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184<br />
Conjured Critter (Gray Bag)<br />
Tiny natural beast<br />
Level 8 Minion<br />
Initiative as conjurer Senses Perception +8; low-light vision<br />
HP 1; a missed attack never damages a minion.<br />
AC 18; Fortitude 17, Refl ex 18, Will 16<br />
Speed 6<br />
m Bite or Claw (standard; at-will)<br />
+11 vs. AC; 4 damage.<br />
Alignment Unaligned Languages —<br />
Str 6 (+2) Dex 12 (+5) Wis 9 (+3)<br />
Con 11 (+4) Int 2 (+0) Cha 6 (+2)<br />
Bag of Tricks, Rust Level 18<br />
This handsome leather bag conjures predatory beasts that obey<br />
simple commands.<br />
Wondrous Item 85,000 gp<br />
Power (Daily ✦ Conjuration): Standard Action. Use this<br />
bag to conjure a Large minion (see below for statistics).<br />
Roll a d8 to determine which beast is produced and<br />
modify its statistics accordingly:<br />
1: Bear; when this creature hits with its melee basic<br />
attack, the target is grabbed (until escape).<br />
2: Ape; when this creature hits with its melee basic<br />
attack, the target is dazed (save ends).<br />
3: Wolf; when this creature hits with its melee basic<br />
attack, the target is knocked prone.<br />
4: Bull; when this creature hits with its melee basic<br />
attack, the target is also pushed 2 squares.<br />
5: Spider; when this creature hits with its melee basic<br />
attack, the target also takes ongoing 5 poison damage<br />
(save ends).<br />
6: Warhorse; this creature’s rider gains a +5 bonus to<br />
damage rolls while mounted on the creature.<br />
7: Macetail Behemoth; this creature can make a melee<br />
basic attack with its tail: Reach 2; +21 vs. AC; 7 damage.<br />
8: Rage Drake; this creature deals 10 damage instead of<br />
7 damage on a hit.<br />
Conjured Beast (Rust Bag)<br />
Large natural beast<br />
Level 18 Minion<br />
Initiative as conjurer Senses Perception +9; low-light vision<br />
HP 1; a missed attack never damages a minion.<br />
AC 28; Fortitude 28, Refl ex 26, Will 24<br />
Speed 6<br />
m Bite or Claw (standard; at-will)<br />
+21 vs. AC; 7 damage.<br />
Alignment Unaligned Languages —<br />
Str 18 (+13) Dex 14 (+11) Wis 10 (+9)<br />
Con 14 (+11) Int 2 (+5) Cha 10 (+9)<br />
CHAPTER 2 | Magic Items<br />
Bag of Tricks, Vermilion Level 28<br />
This beautiful leather bag is inlaid with the images of beasts—<br />
not unlike the ones that it can summon to fight by your side.<br />
Wondrous Item 2,125,000 gp<br />
Power (Daily ✦ Conjuration): Standard Action. Use this<br />
bag to conjure a Large or Huge minion (see below for statistics).<br />
Roll a d8 to determine which beast is produced<br />
and modify its statistics accordingly:<br />
1: Large Bloodspike Behemoth; when this creature hits<br />
with its melee basic attack (tail), the target also takes<br />
ongoing 5 damage (save ends) and is knocked prone.<br />
2: Large Crushgrip Constrictor; when this creature<br />
hits with its melee basic attack (bite), the target is also<br />
grabbed (until escape).<br />
3: Large Blade Spider; this creature’s melee basic attack<br />
(claw) does not have reach but instead affects all enemies<br />
in a close burst 1.<br />
4: Large Stone-Eye Basilisk; when this creature hits with<br />
its melee basic attack (bite), the target is also immobilized<br />
(save ends).<br />
5: Large Wyvern; this creature has a fly speed of 8, and<br />
when the creature hits with its melee basic attack (tail),<br />
the target also takes ongoing 10 poison damage (save<br />
ends).<br />
6: Huge Guulvorg; when this creature hits with a melee<br />
basic attack (bite), the target takes 15 damage instead of<br />
10 damage and is knocked prone.<br />
7: Large Iron Gorgon; when this creature hits with its<br />
melee basic attack (horns), the target is pushed 1 square.<br />
On a successful charge, it deals 20 damage instead of 10<br />
damage, and the target is pushed 2 squares.<br />
8: Huge Carrion Crawler; this creature’s melee basic<br />
attack (bite) has reach 3, and on a hit, the target is also<br />
pulled 2 squares and slowed (save ends).<br />
Conjured Beast (Vermilion Bag)<br />
Large or Huge natural beast<br />
Level 28 Minion<br />
Initiative as conjurer Senses Perception +14; low-light vision<br />
HP 1; a missed attack never damages a minion.<br />
AC 38; Fortitude 38; Refl ex 36; Will 33<br />
Speed 6<br />
m Bite, Claw, Horns, or Tail (standard; at-will)<br />
Reach 2; +31 vs. AC; 10 damage.<br />
Alignment Unaligned Languages —<br />
Str 23 (+20) Dex 18 (+18) Wis 10 (+14)<br />
Con 18 (+18) Int 2 (+10) Cha 12 (+15)