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192<br />
Oil of Flesh Returned Level 10+<br />
This milky-white oil returns petrified creatures to flesh.<br />
Lvl 10 200 gp<br />
Other Consumable<br />
Power (Consumable): Minor Action. An adjacent target<br />
who is petrified can spend a healing surge to remove the<br />
petrified condition. If the target has no healing surges<br />
remaining, he or she can instead take damage equal to<br />
his or her healing surge value to remove the condition.<br />
The resistance granted by the petrified condition does<br />
not reduce this damage.<br />
Stonemeal Biscuit Level 3<br />
This coarse dwarven fare tastes foul but keeps you going<br />
throughout the day.<br />
Other Consumable 30 gp<br />
Property: A single stonemeal biscuit weighs one-tenth of a<br />
pound and has the nutritional value of a full day’s worth<br />
of food.<br />
Power (Consumable ✦ Healing): Standard Action. You<br />
eat the stonemeal biscuit. You gain a +1 power bonus on<br />
Endurance checks for 12 hours. In addition, you regain<br />
an extra 1 hit point the next time you spend a healing<br />
surge this day.<br />
CHAPTER 2 | Magic Items<br />
Nail of sealing<br />
Unguent of Blindsight Level 21<br />
You can perceive visible and invisible dangers alike with this<br />
white cream.<br />
Other Consumable 9,000 gp<br />
Power (Consumable): Standard Action. Rub this unguent<br />
on your closed eyelids. You gain blindsight 10 until the<br />
end of the encounter.<br />
Unguent of Darkvision Level 11<br />
Darkness is less impenetrable with this black ointment.<br />
Other Consumable 350 gp<br />
Power (Consumable): Standard Action. Rub this unguent<br />
on your closed eyelids. You gain darkvision for 1 hour.<br />
Vision Sand Level 6<br />
Blessed by Ioun’s clergy, this sparkling crystalline sand enhances<br />
divinations.<br />
Other Consumable 75 gp<br />
Property: When added to the normal components for<br />
casting a divination ritual, vision sand grants a +2 power<br />
bonus to any one skill check required by the ritual.<br />
Reagents<br />
Reagents enhance the use of a power of a specified<br />
type and level. When used in conjunction with an<br />
attack power, a reagent’s effect typically applies only<br />
to one target hit by the power. Only one reagent can<br />
be used to enhance any given power. You must be<br />
holding a reagent to use it (which might require a<br />
minor action to retrieve the item). A reagent is consumed<br />
during the power’s action.<br />
Each reagent affects powers up to a specified<br />
maximum level. In some cases, more refined or concentrated<br />
versions of a reagent can be used, with an<br />
increased maximum level for the power it can affect.<br />
These versions are listed as having higher levels.<br />
REAGENTS<br />
Lvl Name Price (gp)<br />
7 Desert rose 100<br />
7 Glassteel shard 100<br />
8 Brightleaf 125<br />
8 Dark clover 125<br />
9 Black dragon bile 160<br />
9 Terror ichor 160<br />
10 Creeping gatevine 200<br />
10 Flame rose 200<br />
10 Fundamental ice 200<br />
14 Black cave pearl 800<br />
15 Dread nightshade 1,000<br />
15 Mind dust 1,000<br />
17 Desert rose 2,600<br />
17 Glassteel shard 2,600<br />
18 Brightleaf 3,400<br />
18 Dark clover 3,400<br />
FRANZ VOHWINKEL