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Solitaire (Violet) Level 26<br />
This jagged purple crystal lets you follow up on a successful<br />
attack.<br />
Wondrous Item 1,125,000 gp<br />
Power (Encounter): Free Action. Use this power when<br />
you score a critical hit on your turn. Gain 1 action point,<br />
which you must spend before the end of your turn. This<br />
does not count against the normal limit of spending an<br />
action point no more than once per encounter.<br />
Special: You cannot use more than one solitaire in an<br />
encounter.<br />
Spymaster’s Quill Level 10<br />
This ornate quill pen can magically record and reproduce any<br />
text or illustration.<br />
Wondrous Item 5,000 gp<br />
Power (At-Will): Standard Action. Pass the spymaster’s quill<br />
over an amount of text or an illustration equivalent to<br />
a single parchment page. The image or text is magically<br />
recorded for later reproduction. Recording another page<br />
with the quill erases the page already recorded.<br />
Power (At-Will): Standard Action. You point the spymaster’s<br />
quill at a sheet of parchment or paper and mentally<br />
command it to reproduce the illustration or text recorded<br />
within it. No matter what the medium of the original<br />
(charcoal on paper, runes scribed in stone, and so on), the<br />
reproduction is rendered in normal ink.<br />
Special: The reproduction created by the quill is of perfect<br />
quality, but the quill cannot record magical properties. For<br />
example, you cannot perform a ritual from a ritual scroll<br />
recorded and copied by the spymaster’s quill, nor can the<br />
quill copy powers or rituals from a wizard’s spellbook.<br />
Stylus of the Translator Level 7<br />
This writing implement allows you to scribe in translation.<br />
Wondrous Item 2,600 gp<br />
Power (At-Will): Free Action. Whenever you write with<br />
the stylus, your writing is automatically translated into<br />
another language. Each stylus can translate into only one<br />
language, chosen when the item is created.<br />
Special: You must be fluent in the language that you are<br />
writing for the stylus to function. For example, you could<br />
not copy text in an unknown language and have the stylus<br />
translate it into a known language.<br />
CHAPTER 2 | Magic Items<br />
Talisman of Fortune Level 15<br />
This small gold talisman renews a magic item or strengthens<br />
your health, attacks, and defenses in turn.<br />
Wondrous Item 25,000 gp<br />
Power (Daily): Minor Action. You must spend an action<br />
point to use this power. When you do, roll 1d20 and add<br />
+1 to the result for each milestone you’ve reached today.<br />
The total result determines the power’s effect(s):<br />
1–9: Lose 1 healing surge, or take damage equal to onequarter<br />
of your maximum hit point total if you have no<br />
healing surges remaining. Gain one extra daily use of a<br />
magic item in your possession (your choice, not including<br />
the talisman of fortune) until the end of the encounter.<br />
You also renew the power of the talisman.<br />
10–19: Recover one expended healing surge and gain a<br />
+1 power bonus to attack rolls and all defenses until the<br />
end of your next turn.<br />
20 or higher: As 10–19, and you renew the power of the<br />
talisman.<br />
Unfettered Thieves’ Tools Level 11<br />
The picks, keys, tweezers, and tongs that comprise this set of<br />
thieves’ tools move through the air and operate under your<br />
mental command.<br />
Wondrous Item 9,000 gp<br />
Property: Like a normal set of thieves’ tools, unfettered<br />
thieves’ tools grant a +2 bonus to Thievery checks made to<br />
open locks or disable traps.<br />
Power (Daily): As part of the action required to make a<br />
Thievery check, you can make the check on an object<br />
up to 5 squares away. You must have line of sight to the<br />
object.<br />
Watchful Ruby Eye Level 6<br />
This crimson gem set in gold and silver enhances your warding<br />
rituals.<br />
Wondrous Item 1,800 gp<br />
Property: While grasping this gem, any skill check you make<br />
as part of a warding ritual gains a +2 power bonus.<br />
Special: The watchful ruby eye can be used as a focus in<br />
warding rituals that allow a focus (such as eye of alarm).<br />
The value of a watchful ruby eye must meet the focus cost<br />
requirement for the ritual, as normal.