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174<br />
Jar of Steam Level 7<br />
This clay jar is warm to the touch. When opened, it creates a<br />
cloud of steam that fills the area around it.<br />
Wondrous Item 2,600 gp<br />
Power (Daily ✦ Zone): Standard Action. When you pull<br />
the lid off the jar, hot steam fills a close burst 1 until<br />
the end of your next turn. This zone of steam provides<br />
concealment to all creatures within it. Any creature<br />
other than you that starts its turn within the zone takes<br />
1d6 fire damage. Sustain minor; you must be within 10<br />
squares of the zone.<br />
Lamp of Discerning Level 5<br />
This plain-looking lantern grants those in its light the ability to<br />
see through deception.<br />
Wondrous Item 1,000 gp<br />
Property: This lantern sheds light in a 10-square radius as<br />
normal, but it never needs lighting or refilling. You and<br />
all allies within the area of illumination gain a +1 power<br />
bonus to Insight and Perception checks.<br />
CHAPTER 2 | Magic Items<br />
Lantern of Revelation Level 16<br />
Light from this lantern reveals even the most well-hidden foes.<br />
Wondrous Item 45,000 gp<br />
Property: This lantern sheds light in a 10-square radius as<br />
normal, but it never needs lighting or refilling.<br />
Power (Daily): Minor Action. This power creates a close<br />
burst 10 that coats all creatures in the area with glowing<br />
motes of light (save ends). Affected creatures gain no<br />
benefit from concealment or invisibility.<br />
Lens of Discernment Level 10<br />
This lens reveals useful information regarding a creature you<br />
observe.<br />
Wondrous Item 5,000 gp<br />
Power (Encounter): Minor Action. Hold the lens up to a<br />
creature that you can see. You gain a +10 power bonus<br />
to monster knowledge checks made to identify the<br />
creature until the start of your next turn.<br />
RYAN BARGER