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Endless Canteen Level 9<br />
This mundane-looking canteen pours forth water in a seemingly<br />
limitless stream.<br />
Wondrous Item 4,200 gp<br />
Power (At-Will): Standard Action. When you open its<br />
stopper, the endless canteen pours out up to 1 pint of<br />
cool, clean water. Any water that has not been consumed<br />
within 1 hour of its creation disappears.<br />
Endless Quiver Level 9<br />
This elven-styled quiver can create an endless supply of normal<br />
arrows or bolts.<br />
Wondrous Item 4,200 gp<br />
Power (At-Will ✦ Conjuration): Free Action. Use this<br />
power as part of your action when you attack with a bow<br />
or crossbow. When you reach into the endless quiver,<br />
it automatically produces a single arrow or bolt, as<br />
appropriate. Ammunition created by the quiver that<br />
is not used within 1 round of its creation disappears.<br />
Enshrouding Candle Level 7<br />
This everburning candle creates a dim corona of light that helps<br />
conceal you from foes.<br />
Wondrous Item 2,600 gp<br />
Property: This candle sheds dim light in a 2-square radius,<br />
but it never burns down. Bright light within the candle’s<br />
radius is reduced to dim light.<br />
Power (Daily ✦ Illusion): Standard Action. When the<br />
enshrouding candle is lit, it generates an illusion within<br />
the area of its illumination. Creatures within the area are<br />
invisible to those outside the area, though other features<br />
within the area appear as normal. Sound (including<br />
speech) within the area is likewise inaudible to those<br />
outside. Creatures within the area are unaffected by the<br />
illusion and can perceive each other normally.<br />
Other senses are unaffected by the enshrouding candle.<br />
For example, a creature with tremorsense could locate<br />
characters in the area normally. Likewise, if characters<br />
within the area move objects around them, those moving<br />
objects can be seen.<br />
The candle burns for 8 hours or until it is moved or<br />
extinguished (a minor action). If any character within the<br />
area of the illusion attacks, the candle is automatically<br />
extinguished.<br />
Eternal Chalk Level 1<br />
Vandals, scholars, and explorers alike appreciate the magical<br />
longevity of this short stick of chalk.<br />
Wondrous Item 360 gp<br />
Property: A stick of eternal chalk never breaks or wears<br />
down with normal use. Any writing or drawing made with<br />
this chalk cannot be erased for one week by anyone except<br />
the original artist or author.<br />
A stick of eternal chalk can be created in any color.<br />
Exodus Knife Level 12<br />
This insubstantial silver blade appears to cut through solid<br />
walls.<br />
Wondrous Item 13,000 gp<br />
Power (Daily): Standard Action. When you use the exodus<br />
knife to trace a doorway onto a solid object, it opens a<br />
portal into an empty extradimensional space 4 squares<br />
wide, 4 squares high, and 4 squares long.<br />
While the door is open, anyone can enter, see into, or<br />
affect the extradimensional space. Only creatures inside<br />
the space can open or close the door (a minor action).<br />
Once closed, the door becomes invisible to anyone outside<br />
the extradimensional space. Creatures on the inside<br />
of the closed door can see out, but those outside can’t<br />
see in. Creatures on one side of the closed door cannot<br />
affect creatures on the other side.<br />
The extradimensional space lasts for 8 hours. Any<br />
creatures still in the space when the effect ends reappear<br />
in the closest unoccupied squares outside the door.<br />
Fan of the Four Winds Level 8<br />
A wave of this fan sends a blast of air against a foe.<br />
Wondrous Item 3,400 gp<br />
Power (Daily): Standard Action. Sweep this fan through<br />
the air and make an attack against a Large or smaller<br />
creature: Ranged 5; +13 vs. Fortitude; on a hit, you push<br />
the target 2 squares. Until the start of your next turn,<br />
each time the target moves a square closer to you, it<br />
must pay 1 extra square of movement. Sustain standard.<br />
If you end your turn more than 5 squares from the target,<br />
the effect ends.<br />
Floating Lantern Level 3<br />
This silver lantern floats in midair under your control.<br />
Wondrous Item 680 gp<br />
Property: This lantern never needs lighting or refilling.<br />
When you let go of the lantern, it continues to hang in the<br />
air where you leave it. If weight in excess of 1 pound is<br />
applied to the lantern, it falls to the ground.<br />
Power (At-Will): Minor Action. While you hold the floating<br />
lantern or are adjacent to it, you can set its light to be<br />
bright (10-square radius), dim (5-square radius), or off.<br />
Power (At-Will): Move Action. The last creature to hold<br />
the lantern can mentally command it to move up to 10<br />
squares in any direction, but not more than 10 squares<br />
from it.<br />
CHAPTER 2 | Magic Items<br />
WONDROUS ITEMS<br />
171