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Ring of Brotherhood Level 14<br />
These platinum rings come in pairs and are shared only by the<br />
closest companions.<br />
Item Slot: Ring 21,000 gp<br />
Property: Each of these rings is part of a set of two. As a<br />
minor action, a ring wearer can ascertain the following<br />
information:<br />
✦ The current hit points and general status (alive, dying, or<br />
dead) of the other ring wearer<br />
✦ The number of healing surges the other ring wearer has<br />
remaining<br />
✦ Any effects currently affecting the other ring wearer<br />
✦ The current emotional state of the other ring wearer<br />
✦ The straight-line distance to the other ring wearer. If<br />
the other ring wearer is on a different plane, neither the<br />
distance nor the specific plane can be ascertained.<br />
Special: These rings come in pairs. If one ring is<br />
disenchanted, the other loses all its magic. The cost covers<br />
a set of rings.<br />
Power (Daily): Free Action. Transfer a single healing surge<br />
to the wearer of the other ring. This cannot bring the<br />
recipient above his or her total healing surges.<br />
If you’ve reached at least one milestone today, transfer<br />
two healing surges.<br />
Ring of Calling Level 14<br />
This mithral ring brings you and your allies closer together in<br />
times of need.<br />
Item Slot: Ring 21,000 gp<br />
Property: When an ally adjacent to you uses a teleport<br />
power, he or she can increase the distance teleported by 4<br />
squares.<br />
Power (Daily ✦ Teleportation): Minor Action. Choose one<br />
ally within 20 squares of you and within line of sight.<br />
That ally is teleported to any unoccupied square adjacent<br />
to you.<br />
If you’ve reached at least one milestone today, you can<br />
instead teleport to a square adjacent to an ally within 20<br />
squares of you.<br />
Ring of calling<br />
CHAPTER 2 | Magic Items<br />
Ring of Dread Level 18<br />
This rough iron ring heightens your enemies’ fears and weakens<br />
their defenses.<br />
Item Slot: Ring 85,000 gp<br />
Property: Gain a +2 item bonus to Intimidate checks.<br />
Power (Daily ✦ Fear): Standard Action. Make an Intimidate<br />
check against an enemy within 5 squares of you,<br />
and compare the result to each of the target’s defenses<br />
(AC, Fortitude, Reflex, and Will). The target takes a –2<br />
penalty to any defense your check equals or exceeds<br />
(save ends all).<br />
If you’ve reached at least one milestone today, the target<br />
must make a separate saving throw for each defense<br />
penalized.<br />
Ring of Feather Fall Level 14<br />
With this airy mithral filigree band, you and sometimes your<br />
allies need not fear a fall even from the highest cliff.<br />
Item Slot: Ring 21,000 gp<br />
Property: You take no damage from a fall and always land<br />
on your feet.<br />
Power (Daily): Minor Action. Allies within 5 squares of<br />
you also benefit from this ring’s property until the end of<br />
the encounter.<br />
If you’ve reached at least one milestone today, allies<br />
within 10 squares of you also benefit.<br />
Ring of Fey Travel Level 22<br />
Wearing this shimmering feywood ring, you move with otherworldly<br />
speed, seemingly out of phase at times.<br />
Item Slot: Ring 325,000 gp<br />
Property: Gain a +1 item bonus to speed while wearing<br />
light armor or no armor.<br />
Power (Daily ✦ Teleportation): Minor Action. Teleport<br />
your speed.<br />
If you’ve reached at least one milestone today, this power<br />
lasts until the end of your next turn.<br />
Ring of Fireblazing Level 14<br />
Fire springs from the hand that bears this red steel ring.<br />
Item Slot: Ring 21,000 gp<br />
Property: As a standard action, ignite any unattended<br />
combustible object (such as cloth, oil, paper, tinder, or a<br />
torch) that you touch.<br />
Power (Daily ✦ Fire): Standard Action. Make an attack:<br />
Close blast 3; Constitution + 4 or Charisma + 4 vs.<br />
Reflex; on a hit, the target takes 1d10 + Constitution<br />
modifier or Charisma modifier fire damage and ongoing<br />
5 fire damage (save ends); on a miss, the target takes half<br />
damage and no ongoing damage.<br />
If you’ve reached at least one milestone today, a hit<br />
deals 1d10 + Constitution modifier or Charisma modifier<br />
fire damage and ongoing 10 fire damage (save ends).<br />
On a miss, deal half damage and ongoing 5 fire damage<br />
(save ends).<br />
ANNE STOKES