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Adventurer's Vault.pdf

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War Ring Level 16<br />

This steel band, emblazoned with a stylized sword, makes your<br />

attacks even more lethal.<br />

Item Slot: Ring 45,000 gp<br />

Property: When you score a critical hit, deal 1 extra die of<br />

critical hit damage, based on the weapon or implement<br />

you wield. If your weapon or implement deals no extra<br />

damage when you score a critical hit, deal an extra 1d6<br />

damage when you score a critical hit.<br />

Power (Daily): Free Action. Use this power when you<br />

score a critical hit with a weapon or implement. Add 2<br />

extra dice of critical hit damage based on the weapon or<br />

implement. If your weapon or implement deals no extra<br />

damage when you score a critical hit, deal an extra 2d6<br />

damage when you score a critical hit.<br />

If you’ve reached at least one milestone today, instead<br />

of rolling the extra dice of critical hit damage, deal extra<br />

damage equal to the maximum value of those dice.<br />

WAIST WA WAIST ST SLOT SLOT LOT ITEMS<br />

ITEMS T S<br />

Magic belts are great utility items. Wear one, and you’ll<br />

never get caught with your pants down.<br />

Waist slot items augment healing, defenses, and one’s<br />

ability to face physical challenges, such as escaping a<br />

grab, carrying a heavy load, or resisting a bull rush.<br />

Although waist items might seem to be oriented<br />

toward defenders and characters who use martial<br />

powers, many spellcasters learn to appreciate the<br />

healing or resistance afforded by a magic belt, girdle,<br />

or baldric.<br />

WAIST SLOT ITEMS<br />

Lvl Name Price (gp)<br />

1 Belt of resilience 360<br />

2 Muleback harness 520<br />

3 Belt of the brawler 680<br />

4 Viper belt 840<br />

5 Barbed baldric 1,000<br />

5 Girdle of the oxen 1,000<br />

6 Belt of endurance 1,800<br />

6 Cincture of the dragon spirit 1,800<br />

6 Stalwart belt 1,800<br />

7 Belt of fitness 2,600<br />

7 Belt of recovery 2,600<br />

7 Contortionist’s cord 2,600<br />

7 Rope of slave fighting 2,600<br />

8 Baldric of tactical positioning 3,400<br />

8 Belt of vim 3,400<br />

8 Centering cincture 3,400<br />

8 Sash of ensnarement 3,400<br />

8 Swimtide harness 3,400<br />

9 Goliath’s belt 4,200<br />

9 Reinforcing belt 4,200<br />

WAIST SLOT ITEMS (CONTINUED)<br />

Lvl Name Price (gp)<br />

10 Belt of blood 5,000<br />

10 Shielding girdle 5,000<br />

11 Backbone belt 9,000<br />

11 Belt of resilience 9,000<br />

11 Healer’s sash 9,000<br />

11 Rogue’s belt 9,000<br />

11 Survivor’s belt 9,000<br />

11 Totemic belt 9,000<br />

12 Cingulum of combat rushing 13,000<br />

12 Muleback harness 13,000<br />

13 Cord of divine favor 17,000<br />

14 Cincture of vivacity 21,000<br />

15 Barbed baldric 25,000<br />

15 Girdle of the umber hulk 25,000<br />

15 Reality cord 25,000<br />

16 Belt of endurance 45,000<br />

16 Girdle of the dire bear 45,000<br />

16 Stalwart belt 45,000<br />

17 Rope of slave fighting 65,000<br />

18 Baldric of tactical positioning 85,000<br />

18 Belt of vim 85,000<br />

18 Cord of foresight 85,000<br />

18 Swimtide harness 85,000<br />

21 Baldric of valor 225,000<br />

21 Belt of resilience 225,000<br />

21 Healer’s sash 225,000<br />

22 Muleback harness 325,000<br />

23 Belt of vitality 425,000<br />

23 Vengeance sash 425,000<br />

25 Barbed baldric 625,000<br />

25 Girdle of the umber hulk 625,000<br />

26 Belt of endurance 1,125,000<br />

26 Girdle of the dire bear 1,125,000<br />

26 Stalwart belt 1,125,000<br />

28 Belt of vim 2,125,000<br />

28 Swimtide harness 2,125,000<br />

Backbone Belt Level 11<br />

Coupled with your second wind, this belt helps you stay in the<br />

fight longer.<br />

Item Slot: Waist 9,000 gp<br />

Property: Gain a +4 bonus (instead of the normal +2 bonus)<br />

to all defenses until the start of your next turn after using<br />

your second wind.<br />

Baldric of Tactical Positioning Level 8+<br />

This belt gives you greater command of the battlefield by helping<br />

you keep your enemies off-balance.<br />

Lvl 8 3,400 gp Lvl 18 85,000 gp<br />

Item Slot: Waist<br />

Power (Encounter): Minor Action. Choose one square<br />

adjacent to you. That square counts as an ally for the<br />

purpose of flanking until the end of your next turn.<br />

Level 18: You can use this power twice per encounter.<br />

CHAPTER 2 | Magic Items<br />

WAIST SLOT ITEMS<br />

163

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