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ons, nor can the ritual imbue a pair of boots with an<br />
enchantment normally given to a hands slot item.<br />
Likewise, magic item properties and powers cannot<br />
be stacked, so that a character cannot imbue a suit of<br />
sylvan armor with the property and power of sunleaf<br />
armor as well.<br />
Moving Magic<br />
A rogue might find potent hide armor in an ogre’s<br />
horde, but she wears leather. The holy symbol taken<br />
from a fallen foe has formidable power, but the party’s<br />
cleric of Pelor doesn’t feel like clutching a symbol<br />
of Vecna as he prays. The Transfer Enchantment<br />
ritual helps you to customize magic items by moving<br />
enchantments from one magic item to another.<br />
Transfer Enchantment<br />
With great care and concentration, you carefully strip<br />
magical power from one object to imbue it in another.<br />
Level: 4 Component Cost: 25 gp<br />
Category: Creation Market Price: 175 gp<br />
Time: 1 hour Key Skill: Arcana (no check)<br />
Duration: Permanent<br />
You transfer the magical qualities (properties,<br />
powers, and enhancement bonus) of an enchanted<br />
item into another object. You must maintain physical<br />
contact with both items for the duration of the ritual.<br />
The receiving item must occupy the same magic item<br />
slot (head, waist, armor, and so on) and be the same<br />
type (wand, rod, weapon, and so on) as the original<br />
item. The enchantment to be moved must be valid for<br />
the receiving item, so that you cannot transfer ranged<br />
weapon properties to melee weapons, cloth-only<br />
armor properties to chainmail, and so on.<br />
You can transfer an enchantment to an item that<br />
already contains a lower-level enchantment, but the<br />
receiving item’s previous magic is lost. For example,<br />
the enhancement bonus and power of a suit of +1<br />
barkskin hide (5th level) could be placed into a suit of<br />
+1 curseforged scale (3rd level), but the scale armor’s<br />
existing power is lost in doing so. You cannot transfer<br />
an enchantment to an item that already has a higherlevel<br />
enchantment.<br />
Appendix 2: Magic Items<br />
The following section includes a master table of all<br />
magic items in Adventurer’s <strong>Vault</strong>. Items are sorted<br />
by level and alphabetized by name. An entry on the<br />
table includes an item’s level, its name, and the slot it<br />
occupies.<br />
LEVEL 1<br />
Lvl Name Slot Pg<br />
1 Belt of resilience Waist 164<br />
1 Distance +1 Weapon 68<br />
1 Eternal chalk Wondrous Item 171<br />
1 Floating shield Arms 117<br />
1 Headband of perception Head 142<br />
1 Impenetrable barding Mount Item 123<br />
1 Restful bedroll Wondrous Item 176<br />
LEVEL 2<br />
Lvl Name Slot Pg<br />
2 Amulet of mental resolve +1 Neck 148<br />
2 Amulet of physical resolve +1 Neck 148<br />
2 Amulet of resolution +1 Neck 149<br />
2 Armor of resistance +1 Armor 41<br />
2 Battle standard of honor Wondrous Item 179<br />
2 Bloodclaw +1 Weapon 65<br />
2 Bloodguard shield Arms 114<br />
2 Boots of adept charging Feet 126<br />
2 Bracers of respite Arms 115<br />
2 Darkleaf shield Arms 116<br />
2 Defensive +1 Weapon 67<br />
2 Defensive staff +1 Staff 104<br />
2 Eagle eye goggles Head 140<br />
2 Feyleaf sandals Feet 129<br />
2 Flesh seeker +1 Weapon 69<br />
2 Gambler’s +1 Weapon 69<br />
2 Gem of colloquy Head 141<br />
2 Holy healer’s +1 Weapon 70<br />
2 Hunter’s flint Wondrous Item 173<br />
2 Immunizing +1 Armor 46<br />
2 Jester shoes Feet 129<br />
2 Jousting shield Arms 118<br />
2 Mage’s +1 Weapon 72<br />
2 Martyr’s +1 Armor 47<br />
2 Mirrored comparison Mount Item 124<br />
2 Mnemonic staff +1 Staff 104<br />
2 Muleback harness Waist 166<br />
2 Orb of debilitating languor +1 Orb 93<br />
APPENDIX 2 | Magic Items<br />
APPENDIX 2<br />
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