting a divination ritual, vision sand grants a +2 power<br />

bonus to any one skill check required by the ritual.<br />

Reagents<br />

Reagents enhance the use of a power of a specified<br />

type and level. When used in conjunction with an<br />

attack power, a reagent’s effect typically applies only<br />

to one target hit by the power. Only one reagent can<br />

be used to enhance any given power. You must be<br />

holding a reagent to use it (which might require a<br />

minor action to retrieve the item). A reagent is consumed<br />

during the power’s action.<br />

Each reagent affects powers up to a specified<br />

maximum level. In some cases, more refined or concentrated<br />

versions of a reagent can be used, with an<br />

increased maximum level for the power it can affect.<br />

These versions are listed as having higher levels.<br />

REAGENTS<br />

Lvl Name Price (gp)<br />

7 Desert rose 100<br />

7 Glassteel shard 100<br />

8 Brightleaf 125<br />

8 Dark clover 125<br />

9 Black dragon bile 160<br />

9 Terror ichor 160<br />

10 Creeping gatevine 200<br />

10 Flame rose 200<br />

10 Fundamental ice 200<br />

14 Black cave pearl 800<br />

15 Dread nightshade 1,000<br />

15 Mind dust 1,000<br />

17 Desert rose 2,600<br />

17 Glassteel shard 2,600<br />

18 Brightleaf 3,400<br />

18 Dark clover 3,400<br />

FRANZ VOHWINKEL

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