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War Ring Level 16<br />
This steel band, emblazoned with a stylized sword, makes your<br />
attacks even more lethal.<br />
Item Slot: Ring 45,000 gp<br />
Property: When you score a critical hit, deal 1 extra die of<br />
critical hit damage, based on the weapon or implement<br />
you wield. If your weapon or implement deals no extra<br />
damage when you score a critical hit, deal an extra 1d6<br />
damage when you score a critical hit.<br />
Power (Daily): Free Action. Use this power when you<br />
score a critical hit with a weapon or implement. Add 2<br />
extra dice of critical hit damage based on the weapon or<br />
implement. If your weapon or implement deals no extra<br />
damage when you score a critical hit, deal an extra 2d6<br />
damage when you score a critical hit.<br />
If you’ve reached at least one milestone today, instead<br />
of rolling the extra dice of critical hit damage, deal extra<br />
damage equal to the maximum value of those dice.<br />
WAIST WA WAIST ST SLOT SLOT LOT ITEMS<br />
ITEMS T S<br />
Magic belts are great utility items. Wear one, and you’ll<br />
never get caught with your pants down.<br />
Waist slot items augment healing, defenses, and one’s<br />
ability to face physical challenges, such as escaping a<br />
grab, carrying a heavy load, or resisting a bull rush.<br />
Although waist items might seem to be oriented<br />
toward defenders and characters who use martial<br />
powers, many spellcasters learn to appreciate the<br />
healing or resistance afforded by a magic belt, girdle,<br />
or baldric.<br />
WAIST SLOT ITEMS<br />
Lvl Name Price (gp)<br />
1 Belt of resilience 360<br />
2 Muleback harness 520<br />
3 Belt of the brawler 680<br />
4 Viper belt 840<br />
5 Barbed baldric 1,000<br />
5 Girdle of the oxen 1,000<br />
6 Belt of endurance 1,800<br />
6 Cincture of the dragon spirit 1,800<br />
6 Stalwart belt 1,800<br />
7 Belt of fitness 2,600<br />
7 Belt of recovery 2,600<br />
7 Contortionist’s cord 2,600<br />
7 Rope of slave fighting 2,600<br />
8 Baldric of tactical positioning 3,400<br />
8 Belt of vim 3,400<br />
8 Centering cincture 3,400<br />
8 Sash of ensnarement 3,400<br />
8 Swimtide harness 3,400<br />
9 Goliath’s belt 4,200<br />
9 Reinforcing belt 4,200<br />
WAIST SLOT ITEMS (CONTINUED)<br />
Lvl Name Price (gp)<br />
10 Belt of blood 5,000<br />
10 Shielding girdle 5,000<br />
11 Backbone belt 9,000<br />
11 Belt of resilience 9,000<br />
11 Healer’s sash 9,000<br />
11 Rogue’s belt 9,000<br />
11 Survivor’s belt 9,000<br />
11 Totemic belt 9,000<br />
12 Cingulum of combat rushing 13,000<br />
12 Muleback harness 13,000<br />
13 Cord of divine favor 17,000<br />
14 Cincture of vivacity 21,000<br />
15 Barbed baldric 25,000<br />
15 Girdle of the umber hulk 25,000<br />
15 Reality cord 25,000<br />
16 Belt of endurance 45,000<br />
16 Girdle of the dire bear 45,000<br />
16 Stalwart belt 45,000<br />
17 Rope of slave fighting 65,000<br />
18 Baldric of tactical positioning 85,000<br />
18 Belt of vim 85,000<br />
18 Cord of foresight 85,000<br />
18 Swimtide harness 85,000<br />
21 Baldric of valor 225,000<br />
21 Belt of resilience 225,000<br />
21 Healer’s sash 225,000<br />
22 Muleback harness 325,000<br />
23 Belt of vitality 425,000<br />
23 Vengeance sash 425,000<br />
25 Barbed baldric 625,000<br />
25 Girdle of the umber hulk 625,000<br />
26 Belt of endurance 1,125,000<br />
26 Girdle of the dire bear 1,125,000<br />
26 Stalwart belt 1,125,000<br />
28 Belt of vim 2,125,000<br />
28 Swimtide harness 2,125,000<br />
Backbone Belt Level 11<br />
Coupled with your second wind, this belt helps you stay in the<br />
fight longer.<br />
Item Slot: Waist 9,000 gp<br />
Property: Gain a +4 bonus (instead of the normal +2 bonus)<br />
to all defenses until the start of your next turn after using<br />
your second wind.<br />
Baldric of Tactical Positioning Level 8+<br />
This belt gives you greater command of the battlefield by helping<br />
you keep your enemies off-balance.<br />
Lvl 8 3,400 gp Lvl 18 85,000 gp<br />
Item Slot: Waist<br />
Power (Encounter): Minor Action. Choose one square<br />
adjacent to you. That square counts as an ally for the<br />
purpose of flanking until the end of your next turn.<br />
Level 18: You can use this power twice per encounter.<br />
CHAPTER 2 | Magic Items<br />
WAIST SLOT ITEMS<br />
163