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Cranford Review 2021

The “Cranford Review” © is a publication of Cranford Community College. Is an annual high standard produced magazine which provides an archive document highlighting various aspects of the life of the academy, its staff, students and community from each academic year. It is a wonderful read and a useful historical document which, with its termly sister publications and occasional special editions, also serves to describe the values of the academy and support the aspirations of the academy, its staff, students and wider community. A colorful layout with a wide range of topics comprising events, extracurricular activities, recognition awards, initiatives, trips and excursions among many others. Hard copies are provided to stakeholders including families, staff, partners, visitors, prospective parents/students, prospective employees and others with an interest or stake in the academy and its students. Headteacher & Director: Kevin Prunty / Editor-in-chief: Jessica Joyce / Graphic Design: Enzo Gianvittorio Danese (Enzo GD) / Printed by: Springfieldpapers.com

The “Cranford Review” © is a publication of Cranford Community College. Is an annual high standard produced magazine which provides an archive document highlighting various aspects of the life of the academy, its staff, students and community from each academic year.
It is a wonderful read and a useful historical document which, with its termly sister publications and occasional special editions, also serves to describe the values of the academy and support the aspirations of the academy, its staff, students and wider community. A colorful layout with a wide range of topics comprising events, extracurricular activities, recognition awards, initiatives, trips and excursions among many others. Hard copies are provided to stakeholders including families, staff, partners, visitors, prospective parents/students, prospective employees and others with an interest or stake in the academy and its students.
Headteacher & Director: Kevin Prunty / Editor-in-chief: Jessica Joyce / Graphic Design: Enzo Gianvittorio Danese (Enzo GD) / Printed by: Springfieldpapers.com

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IT & COMPUTING #

On line Game Design Workshop with Brunel University

Students had an exciting opportunity to take part in an online workshop delivered by Lecturers

from the Gaming Department at Brunel University. The timing of it was great as students

had just started a Game Design and Prototyping Unit as part of their Cambridge Technicals

Diploma in IT course. The initial arrangements were to go and visit the university, however due to

the restrictions the workshop had to be conducted online. The students found it very engaging and

thoroughly enjoyed completing the challenges set during the breakout sessions. The experience

allowed students to gain an understanding of a career in Gaming, where some came away from the

session wanting to explore the option further and potentially make changes to their UCAS options.

Sukhjeet Kudhail (Head of IT and Computing Department)

The experience was exceptional and eye-opening as my fellow peers and I have learnt many aspects within

the gaming community ranging from the physical production of the games to the concept and audience

behind it. The tasks and activities that we undertook were very amusing and really involved us within the

program. I would recommend anyone who is looking into creative software or any IT related career to

look into the Brunel University Games Design unit.

Anas Abdirasaq (year 13)

My experience with the Brunel Meeting was really good as I enjoyed how much depth they went in to when talking about

games development. Other interactive activities such as group work and the Card game were also really fun to play

and be a part of as well finding more about the course from the actual lecturers. Their engagement really inspired me

and it has made me reconsider my course choices for university. I would definitely recommend this meeting to anyone

who is interested in games development or other type of computer projects.

Palakjot Singh (year 13)

The workshop was very useful and interesting as it allowed us to gain information and knowledge about a course that I

was interested in but didn’t know much about. The teachers interacted with us a lot which made it interesting and gave

us activities that allowed us to understand the course and what we would expect at university if we took the course. I

would recommend this workshop to anyone who is interested in game developing as a career or to study at university

as it helps to understand what the course is about and what to expect.

Ashvin Kapoor (year 13)

The work shop was very interesting in that it gave me more knowledge about game design. Part of the session involves

groups sharing ideas. Two random words are picked which you have to make a game about. It was challenging and fun.

Nalen Gurung (year 13)

I came into the online workshop with an open mind and I believe that it was very helpful. This is because it actually

helped me widen my viewpoint of gaming as a career. I have learnt many things about games and believe that this

workshop is perfect for anyone who may be unsure what they want to do after year 13.

Yahya Ishaq (year 13)

My experience with Brunel University

was fun and enjoyable as we did a lot

of activities and we learnt a lot about

games, the processing time, and money

that goes into game development. I

was quite surprised to see that GTA

(Grand Theft Auto) took only 7 years

to make £700 million. I also enjoyed

the card activities where we would

pick two cards that have random words

and then we would have to think of a

gaming concept that links those two

words. This activity really challenged

and spiked my creativity and that is

why I really enjoyed it.

Sankavi Sivaharan (year 13)

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