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Adventurer's Vault.pdf

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DARRELL RICHE<br />

Stag Helm Level 5+<br />

This helm sports a set of antlers and makes you as alert as a stag.<br />

Lvl 5 1,000 gp Lvl 25 625,000 gp<br />

Lvl 15 25,000 gp<br />

Item Slot: Head<br />

Property: Gain a +2 item bonus to passive Perception<br />

checks. Also, you can take a minor action during a round<br />

when you are surprised.<br />

Level 15: +4 item bonus, move action.<br />

Level 25: +6 item bonus, standard action.<br />

Starlight Goggles Level 8<br />

These dark leather goggles sparkle with tiny silver studs, aiding<br />

your vision in dim light.<br />

Item Slot: Head 3,400 gp<br />

Property: Gain low-light vision.<br />

Telepathy Circlet Level 25<br />

A boon to leaders and liars, this mithral band allows you to<br />

communicate without speaking, and extract the thoughts<br />

of another.<br />

Item Slot: Head 25,000 gp<br />

Property: Gain a +2 item bonus to Insight checks. Also, you<br />

can speak telepathically to any creature you can see. Those<br />

willing to communicate with you can send thoughts back<br />

to you, allowing two-way communication. This telepathic<br />

communication fulfills class feature or power requirements<br />

that a target be able to hear you.<br />

Power (Daily ✦ Psychic): Standard Action. Make an attack:<br />

Ranged 5; Charisma Modifier + 6 vs. Will; on a hit, the<br />

target is dazed (save ends). Aftereffect: The target is dazed<br />

(save ends).<br />

Trickster’s Mask Level 20<br />

This velvet masquerade mask is highly prized among the more<br />

shadowy worshipers of Avandra.<br />

Item Slot: Head 125,000 gp<br />

Property: When you make a Stealth or Thievery check, roll<br />

twice and take the better result.<br />

Power (Daily): Free Action. Use this power before you<br />

make a Stealth or Thievery check. Treat that check as<br />

though you rolled a natural 20.<br />

NECK NE NECK CK SLOT SLOT SLOT ITEMS<br />

ITEMS<br />

IT S<br />

Amulets and brooches, cloaks and capes—the prepared<br />

adventurer who appreciates fashion and values her life<br />

never leaves home without them.<br />

After armor and weapons, neck items are perhaps<br />

the most important item for an adventurer to acquire.<br />

Every neck item provides an enhancement bonus<br />

to Fortitude, Reflex, and Will defenses. In addition,<br />

neck items offer powerful measures to protect a character<br />

from enfeebling conditions, elemental energies,<br />

and even death.<br />

Although most neck items are protective in nature,<br />

a few do boast offensive enchantments. Some items<br />

also enhance skill checks, particularly those that are<br />

Charisma-based.<br />

NECK SLOT ITEMS<br />

Lvl Name Price (gp)<br />

2 Amulet of mental resolve +1 520<br />

2 Amulet of physical resolve +1 520<br />

2 Amulet of resolution +1 520<br />

3 Brooch of no regrets +1 680<br />

3 Brooch of shielding +1 680<br />

3 Cloak of the chirurgeon +1 680<br />

3 Gloaming shroud +1 680<br />

3 Ornament of alertness +1 680<br />

4 Cloak of distortion +1 840<br />

4 Cloak of the walking wounded +1 840<br />

4 Collar of recovery +1 840<br />

4 Healer’s brooch +1 840<br />

5 Cape of the mountebank +1 1,000<br />

7 Amulet of mental resolve +2 2,600<br />

7 Amulet of physical resolve +2 2,600<br />

7 Amulet of resolution +2 2,600<br />

7 Fireflower pendant +2 2,600<br />

8 Brooch of no regrets +2 3,400<br />

8 Brooch of shielding +2 3,400<br />

8 Choker of eloquence +2 3,400<br />

8 Cloak of the chirurgeon +2 3,400<br />

8 Evil eye fetish +2 3,400<br />

8 Gloaming shroud +2 3,400<br />

8 Ornament of alertness +2 3,400<br />

8 Peacemaker’s periapt +2 3,400<br />

CHAPTER 2 | Magic Items<br />

NECK SLOT ITEMS<br />

145

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