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Cranford Review 2021

The “Cranford Review” © is a publication of Cranford Community College. Is an annual high standard produced magazine which provides an archive document highlighting various aspects of the life of the academy, its staff, students and community from each academic year. It is a wonderful read and a useful historical document which, with its termly sister publications and occasional special editions, also serves to describe the values of the academy and support the aspirations of the academy, its staff, students and wider community. A colorful layout with a wide range of topics comprising events, extracurricular activities, recognition awards, initiatives, trips and excursions among many others. Hard copies are provided to stakeholders including families, staff, partners, visitors, prospective parents/students, prospective employees and others with an interest or stake in the academy and its students. Headteacher & Director: Kevin Prunty / Editor-in-chief: Jessica Joyce / Graphic Design: Enzo Gianvittorio Danese (Enzo GD) / Printed by: Springfieldpapers.com

The “Cranford Review” © is a publication of Cranford Community College. Is an annual high standard produced magazine which provides an archive document highlighting various aspects of the life of the academy, its staff, students and community from each academic year.
It is a wonderful read and a useful historical document which, with its termly sister publications and occasional special editions, also serves to describe the values of the academy and support the aspirations of the academy, its staff, students and wider community. A colorful layout with a wide range of topics comprising events, extracurricular activities, recognition awards, initiatives, trips and excursions among many others. Hard copies are provided to stakeholders including families, staff, partners, visitors, prospective parents/students, prospective employees and others with an interest or stake in the academy and its students.
Headteacher & Director: Kevin Prunty / Editor-in-chief: Jessica Joyce / Graphic Design: Enzo Gianvittorio Danese (Enzo GD) / Printed by: Springfieldpapers.com

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DIGITAL & VISUAL

100

Digital

& Visual:

An Innovative

and Creative

Curriculum

Digital and Visual is an innovative and creative

curriculum. The effects of lockdown and the

Covid pandemic has not hindered students’

ability to design or be creative. The pandemic meant

that the teachers had to adapt the curriculum plan and

they were still able to implement both Digital and

Visual learning.

The subject teaches students about designing on a

Digital and Visual platform using iPads and PCs as

well as traditional drawing techniques to focus their

designs in response to an industry standard brief.

The students work collaboratively within projects

and develop skills in problem solving and critical

thinking. The curriculum is planned to be skills based

and industry focused to develop our students so that

they are skilled for careers in the future.

2019 was the first year of the Digital and Visual

curriculum and students began building up their skills

following the exciting curriculum plan and then in

March 2020 lockdown hit. The Digital and Visual

staff were quite responsive to this by creating a bank

of online lessons in line with the curriculum plan.

Students were given a choice of digital or visual

responses to the brief depending on the resources that

they had available to them. As a result they were very

creative.

We were lucky that the students could continue

with the creative curriculum on their return in the

summer. Teachers had to implement health and safety

protocols and students were good at following the

new guidelines. The curriculum plan again had to

be amended slightly due to health and safety but

remained innovative and interesting for the students.

During the second lockdown, lessons were taught

through Microsoft Teams using Nearpod. This is

an app where presentations that are creative can

be interactive and allow students to participate and

contribute to class discussions. We also made small

collaborative working groups within Microsoft Teams

which was monitored through channels. All groups

produced creative drawings which were submitted

through assignments in Teams and were given

feedback.

Students worked on Teams remotely to learn about the

main genres in films and conventions of film trailers.

We watched film trailers for Disney’s’ Mulan and The

Lion King and tried to identify the key conventions

in each trailer. The 2nd half of the term we were back

in school and students explored conventions of film

poster which culminated in each student working on

their own theatrical release film poster on the iPads

(using Autodesk Sketchbook). For some students this

was the first time they’d used iPads to create a poster

in a digital format and created some really exciting

posters using the iPads.

Students have learnt a lot about industry and covered

a range of different skills in the Digital and Visual

curriculum even through the pandemic. They have

learnt about careers, marketing, branding, creating a

brand identity, film production, genres, conventions

of a poster, presentation of ideas, story writing,

storyboarding, games design, games mechanics,

drawing features of characters, avatar creation,

Coding, app design, poster illustration, photography,

artist’s analysis, poster analysis, Augmented reality,

collaborative working.

Students have really enjoyed the creativity and

relevance of the Digital and Visual Curriculum and

the department would like to thank the students for

their enthusiasm, continued efforts and excellent

work this year!

Pam Hunt (Head of Art)

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