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Adventurer's Vault.pdf

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174<br />

Jar of Steam Level 7<br />

This clay jar is warm to the touch. When opened, it creates a<br />

cloud of steam that fills the area around it.<br />

Wondrous Item 2,600 gp<br />

Power (Daily ✦ Zone): Standard Action. When you pull<br />

the lid off the jar, hot steam fills a close burst 1 until<br />

the end of your next turn. This zone of steam provides<br />

concealment to all creatures within it. Any creature<br />

other than you that starts its turn within the zone takes<br />

1d6 fire damage. Sustain minor; you must be within 10<br />

squares of the zone.<br />

Lamp of Discerning Level 5<br />

This plain-looking lantern grants those in its light the ability to<br />

see through deception.<br />

Wondrous Item 1,000 gp<br />

Property: This lantern sheds light in a 10-square radius as<br />

normal, but it never needs lighting or refilling. You and<br />

all allies within the area of illumination gain a +1 power<br />

bonus to Insight and Perception checks.<br />

CHAPTER 2 | Magic Items<br />

Lantern of Revelation Level 16<br />

Light from this lantern reveals even the most well-hidden foes.<br />

Wondrous Item 45,000 gp<br />

Property: This lantern sheds light in a 10-square radius as<br />

normal, but it never needs lighting or refilling.<br />

Power (Daily): Minor Action. This power creates a close<br />

burst 10 that coats all creatures in the area with glowing<br />

motes of light (save ends). Affected creatures gain no<br />

benefit from concealment or invisibility.<br />

Lens of Discernment Level 10<br />

This lens reveals useful information regarding a creature you<br />

observe.<br />

Wondrous Item 5,000 gp<br />

Power (Encounter): Minor Action. Hold the lens up to a<br />

creature that you can see. You gain a +10 power bonus<br />

to monster knowledge checks made to identify the<br />

creature until the start of your next turn.<br />

RYAN BARGER

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