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Adventurer's Vault.pdf

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158<br />

Ring of Brotherhood Level 14<br />

These platinum rings come in pairs and are shared only by the<br />

closest companions.<br />

Item Slot: Ring 21,000 gp<br />

Property: Each of these rings is part of a set of two. As a<br />

minor action, a ring wearer can ascertain the following<br />

information:<br />

✦ The current hit points and general status (alive, dying, or<br />

dead) of the other ring wearer<br />

✦ The number of healing surges the other ring wearer has<br />

remaining<br />

✦ Any effects currently affecting the other ring wearer<br />

✦ The current emotional state of the other ring wearer<br />

✦ The straight-line distance to the other ring wearer. If<br />

the other ring wearer is on a different plane, neither the<br />

distance nor the specific plane can be ascertained.<br />

Special: These rings come in pairs. If one ring is<br />

disenchanted, the other loses all its magic. The cost covers<br />

a set of rings.<br />

Power (Daily): Free Action. Transfer a single healing surge<br />

to the wearer of the other ring. This cannot bring the<br />

recipient above his or her total healing surges.<br />

If you’ve reached at least one milestone today, transfer<br />

two healing surges.<br />

Ring of Calling Level 14<br />

This mithral ring brings you and your allies closer together in<br />

times of need.<br />

Item Slot: Ring 21,000 gp<br />

Property: When an ally adjacent to you uses a teleport<br />

power, he or she can increase the distance teleported by 4<br />

squares.<br />

Power (Daily ✦ Teleportation): Minor Action. Choose one<br />

ally within 20 squares of you and within line of sight.<br />

That ally is teleported to any unoccupied square adjacent<br />

to you.<br />

If you’ve reached at least one milestone today, you can<br />

instead teleport to a square adjacent to an ally within 20<br />

squares of you.<br />

Ring of calling<br />

CHAPTER 2 | Magic Items<br />

Ring of Dread Level 18<br />

This rough iron ring heightens your enemies’ fears and weakens<br />

their defenses.<br />

Item Slot: Ring 85,000 gp<br />

Property: Gain a +2 item bonus to Intimidate checks.<br />

Power (Daily ✦ Fear): Standard Action. Make an Intimidate<br />

check against an enemy within 5 squares of you,<br />

and compare the result to each of the target’s defenses<br />

(AC, Fortitude, Reflex, and Will). The target takes a –2<br />

penalty to any defense your check equals or exceeds<br />

(save ends all).<br />

If you’ve reached at least one milestone today, the target<br />

must make a separate saving throw for each defense<br />

penalized.<br />

Ring of Feather Fall Level 14<br />

With this airy mithral filigree band, you and sometimes your<br />

allies need not fear a fall even from the highest cliff.<br />

Item Slot: Ring 21,000 gp<br />

Property: You take no damage from a fall and always land<br />

on your feet.<br />

Power (Daily): Minor Action. Allies within 5 squares of<br />

you also benefit from this ring’s property until the end of<br />

the encounter.<br />

If you’ve reached at least one milestone today, allies<br />

within 10 squares of you also benefit.<br />

Ring of Fey Travel Level 22<br />

Wearing this shimmering feywood ring, you move with otherworldly<br />

speed, seemingly out of phase at times.<br />

Item Slot: Ring 325,000 gp<br />

Property: Gain a +1 item bonus to speed while wearing<br />

light armor or no armor.<br />

Power (Daily ✦ Teleportation): Minor Action. Teleport<br />

your speed.<br />

If you’ve reached at least one milestone today, this power<br />

lasts until the end of your next turn.<br />

Ring of Fireblazing Level 14<br />

Fire springs from the hand that bears this red steel ring.<br />

Item Slot: Ring 21,000 gp<br />

Property: As a standard action, ignite any unattended<br />

combustible object (such as cloth, oil, paper, tinder, or a<br />

torch) that you touch.<br />

Power (Daily ✦ Fire): Standard Action. Make an attack:<br />

Close blast 3; Constitution + 4 or Charisma + 4 vs.<br />

Reflex; on a hit, the target takes 1d10 + Constitution<br />

modifier or Charisma modifier fire damage and ongoing<br />

5 fire damage (save ends); on a miss, the target takes half<br />

damage and no ongoing damage.<br />

If you’ve reached at least one milestone today, a hit<br />

deals 1d10 + Constitution modifier or Charisma modifier<br />

fire damage and ongoing 10 fire damage (save ends).<br />

On a miss, deal half damage and ongoing 5 fire damage<br />

(save ends).<br />

ANNE STOKES

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