23.12.2012 Views

Adventurer's Vault.pdf

Adventurer's Vault.pdf

Adventurer's Vault.pdf

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Horse, Sea Level 5 Brute<br />

Large natural beast (aquatic, mount) XP 200<br />

Initiative +4 Senses Perception +2<br />

HP 80; Bloodied 40<br />

AC 17; Fortitude 19, Refl ex 17, Will 15<br />

Speed swim 10<br />

m Tail Slap (standard; at-will)<br />

Reach 2; +8 vs. AC; 2d8 + 4 damage; see also waterborn.<br />

Aquatic Charge (while mounted by a friendly rider of 5th level or<br />

higher; at-will) ✦ Mount<br />

The sea horse’s rider deals an extra 1d10 damage when he or<br />

she attacks after the sea horse charges. While in water, the<br />

rider also gains a +2 bonus to attack rolls against creatures<br />

without a swim speed.<br />

Waterborn<br />

While in water, the sea horse gains a +2 bonus to attack rolls<br />

against creatures without a swim speed.<br />

Alignment Unaligned Languages —<br />

Str 18 (+6) Dex 15 (+4) Wis 10 (+2)<br />

Con 20 (+7) Int 2 (–2) Cha 9 (+1)<br />

Horse, Skeletal Level 11 Brute<br />

Large natural animate (mount, undead) XP 600<br />

Initiative +9 Senses Perception +6<br />

HP 143; Bloodied 71<br />

AC 23; Fortitude 24, Refl ex 23, Will 20<br />

Immune poison; Resist 20 necrotic<br />

Speed 10<br />

m Kick (standard; at-will)<br />

+14 vs. AC; 3d6 + 5 damage.<br />

Shadow Symbiosis (while mounted by a friendly rider of 11th<br />

level or higher; at-will) ✦ Mount<br />

The horse’s rider gains resist 20 necrotic.<br />

Alignment Unaligned Languages —<br />

Str 20 (+10) Dex 18 (+9) Wis 13 (+6)<br />

Con 23 (+11) Int 2 (+1) Cha 7 (+3)<br />

Rhinoceros Level 7 Soldier<br />

Large natural beast (mount) XP 300<br />

Initiative +8<br />

HP 83; Bloodied 41<br />

Senses Perception +3<br />

AC 23; Fortitude 23, Refl ex 21, Will 18<br />

Speed 6<br />

m Gore (standard; at-will)<br />

+13 vs. AC; 2d6 + 5 damage.<br />

Crushing Charge (while mounted by a friendly rider of 7th level<br />

or higher; at-will) ✦ Mount<br />

When charging, the rhinoceros can make a gore attack in<br />

addition to its rider’s charge attack.<br />

Alignment Unaligned Languages —<br />

Str 21 (+8) Dex 16 (+6) Wis 11 (+3)<br />

Con 19 (+7) Int 2 (—1) Cha 8 (+2)<br />

Shark, Dire Level 14 Skirmisher<br />

Huge natural beast (aquatic, mount) XP 1,000<br />

Initiative +16 Senses Perception +9<br />

HP 139; Bloodied 69<br />

AC 28; Fortitude 26, Refl ex 28, Will 23<br />

Speed swim 11<br />

m Bite (standard; at-will)<br />

+17 vs. AC; 3d6 + 5 damage; see also waterborn.<br />

Deft Swimmer (while mounted by a friendly rider of 14th level<br />

or higher; at-will) ✦ Mount<br />

The dire shark’s rider gains a +2 bonus to AC against<br />

opportunity attacks. While in water, the rider also gains a +2<br />

bonus to attack rolls against creatures without a swim speed.<br />

Waterborn<br />

While in water, the dire shark gains a +2 bonus to attack rolls<br />

against creatures without a swim speed.<br />

Alignment Unaligned Languages —<br />

Str 21 (+12) Dex 24 (+14) Wis 14 (+9)<br />

Con 19 (+11) Int 2 (+3) Cha 9 (+6)<br />

Shark, Riding Level 8 Skirmisher<br />

Large natural beast (aquatic, mount) XP 350<br />

Initiative +11 Senses Perception +4<br />

HP 88; Bloodied 44<br />

AC 22; Fortitude 21, Refl ex 22, Will 17<br />

Speed swim 11<br />

m Bite (standard; at-will)<br />

+13 vs. AC; 2d6 + 4 damage; see also waterborn.<br />

Deft Swimmer (while mounted by a friendly rider of 8th level or<br />

higher; at-will) ✦ Mount<br />

The shark’s rider gains a +2 bonus to AC against opportunity<br />

attacks. While in water, the rider also gains a +2 bonus to<br />

attack rolls against creatures without a swim speed.<br />

Waterborn<br />

While in water, the shark gains a +2 bonus to attack rolls<br />

against creatures without a swim speed.<br />

Alignment Unaligned Languages —<br />

Str 19 (+8) Dex 21 (+9) Wis 11 (+4)<br />

Con 16 (+7) Int 2 (+0) Cha 7 (+2)<br />

Trihorn Behemoth Level 12 Soldier<br />

Huge natural beast (mount) XP 700<br />

Initiative +12 Senses Perception +7<br />

HP 127; Bloodied 63<br />

AC 28; Fortitude 30, Refl ex 26, Will 23<br />

Speed 6<br />

m Gore (standard; at-will)<br />

+17 vs. AC; 2d8 + 8 damage.<br />

Protective Crest (while mounted by a friendly rider of 12th level<br />

or higher; at-will) ✦ Mount<br />

The trihorn behemoth’s rider gains a +1 shield bonus to AC<br />

and Refl ex defense.<br />

Alignment Unaligned Languages —<br />

Str 26 (+14) Dex 18 (+10) Wis 13 (+7)<br />

Con 23 (+12) Int 2 (+2) Cha 10 (+6)<br />

CHAPTER 1 | Equipment<br />

MOUNTS<br />

13

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!