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Scabbard of Sacred Might Level 10<br />
The blade drawn from this simple leather scabbard glows with a<br />
sacred radiance.<br />
Wondrous Item 5,000 gp<br />
Property: This scabbard resizes to fit any light blade or<br />
heavy blade. You can draw a weapon from this scabbard as<br />
part of the same action used to make an attack with that<br />
weapon.<br />
Power (Encounter ✦ Radiant): Free Action. Use this<br />
power when you attack with the weapon most recently<br />
sheathed in the scabbard. The next attack you make<br />
with that weapon before the end of your next turn deals<br />
radiant damage instead of its normal damage.<br />
The weapon must have been sheathed in the scabbard<br />
within the past 24 hours to gain this power.<br />
Shroud of Protection Level 2<br />
This diaphanous shroud appears insubstantial. Yet when laid<br />
over a dying ally, it provides a defense stronger than steel.<br />
Wondrous Item 520 gp<br />
Power (Daily): Standard Action. When you place the<br />
shroud of protection over an adjacent dying creature, that<br />
creature gains resist 20 to all damage. This effect lasts<br />
until the creature regains consciousness or dies, or until<br />
the shroud is removed (a standard action), whichever<br />
comes first.<br />
Shroud of Revival Level 7<br />
This white gossamer shroud grants protection and bodily<br />
strength to a dying ally.<br />
Wondrous Item 2,600 gp<br />
Power (Daily): Standard Action. When you place the<br />
shroud of revival over an adjacent dying creature, that<br />
creature gains resist 20 to all damage and a +2 power<br />
bonus to death saving throws. This effect lasts until<br />
the creature regains consciousness or dies, or until the<br />
shroud is removed (a standard action), whichever comes<br />
first.<br />
Silent Tool Level 2<br />
This mundane-looking tool muffles the noise you make while<br />
you work.<br />
Wondrous Item 520 gp<br />
Property: When used to do the work it was designed for,<br />
a silent tool grants the user a +5 power bonus to Stealth<br />
checks made while using the tool. Any individual mundane<br />
tool—a woodcutter’s axe, a crowbar, a grappling hook,<br />
a hammer, a shovel, and so on—can be made silent. For<br />
example, a silent crowbar could aid attempts to open a<br />
locked door without alerting the sleeping monster on the<br />
other side, while a silent grappling hook has less chance of<br />
being heard by nearby guards.<br />
This property can be applied only to mundane tools. It<br />
cannot be placed on weapons, clothing, jewelry, or other<br />
mundane objects.<br />
Skeleton Key Level 10<br />
This ornate ivory key opens locks with ease.<br />
Wondrous Item 5,000 gp<br />
Power (Daily): Standard Action. When you touch the<br />
key to a locked door, chest, gate, or other object, make<br />
a Thievery check with a +20 bonus against the DC<br />
required to open the lock.<br />
Solitaire (Aquamarine) Level 16<br />
This jagged blue-green crystal lets you intensify your attacks<br />
against your foes.<br />
Wondrous Item 45,000 gp<br />
Power (Encounter): Free Action. Use this power when<br />
you score a critical hit on your turn. Make a basic attack<br />
against the same target struck by your critical hit.<br />
Special: You cannot use more than one solitaire in an<br />
encounter.<br />
Solitaire (Cerulean) Level 21<br />
This rough blue crystal grants you the ability to shake off lingering<br />
effects in the thick of combat.<br />
Wondrous Item 225,000 gp<br />
Power (Encounter): Free Action. Use this power when<br />
you score a critical hit on your turn. Roll a saving throw<br />
against each effect on you that a save can end.<br />
Special: You cannot use more than one solitaire in an<br />
encounter.<br />
Solitaire (Cinnabar) Level 6<br />
This jagged red crystal boosts your resilience when you hit your<br />
foes hard.<br />
Wondrous Item 1,800 gp<br />
Power (Encounter): Free Action. Use this power when<br />
you score a critical hit on your turn. Roll a saving throw<br />
against an effect that a save can end.<br />
Special: You cannot use more than one solitaire in an<br />
encounter.<br />
Solitaire (Citrine) Level 11<br />
This irregular yellow crystal channels healing power to you in<br />
battle.<br />
Wondrous Item 9,000 gp<br />
Power (Encounter ✦ Healing): Free Action. Use this power<br />
when you score a critical hit on your turn. You spend a<br />
healing surge.<br />
Special: You cannot use more than one solitaire in an<br />
encounter.<br />
CHAPTER 2 | Magic Items<br />
WONDROUS ITEMS<br />
177