23.12.2012 Views

Adventurer's Vault.pdf

Adventurer's Vault.pdf

Adventurer's Vault.pdf

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

78<br />

Skyrender Weapon Level 9+<br />

Air roils along the path of your ammunition, hindering or disabling<br />

a flying creature’s ability to stay aloft.<br />

Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp<br />

Lvl 14 +3 21,000 gp Lvl 29 +3 2,625,000 gp<br />

Lvl 19 +4 105,000 gp<br />

Weapon: Any ranged<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: +1d6 damage per plus, or +1d12 damage against a<br />

flying target.<br />

Property: When you hit a flying target with this weapon,<br />

halve the target’s fly speed until the end of your next turn.<br />

Power (Daily): Free Action. Use this power when you hit<br />

an airborne target using this weapon. The target falls<br />

10 squares. If it hits the ground, it is prone but takes no<br />

damage from the fall.<br />

Sniper’s Weapon Level 13+<br />

A bolt fired from this crossbow flies along a perfect path, ignoring<br />

all outside forces.<br />

Lvl 13 +3 17,000 gp Lvl 23 +5 425,000 gp<br />

Lvl 18 +4 85,000 gp Lvl 28 +6 2,125,000 gp<br />

Weapon: Crossbow<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: +1d8 damage per plus<br />

Property: Attacks with this weapon do not take the –2<br />

penalty for long range.<br />

Power (Daily): Minor Action. The next attack roll you make<br />

with this weapon during this turn gains a power bonus<br />

equal to your Wisdom modifier.<br />

Splitting Weapon Level 7+<br />

This weapon breaks apart when you attack with it, hitting multiple<br />

enemies and then reforming.<br />

Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp<br />

Lvl 12 +3 13,000 gp Lvl 27 +6 1,625,000 gp<br />

Lvl 17 +4 65,000 gp<br />

Weapon: Flail<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: +1d6 damage per plus<br />

Power (Daily): Free Action. Use this power when you hit<br />

with the weapon. An enemy adjacent to the attack’s target<br />

takes damage equal to your Dexterity modifier + the<br />

weapon’s enhancement bonus.<br />

CHAPTER 2 | Magic Items<br />

Staggering Weapon Level 2+<br />

When you hit with this weapon, you send your foes lurching<br />

headlong whichever way you wish.<br />

Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp<br />

Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp<br />

Lvl 12 +3 13,000 gp Lvl 27 +6 1,625,000 gp<br />

Weapon: Axe, Flail, Hammer, Heavy Blade, Mace<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: +1d6 damage per plus, and the target is knocked<br />

prone.<br />

Property: When you use a power with the weapon<br />

keyword that slides a target, you can add this weapon’s<br />

enhancement bonus to the number of squares the target<br />

slides.<br />

Power (Daily): Free Action. Use this power when you hit<br />

with the weapon. Slide the target a number of squares<br />

equal to the weapon’s enhancement bonus.<br />

Stormbolt Weapon Level 14+<br />

This weapon pulses with elemental energy, and wielding it is like<br />

holding the power and fury of a thunderstorm in your hand.<br />

Lvl 14 +3 21,000 gp Lvl 24 +5 525,000 gp<br />

Lvl 19 +4 105,000 gp Lvl 29 +6 2,625,000 gp<br />

Weapon: Hammer, Spear<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: +1d6 lightning damage per plus<br />

Power (Daily ✦ Lightning): Standard Action. The weapon<br />

discharges a bolt of lightning. Make an attack: Ranged<br />

10; Strength or Constitution vs. Reflex (apply a bonus<br />

to the attack roll equal to the weapon’s enhancement<br />

bonus); on a hit, the target takes 2[W] + Strength<br />

modifier lightning damage, and the bolt deals lightning<br />

damage equal to the weapon’s enhancement bonus to all<br />

creatures adjacent to the target.<br />

Level 24 or 29: 3[W] + Strength modifier lightning<br />

damage to the target, and lightning damage equal to<br />

twice the weapon’s enhancement bonus to all enemies<br />

adjacent to the target.<br />

Stout Weapon Level 8+<br />

This weapon looks for cracks in an enemy’s fortitude instead of<br />

chinks in his armor.<br />

Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp<br />

Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp<br />

Lvl 18 +4 85,000 gp<br />

Weapon: Axe, Hammer, Mace, Pick, Staff<br />

Enhancement: Attack rolls and damage rolls<br />

Critical: + Constitution modifier damage per plus<br />

Power (Daily): Free Action. Use this power when you<br />

make an attack against AC with this weapon. This attack<br />

targets Fortitude defense instead.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!